Quote:
Originally Posted by Tujiro
At least you guys didn't have to deal with the zerker I had to deal with. Jackass would turn on his myth, go all out, in offensive, and then use his taunt that gives him an extra hate position when his myth is active, then throw a fit that I'm losing aggro to him causing him to die.
G
|
lol .. synn?..
Guards need an increase in survivability, Mythical Reveiwed, and a small bump in aggro generation.
1) TSO end line ability that is +1% Crit mit and +1% to all worn armor mitigation, per rank. Total of +5%/+5%
2) Mythical should generate 25% of a stone skin into Hate. or Increase the Proc chance of Sentinal Sphere by 100%.
3) Double all numeric threat values for Guardians on any ability that has that effect. its not DPS, its just threat. Also Sentenal Strike and Cry of the Warrior should land more often.
And why are we creating a totally new system for tank threat mechanics? if thats still the goal? Just use something already in game? have threat crit off Melee Crit? use Melee Crit, its already there? the changes once perposed were headed in the right direction but were too heavy handed. A small adjustment in damage output and a moderate increase in standard threat generation is all that is needed. not all that crazy stuff that was scrapped.
We run with 3 and sometimes 4 fighter classes in raids now-a-days and thats perfectly fine and prolly as it should be. the Raid content of 1 or 2 tanks r over IMO. 3 fighters = our standard build.
Reestablish what u want a Fighter to do, then slightly adgjust them there. and BTW, the Argument of AE tanks VS Single Target tank is flawed logic.
<!-- Edit Notes -->