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Old 01-15-2009, 11:23 AM  
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Default Re: Threat Meter

Is the agro meter active on live also? Or is it with LU51?
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Old 01-15-2009, 01:02 PM  
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Default Re: Threat Meter

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Old 01-17-2009, 11:18 AM  
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Default Re: Threat Meter

I made some test with friends on Test. And the threat meter is really helping everybody to focus on his job.
The most surprising thing is the fact that aggro tend to move pretty fast at the begining. Numbers will jump back and forth. But the longer the fight lasts, the more stable numbers become and it becomes easier to manage.

During my tests what I found quite usefull was to switch between def and off. I opened with def, launched my 2 taunts, kick, lay waste and taunting blow, basically all CA who have a threat component. Then I switched to off to dps until taunts are back.
It required me to change my hotbars layout to clearly separate threatning CAs from others.

It's a bit annoying to constantly switch, but I hope to get used to it.
... it's not as if we will have much choice anyway.
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Old 01-19-2009, 04:18 PM  
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Default Re: Threat Meter

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Originally Posted by Brailyn View Post
> It will trivialize raiding. But, I do like it. A wizard can know exactly what his threat is relavent to the mob's current hate list. He can now be sure if that Fusion will rip aggro or if he won't. Things like this will be monumental in pushing your raid's DPS limits.
It won't mean jack shit to maximum raid DPS, because maximum raid DPS is/has always been achieved by DPS classes going all out from the start and not worrying about ripping aggro.
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Old 01-19-2009, 05:07 PM  
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Default Re: Threat Meter

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Originally Posted by Vaux View Post
It won't mean jack shit to maximum raid DPS, because maximum raid DPS is/has always been achieved by DPS classes going all out from the start and not worrying about ripping aggro.


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Old 01-20-2009, 02:28 PM  
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Default Re: Threat Meter

Good players who are forced/coerced/tricked to group with a crappy tank will rejoice however.
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Old 01-22-2009, 12:52 PM  
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Default Re: Threat Meter

I still think it will just be a crutch for poor tanks. Instead of striving to be better, they will just put it all on their dps to not pull aggro. When they should be trying to keep aggro.
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Old 01-24-2009, 12:29 AM  
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Default Re: Threat Meter

If they change it to be more about threat instead of dps, any tank warrior can spec with 8 points in STR4 and mash any CA with threat attached to it and be able to keep agro.

The only thing is if TPS instead of DPS will actually really hold agro.
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Old 01-27-2009, 05:32 PM  
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Default Re: Threat Meter

Quote:
Originally Posted by Emlar View Post
During my tests what I found quite usefull was to switch between def and off. I opened with def, launched my 2 taunts, kick, lay waste and taunting blow, basically all CA who have a threat component. Then I switched to off to dps until taunts are back.
It seems to me, that with the 5 seconds to cast the stance, that this could eliminate any benefit from having the offensive stance in action for 15 seconds or whatever, before you switch back. I mean you have to turn the stance off, then cast the other, so this is probably 6 seconds just to switch, right? This amount of time, you're gonna loose alot of dps and/or tps, multiply this times the number of times you do it each fight, seems like it wouldn't be worth it, or even if so, very minimal and chancing losing aggro during that time.

Last edited by Lizerd Keng; 01-27-2009 at 05:34 PM.
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Old 01-27-2009, 10:17 PM  
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Default Re: Threat Meter

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Originally Posted by Mohare View Post
I still think it will just be a crutch for poor tanks. Instead of striving to be better, they will just put it all on their dps to not pull aggro. When they should be trying to keep aggro.
Aggro is a two way street. Playing my Conjuror, I cannot go all out unless the tank has solid aggro. And if the tank doesn't have solid aggro, DPS is lower, leading to longer fights.

On the plus side, log files will now show threat amounts, which makes it easier to parse whether a tank is actually...you know, taunting.

Bottom line though, you can't patch in skill for sucky players. If they suck before the threat meter, they'll continue sucking after the threat meter is added. Skilled players will be able to ride at the 95-99% mark of the threat meter and not worry, because they'll be putting out as much damage as they possibly can without pulling aggro.
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Last edited by Xalmat; 01-27-2009 at 10:19 PM.
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