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Old 04-19-2009, 08:43 PM  
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Default Re: when will sony fix the guardian

The only problem i have atm is that our myth is abit meh vs the other plate tanks. The nerf from 10% to 5% reduce in in dmg might have been needed on the old myth... but now its only silly imo.. The ripost immune Is nice but not as nice as most of the none guards think... I run act checking how much dmg i took with out it others have done it aswell. Ripost is not much... The zerk myth never was underpowered yet it got a huge boost. And would say that it is one of the best. All tho pally myth takes the price in reduce/heals. Sk myth gives them a ToS and superb hate...

the immunety proc on ours was nice tho... But now? there are a few items that have the same effects on it... That makes me sad.. since what should be the special about our myth? the ripost immunety? + the crusader cure is FAR more superb than any of those procs..
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Old 04-20-2009, 04:30 AM  
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Default Re: when will sony fix the guardian

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Originally Posted by Anap KaSplat View Post
I don't think I've ever said that I would quit because of these changes.

Mom must be proud seeing how you've posted 2 whole times here on eq2flames and both of those posts contain the word "faggot". Grow up.
Trolled. Too fucking easy.

Here's to hoping when they "fix" guardians, and tanks in general, they also match the tanks up to their actual descriptions at character creation. If they did as much and made holding aggro possible in odds & ends group makeups without the neccessary dirge or coercer, Id consider it successful.
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Old 04-20-2009, 11:57 AM  
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Default Re: when will sony fix the guardian

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Originally Posted by Tujiro View Post
At least you guys didn't have to deal with the zerker I had to deal with. Jackass would turn on his myth, go all out, in offensive, and then use his taunt that gives him an extra hate position when his myth is active, then throw a fit that I'm losing aggro to him causing him to die.


G
lol .. synn?..

Guards need an increase in survivability, Mythical Reveiwed, and a small bump in aggro generation.
1) TSO end line ability that is +1% Crit mit and +1% to all worn armor mitigation, per rank. Total of +5%/+5%

2) Mythical should generate 25% of a stone skin into Hate. or Increase the Proc chance of Sentinal Sphere by 100%.

3) Double all numeric threat values for Guardians on any ability that has that effect. its not DPS, its just threat. Also Sentenal Strike and Cry of the Warrior should land more often.

And why are we creating a totally new system for tank threat mechanics? if thats still the goal? Just use something already in game? have threat crit off Melee Crit? use Melee Crit, its already there? the changes once perposed were headed in the right direction but were too heavy handed. A small adjustment in damage output and a moderate increase in standard threat generation is all that is needed. not all that crazy stuff that was scrapped.

We run with 3 and sometimes 4 fighter classes in raids now-a-days and thats perfectly fine and prolly as it should be. the Raid content of 1 or 2 tanks r over IMO. 3 fighters = our standard build.

Reestablish what u want a Fighter to do, then slightly adgjust them there. and BTW, the Argument of AE tanks VS Single Target tank is flawed logic.
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Old 04-20-2009, 12:20 PM  
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Default Re: when will sony fix the guardian

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and BTW, the Argument of AE tanks VS Single Target tank is flawed logic.
You're absolutely right. What the devs (and still some players) don't seem to understand is that aoe abilites can be used effectively against a single target encounter. The converse however is not true.

The concept of aoe tanks vs. single target tanks is doomed to fail for the reason listed above so long as all tanks have basically the same defensive capabilities and the primary source of hate generation is dps.
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Old 04-20-2009, 12:32 PM  
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Default Re: when will sony fix the guardian

Increase the Proc chance of Sentinal Sphere by 100%. Would be nice... but have in mind that the buff is designed to take dmg from your group and absorb some of it not another ToS. All tho 50% is more than it need... that way we would use all stone skins and none go to waste since they dont proc.
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Old 04-20-2009, 03:21 PM  
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Default Re: when will sony fix the guardian

I remember last year at this time, the pendilum was on the other side, SK and Zerkers needed attention, Guards and Palies had it great. Why dont they just fix the issues instead of nerfing the other classes.

There are some great ideas above, dont nerf SK, but even out the hate, DPS, and utility. It sounds easy, how come they get it so fucken wrong.
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Old 04-20-2009, 03:52 PM  
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Default Re: when will sony fix the guardian

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Originally Posted by Tumor73 View Post
Why dont they just fix the issues instead of nerfing the other classes.

There are some great ideas above, dont nerf SK...
Why not? Guardians are fine relative to everyone else except the plate tank classes. We're not broken, and in fact, I would argue that guardians are the only tank that works the way they should. The fact is, that if you bring other tanks up to the level of SKs, every tank is going to be op which would trivialize the role.

Guardians where they are are completely capable of doing great things with proper gear and skill. SKs are just op, and anyone that tells you differently is an SK that's "living the dream".
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Old 04-20-2009, 07:09 PM  
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Default Re: when will sony fix the guardian

wow ty all for all your replies i do not the the sk is totally over powered i believe after 4 years of being shit on they got what they deserve, but there is a few things wrong with a guardian and i like the idea of needing hate transfer and the use of support classes that is what makes this game better than world of war craft, but when the sk hits his aoe taunt in the area of the mob Ive been tanking for 3 minutes with all the transfer and he pulls agro from me with that 1 ability and for the life of me i cant get it back says there is something wrong with the guardian. agreed i don't need to do 11k dps or any such shit but as for the roll of my tank i should stand above the other classes in hate gain and absorbing hits
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Old 04-20-2009, 07:10 PM  
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Default Re: when will sony fix the guardian

Chumann all tho what makes a class broken to you? Sure i agree 100% that guards are where they should be atm. All tho if other tanks are doing stuff better or the same as a guard the class gets broken and not wanted.

I agree SK:s are 100% OP atm. Shit i wouldent care that they parse as they do one bit if they did it with a 2hander or something. The fact that they do it with a shield is what fucked up.
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Old 04-20-2009, 09:28 PM  
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Default Re: when will sony fix the guardian

Guardians are okay....
We have the largest amount of snap aggros both in number and in hate positions per minute.
We have the most amount of stoneskins per minute.
(both of those requires a certain aa specc though)
We have some unique utility on certain fights with our level 80 spell being able to help snap aggro to other tanks on stuff like maestro or xebnok, our group wide death prevention to keep healers up during hard hitting AEs.


So if you don't get to MT it might be down to other reasons other than our class....
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