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Old 05-27-2009, 02:31 PM  
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Default Re: when will sony fix the guardian

I think we rock as MT's even now.
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Old 05-27-2009, 06:59 PM  
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Default Re: when will sony fix the guardian

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Originally Posted by Tumor73 View Post
I am on the mind set that SK should be nerfed, they are OP when compared to Guards, but all that means is that SOE fucked up in not balancing the classes.

Increase out DPS a little more, and fix our mythical to be a full invulnerability of the detrimentals and we will rock as MTs.
I think they have issues with tanks doing good dps... seems to me that doubling our taunts should do the trick for increasing our aggro a little.

A decent fix for mythical would be getting rid of the damage and making it a 1k threat and +1 hate position proc. That way it won't do damage to mobs like ultaclypse and end up with us getting disarmed. That, and one of the following:

- increasing the proc rate of the immunity proc from 1.8/min to 2.4/min
- add immunity to KB and disarm to the immunity proc
- 50% chance to resist ALL spells on the immunity proc (including spells cast by epics... such as the random teleports, the disarms procs, etc!)
- add 500 physical and 1500 magical mitigation to the immunity proc

Last edited by Fungie; 05-27-2009 at 07:10 PM.
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Old 05-28-2009, 10:40 AM  
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Default Re: when will sony fix the guardian

Well I would like to get I win effect on my myth also but to be make the myth comparable to other Fighter myths.

we should get a Perma 5% less damage and 400-500 taunt per hit.
Immunity proc can be like it is but proc more offen.
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Old 06-08-2009, 06:14 PM  
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Default Re: when will sony fix the guardian

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Originally Posted by Wulfghar View Post
I've played a guard on my current server for almost two years, off and on two other servers for a total of five years. Honestly, yes I am one of the priveleged few as Tumor put it. I created my own raiding guild and pushed it through RoK progression, and am about halfway through TSO atm. Are guardians receiving the SoE reach-around atm like crusaders? No. Are we still functional in our role? Yes. I honestly have no problems with aggro when raiding (unless our SK falls asleep and hits Grave Sacrament).

The two things I would like to see changed would be to free up some of the guardian's dependancy on group buffs to maintain agro, and have our Reinforcement brought in line with Grave Sacrament so that it at least rivals it. I love my dps (5-6.5k in sword-and-board, 7-10k in DW), and survivability really isn't an issue either. Honestly, I love tanking trak until I get the hourglass, then popping Recapture and watching the SK get spanked in the 10 seconds I'm on the other side of the orb. Call me sadistic, but sometimes I laugh so hard I can't even speak in vent. O.o

I did create an SK and leveled it up to mid 30's just to see what the hype was all about. Was it fun? Decidedly so. Was it like tanking in easy-mode? For sure. Would I ever ditch my guardian and play a flavor-of-the-month? Fuck no.

I think that is a fair assessment Wulf, and I would agree. One thing I would point out is that an SK will be able to pull aggro if he wants to -- unless we have everything up, then we can hold him off of a bit. I frankly get tired of having to depend upon so many damn clases for aggro - i.e. a dirge.

So, yes, more aggro would be great. I think the survivabilty aspect is pretty solid -- maybe change Iron Will (it sucks balls).
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Old 06-10-2009, 09:17 AM  
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Default Re: when will sony fix the guardian

I honestly do not know what else to do here. Although aggro was somewhat of a struggle at times, my raid force was able to "tweak" themselves without loosing DPS. Within the last 2 weeks, however, I have been loosing aggro right and left. Scouts pulling, The SK OT pulling, Mages pulling. Don't know what else I can do.

MT group consists of a Dirge, Assassin and Coercer so hate should NOT be an issue. To make matters worse, when I go into offensive stance and dual-wield, it gets worse! I am putting out 4 - 5k dual wielding so if dps = threat, I say BS. Also, does anyone have Executioner's Anger spec'd? I pulled all my points out of that since a majority of raid tanks said it was a waste.

I'm always looking to improve and am always looking at other raid tanks AA's and gear via EQ2Players. Since Wulfghar did not have any issues holding aggro, I wanted to see what where he put his AA's, but alas, he locked his view.

I say we are broken and any input that you guys have would be appreciated. My AA's are here if you have any suggestions.

Last edited by jmparmer; 06-10-2009 at 10:28 AM.
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Old 06-10-2009, 10:17 AM  
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Default Re: when will sony fix the guardian

I hope you mean Dirge, Assasin and Coercer... Conj does nothing for your hate.
The hate transfer in your group should be quite high on the parses as well. so if you have a swash parsing higher than the assasin, switch them... (also you can use moderate on the highest of them, usualy the assasin or swash as Coercers have their own hatedebuff)

The reason why executioners anger is a waste of points in raids is if you have a Coercer and a dirge you should be somewhere at 56% hate... which is 6% over cap... so if you get 10% more it's also worthless as you're at the cap.

As for AA there are a few ways to increase DPS still...
In Warrior tree I'd say put more points into Acceleration Strike 6 points minimum. (take from exe wrath and parry)

In Guardian tree I'd say max all in slaughtering. IIRC the one you put only 3 in is the highest or 2nd highest on parses. In crippling, only obliterate is needed, very good as a first attack and doesn't get worse by having 5 extra seconds added onto it.
For stalwarthing, only TOS and Guardian Sphere needs to be maxed, Rallying cry is good as well. Stability tree looks good as is, although sentry watch isn't bad to put any left over points in.

Shadows trees:
Put points into Swinging Strike (5), Enhance: Rescue (2) and Rallying Cry (5).
The ones you can take from are Consummate Defender, Aggressive Nature, Guardian's Will and Veteran's Shielding.
That should increase DPS a bit and you should get to the minimum reuse time with rescue as well.
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Old 06-10-2009, 10:32 AM  
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Default Re: when will sony fix the guardian

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Originally Posted by salle View Post
I hope you mean Dirge, Assasin and Coercer... Conj does nothing for your hate.
Yup, you are correct. I guess it was too early to think straight. It is Coercer not Conj.

I will give those changes a shot and see what happens. Thanks for the input.
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Old 06-11-2009, 09:27 AM  
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Default Re: when will sony fix the guardian

Before the raid last night I asked the assassin and the coercer in my group to not hold back to increase hate. Also, as the assassin is our MA, he was not attacking until the assist was called. We decided that the assassin and coercer would start attacking right after I get my first hit in and call for the assist at the normal time.

It was AWESOME!! The threat meter 2nd position used to hang out at 80 - 99% followed by someone pulling from me. Last night the threat meter 2nd position never got above 55%! DPS raid wide actually went up! It was great!

Last night was the first night I had "fun" tanking for almost 2 months.
Want to thank Ninrab for his comments. This slight change jumped my SW DPS from 1.5 - 2k to 3.4 - 4k and DW DPS went from 3k to 6k!
Thank you thial for your comments. That helped the threat portion.

Razzak is a happy tank again.
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Old 06-13-2009, 05:46 PM  
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Default Re: when will sony fix the guardian

Glad to hear it worked out for you.
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Old 06-13-2009, 07:41 PM  
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Default Re: when will sony fix the guardian

Razzak, here is my spec:

Warrior - Str 4 4 8, Agi 4 4 5, Sta 4 4 8, Int 4 8 4 6 2. I find this gives me alot of diversity. AE dps, another blue background ae for reinforcement, crit, double attack, recast and recovery speed, survivability.

Guardian - Overmatch 3, Infraction 5, Gut Kick 5, Mar 5, Exact Strike 5, Lay Waste 5, Double Attack 1, Rescue 4 (to reach the cap of 1.5m recast), Reinforcement 3 (For RoK I use the set bp and legs for reinforcement recast reduction, but for TSO I use T3 legs from WoE), Fortify 5, Wall of Armor 3, Immobility 3, Unyielding Will 2, Tower of Stone 5, Block 1. No clue where I even want to stick my remaining 10 points in this tree.

Shadows - Hearty Constitution 5, Swift Journey 5 (I don't need the power boost), Consummate Defender 5, Battle Hardening 5, Sneering Assault 1, Rallying Cry 5, Absorbing Blows 5 (will probably change this to Aggressive Nature soon, not noticing any benefit), Veteran's Shielding 5, Cry of the Warrior 1 (a.k.a. The Worst Agro Snap of All Time), Added Constitution 5, Strategic Assault 5, Decimate 4, Reversal 5, Defensive Minded 1, Sentinel Strike 1.

I've also unblocked my achievement portion in eq2players, for faster reference.

EverQuest II Players - Achievements for Wulfghar

Hope that helps.
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