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Old 05-17-2009, 09:28 PM  
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Default Re: Guard AA Related Threads

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because avoidance = good?
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And contested avoidance does effect raid mobs just very poorly compared to uncontested.
Do you check your avoidance report when you're raiding, if so do you ever see a miss there? that's agi and defensive skill and I hardly ever see them even when agi is 1k and defensive skill is way above it's cap... so no it isn't good or isn't poor it's non existent, same goes for parry either it's there or it's so minute it dissapears in the error margin for my uncontested avoidance.

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Putting extra points into acceleration strike doesn't increase anything besides the haste and the duration.
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If you are timing ca's which you should be the buff will outlast the duration with 4 points anyways.
Well there are alot of things I find the extra points help with first being the extra haste. As cap is 200 and I don't usualy find myself above it.
The second being less downtime for acceleration strike, I still find with 8 points in it that during certain raid encounters due to stifles and stuns and what nots it goes down. and for me when I tried it with 6 points I usualy found myself in a position where I didn't have enough CAs to cast.

So for me rather than wasting it into a skill that is way over the cap for the encounters it matters for and still as far as I can tell completely useless, I put my points into accel strike giving me a slight dps advantage on the really tough fights to do dps in.
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Old 05-17-2009, 11:32 PM  
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Default Re: Guard AA Related Threads

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Originally Posted by salle View Post
Do you check your avoidance report when you're raiding, if so do you ever see a miss there? that's agi and defensive skill and I hardly ever see them even when agi is 1k and defensive skill is way above it's cap... so no it isn't good or isn't poor it's non existent, same goes for parry either it's there or it's so minute it dissapears in the error margin for my uncontested avoidance.
I parry a good bit against raid mobs actually...





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Originally Posted by salle View Post
Well there are alot of things I find the extra points help with first being the extra haste. As cap is 200 and I don't usualy find myself above it.
The second being less downtime for acceleration strike, I still find with 8 points in it that during certain raid encounters due to stifles and stuns and what nots it goes down. and for me when I tried it with 6 points I usualy found myself in a position where I didn't have enough CAs to cast.

So for me rather than wasting it into a skill that is way over the cap for the encounters it matters for and still as far as I can tell completely useless, I put my points into accel strike giving me a slight dps advantage on the really tough fights to do dps in.
I'm not sure what you are doing to be way over the cap in parry but doesn't sound good. And the only time my accel strike isn't running is if it misses.

Also you realize how sharply the gains diminish once you get high up in the haste curve right?
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Old 05-20-2009, 10:54 PM  
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Default Re: Guard AA Related Threads

Because parry skill is useless (don't confuse it with uncontested parry) so it's not even "deminished" returns, it's no returns, hence haste is better to spend points in when completing the int line, for a raid spec.
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Old 05-20-2009, 11:07 PM  
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Default Re: Guard AA Related Threads

You're dumb if you think contested parry is useless. That's all.
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Old 05-21-2009, 08:21 AM  
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Default Re: Guard AA Related Threads

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You're dumb if you think contested parry is useless. That's all.
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Old 05-21-2009, 04:54 PM  
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Man I miss you falco =(
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Old 05-24-2009, 03:08 AM  
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Default Re: Guard AA Related Threads

Can't argue with spending points in parry if you tank raids in offensive stance. Not sure that it's better, but it certainly isn't going to waste like it is with people who tank in T8 defensive stance.

On the matter of Acc Strike vs Slayer's Speed, however, I can prove Acc Strike is better with numbers (everybody's favorite) next time I respec. Will show the improvement from step to step. I'm 100% certain it's better when you have 6 or under, but past that, it's probably debatable.
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Old 05-29-2009, 04:45 AM  
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Default Re: Guard AA Related Threads

right now im trying out a
str:448
sta:448
wis:445
int:46841

pretty impressed with the increase in hate.
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Old 05-29-2009, 06:24 AM  
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Default Re: Guard AA Related Threads

For me the point with maxing accel strike is due to how it's set up to take effect, after you cast 3 CAs... that usualy means the time can shift a few seconds, especially on mobs who have alot of interupts, or where I use block alot (and have to stop casting CAs for a bit) usualy the harder the mob is the bigger the chanse of accel strike going down... and why try and specc for easy fights?
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Old 05-29-2009, 09:53 PM  
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Default Re: Guard AA Related Threads

salle, what do you think is the best way to spec in warrior for threat? my current spec is two posts above. im thinking i might change it, take the points out of wisdom because the first 8 are wasted in there, then put 8 pts in executioner's anger, and 4 more pts in reversal to max it out, and then put the last one in acceleration strike, for 7 total in that or possibly max out acceleration strike and only go up to 7 in reversal; i think my main deterrant is the fun its been the last 24 hours as people drop their jaws at my parses in the shit gear i have, the main increase in threat would be from the 8 points in executioner's anger, which isnt visible on parses.

Last edited by Atavax; 05-29-2009 at 09:59 PM.
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