Quote:
Originally Posted by ahdam
Tower of Steel: +1 trigger stoneskin on Tower of Stone.
Myth converts 25% of all stoneskins into h8.
Myth = full time 5% DR
Myth makes Guardian Sphere trigger @ 60%.
Moderate castable on any Raid or Group Friend
End TSO ability +1 Worn Mitigation and Crit Mit per rank. max +5/+5
|
1) I don't know that we really need another trigger on ToS. Almost every time you press it, the healer(s) put(s) you back at max hp.
2) The stoneskin into hate thing isn't a bad idea. While a lot of guardians with trak shield will think there is nothing wrong with guardian aggro, the guardians w/o it will disagree. Seeing as how less than 5% of level 80 guardians have trak shield, you're sorta forced to agree with the 95%. I don't really care how guardian hate is increased, so long as it is increased.
One of the things that boggles my mind is that the proposed fighter revamp aimed to decrease dps, but increase taunts. Well, when they took crits and base amount on procs away, they not only made base taunt amount not effect threat procs, but they also nerfed the amount of threat on each of our hotbar'd taunts -- making us even more reliant on dps for aggro. There's a lot of people out there with 80 guardian alts or old 80 guardian mains that don't play because they only have 150 AA, fabled epic, etc. and can't hold aggro for shit. Meanwhile, a pally can hold aggro while AFK. I've also seen a
level 72 pally tanking in a sebilis group, fighting 84+^^^ with a myth'd swash and myth'd assassin in group... he could have done it easily with only 1 xfer, whereas some lvl 80 guardians couldn't. Is it fair that a 72 paladin can hold aggro better than an 80 guardian without much gear, even when he's AFK? Would it be ok if a defiler could heal better than a fury while AFK?
3) That'd be ok by me.
4) Stone sphere is crap, and I'd rather have it proc less than more. Less intercepting = the more it's like 6 free stoneskins and less like insta-death if an AE goes off and somebody doesn't joust.
5) Mildly useful, but alot of your dps is already going to have a lot of -hate gain, so I'm not too sure if you can find somebody worth putting it on that isn't already near -hate gain cap. Even if you do find someone worth putting it on, if you're having problems holding aggro in a raid, chances are it's like having 5 cuts and only one bandaid.
6) What are you going to replace with that AA? I don't really see that as being an improvement over Sent Strike & Defensive Minded. If by "end", you mean on the Guardian line, then, ok; I'd use it.
I think the following would fix guardian:
- increase autoattack range to where it goes off properly (general fix)
- put the damage reduction on permanently ("successul attack" proc favors offensive stance anyways)
- add self- AE block to mythical's immunity proc, clicky 100% riposte for 1 trigger every 90 seconds, or some other useful upgrade -- is there any doubt that guardian myth is the worst or at least one of the worst in game?
- reduce cast time on Slanderous Assault by 1 second and recast by 6 seconds
- increase the taunts w/o a hate position increase by 20% (We're only talking about increasing 5-8% of our aggro by 20% here, so nobody should see this as a big deal -- it will just help the guardians that don't have gear, etc)
These are actually pretty reasonable tweaks, and in my opinion, if tweaks were made smaller and more often, class balance issues wouldn't be an issue.