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Old 05-14-2009, 06:11 PM  
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Default Re: Guard AA Related Threads

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Originally Posted by salle View Post
Why all the points in parry? The haste increases your DPS so 48821 in INT is what I usualy go for. Also the spell recovery is shortened so most CAs take less than a second to cast (as recovery for cas and spells is at 0.5 seconds and CAs are usualy 0.5 seconds)
Because I am capped on haste in raids and I hardly ever use defensive stance so the extra parry is nice for offensive stance.
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Old 05-14-2009, 06:15 PM  
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Default Re: Guard AA Related Threads

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Originally Posted by Davngr View Post
you will find that AE agro will be a problem for you once you start grouping in the harder zones or with high end AE dps.

if you like to run instance i would take
str 4-4-5
agi 4-4-8
sta 4-4-8
int 4-8-4-6-1

that purely for instance content if you want to raid your gaurd you need to take a solid solo build like the one i quoted.
Also why would you take 8 in acceleration strike but 4 in the perma haste?
You gain 2 haste from each acceleration strike and it's not a guaranteed land whereas slayers speed is a static 2.2 per rank.
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Old 05-14-2009, 08:24 PM  
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Default Re: Guard AA Related Threads

Trumak I don't think it was a raid spec, as he didn't go for str 4 if it's for a raid... do you? But I guess you're talking about yours... sorry if I was unclear to whom I was responding.
Also you should put points into acceleration strike because it increases CA cast speed and recovery speed with 25% upping CA damage... even if you're capped for haste during raids you're probably not capped for those two, and just a tiny bit more cast and recovery speed can mean the difference between 1 ca between swings and 2 cas between swings... meaning doubling CA damage. Ok that's not likely but there's other cast speed buffs often given to us and it all adds up.
And lastly parry skill is contested, which means it's pointless against named raid mobs, when is the last time you saw a miss in your parses? or got a parry avoidance higher than your uncontested item/adorns gives you?
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Last edited by salle; 05-14-2009 at 08:32 PM.
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Old 05-14-2009, 08:47 PM  
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Default Re: Guard AA Related Threads

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Originally Posted by salle View Post
Why all the points in parry? The haste increases your DPS so 48821 in INT is what I usualy go for. Also the spell recovery is shortened so most CAs take less than a second to cast (as recovery for cas and spells is at 0.5 seconds and CAs are usualy 0.5 seconds)

because avoidance = good?
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Old 05-14-2009, 08:52 PM  
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Originally Posted by Davngr View Post
you will find that AE agro will be a problem for you once you start grouping in the harder zones or with high end AE dps.

if you like to run instance i would take
str 4-4-5
agi 4-4-8
sta 4-4-8
int 4-8-4-6-1

that purely for instance content if you want to raid your gaurd you need to take a solid solo build like the one i quoted.

ok, im recently 80; dinged alittle over a week, have 5 pieces of t1 shard, epic weapon, just recent got the fabled shield from aob. when i do instances, theres almost always at least 1 mythicaled dps, if not 2 or 3; trash mobs are cake; in every instance i've done so far, the hardest being veks2 and maidens probably. my main concern is generating enough single target threat so that the dps can dps on bosses and making myself easy enough to heal incase the healer isnt mythicaled or is incompetent. but yeah, if i start having trouble with ae mobs, i'll take a look at your spec.
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Old 05-14-2009, 10:15 PM  
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Default Re: Guard AA Related Threads

Quote:
Originally Posted by salle View Post
Trumak I don't think it was a raid spec, as he didn't go for str 4 if it's for a raid... do you? But I guess you're talking about yours... sorry if I was unclear to whom I was responding.
Also you should put points into acceleration strike because it increases CA cast speed and recovery speed with 25% upping CA damage... even if you're capped for haste during raids you're probably not capped for those two, and just a tiny bit more cast and recovery speed can mean the difference between 1 ca between swings and 2 cas between swings... meaning doubling CA damage. Ok that's not likely but there's other cast speed buffs often given to us and it all adds up.
And lastly parry skill is contested, which means it's pointless against named raid mobs, when is the last time you saw a miss in your parses? or got a parry avoidance higher than your uncontested item/adorns gives you?
Putting extra points into acceleration strike doesn't increase anything besides the haste and the duration.

And contested avoidance does effect raid mobs just very poorly compared to uncontested.
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Old 05-15-2009, 02:52 AM  
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Default Re: Guard AA Related Threads

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Originally Posted by Trumak View Post
Also why would you take 8 in acceleration strike but 4 in the perma haste?
You gain 2 haste from each acceleration strike and it's not a guaranteed land whereas slayers speed is a static 2.2 per rank.
that's my instance guard spec i suggested it to the other player trying to work out a instance spec. my guard has nothing close to the gearz you or anyone here has so i spec him to suit those needs and i like the cast/recovery bonus.
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Old 05-15-2009, 06:00 PM  
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Default Re: Guard AA Related Threads

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Originally Posted by Davngr View Post
that's my instance guard spec i suggested it to the other player trying to work out a instance spec. my guard has nothing close to the gearz you or anyone here has so i spec him to suit those needs and i like the cast/recovery bonus.
My point was it is illogical to put the extra 4 points in acceleration strike over slayers speed. You don't gain anything besides haste and duration when putting extra points into acceleration strike. Therefor the static haste in slayers speed is better.
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Old 05-15-2009, 09:57 PM  
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yea but it shortens the duration of the buff. with 8 you can have it up basically all the time.
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Old 05-16-2009, 10:58 PM  
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Default Re: Guard AA Related Threads

If you are timing ca's which you should be the buff will outlast the duration with 4 points anyways.
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