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Old 07-01-2009, 12:46 AM  
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Default Re: Guardian Revamp Starting with what is broken.

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Originally Posted by Pinski View Post
Probably because it only worked while the fighter update was on test, and then was removed because of whiny emo fighters like you.
i'm not whiny or emo pinski... so either use your big brain to figure out if moderate comes bofore or after xfer or gtfo
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Old 07-01-2009, 01:20 AM  
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Default Re: Guardian Revamp Starting with what is broken.

NVM not feeding anymore
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From a guard who says Guards were nerfd- he is in T2 armor and nonmythical-
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and as far as me tanking or not tanking? lol i box palace with my friend with that crappy gear again i can make the class work fine

Last edited by Jokael; 07-01-2009 at 01:37 AM.
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Old 07-01-2009, 08:49 AM  
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Default Re: Guardian Revamp Starting with what is broken.

Xfer goes in first, moderate goes in 2nd.

Only thing you will change by not putting moderate on your xfer in the MT group is him/her getting agro more often than not.

Don't have to look at hate meters, fighter changes a few months ago, ACT on test, thats just how it works, its pretty easy to test on baseline situations that don't normally change say like palace trash.
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Old 07-01-2009, 12:48 PM  
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Default Re: Guardian Revamp Starting with what is broken.

Yup. Frog ad Jok are right on the money D. thats the way it works.
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Old 07-03-2009, 03:22 PM  
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Default Re: Guardian Revamp Starting with what is broken.

so i was thinking of some new abilitys for guard so that would not be over powerd but would instead balance the class a bit on all levels of game play.


first abilitys would replace the EoF end line that grants AoE avoid to fighters, it's an ok abilitys i guess but not one that does much for the guard.

i would replace it with "sworn to protect":

an irrisistable buff placed on the mob that attributes caster with all direct and indirect hate.

last 12 seconds

what this spell would do is bring guard to the top of the hate list on this mob and leave everyone else in the raid around 30% hate or so.

this would not be over power since it just works on one target, thus guard would not infringe on AE tanks forte.



the other ability i would suggest is doing away with "35% less riposte" and maybe adding in 2 extra triggers to ToS, also removing shild penalty.
also would work if that end line gave ToS a 20% or greater dmg restriction.
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Old 07-05-2009, 12:21 PM  
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Default Re: Guardian Revamp Starting with what is broken.

Tower of Steel: +1 trigger stoneskin on Tower of Stone.

Myth converts 25% of all stoneskins into h8.

Myth = full time 5% DR

Myth makes Guardian Sphere trigger @ 60%.

Moderate castable on any Raid or Group Friend

End TSO ability +1 Worn Mitigation and Crit Mit per rank. max +5/+5
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Old 07-12-2009, 03:19 AM  
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Default Re: Guardian Revamp Starting with what is broken.

What if they changed Moderate so it can be cast on any raid ally instead of just a group member?

*ducks*
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Old 07-12-2009, 04:10 PM  
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Default Re: Guardian Revamp Starting with what is broken.

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Originally Posted by ahdam View Post
Tower of Steel: +1 trigger stoneskin on Tower of Stone.

Myth converts 25% of all stoneskins into h8.

Myth = full time 5% DR

Myth makes Guardian Sphere trigger @ 60%.

Moderate castable on any Raid or Group Friend

End TSO ability +1 Worn Mitigation and Crit Mit per rank. max +5/+5
1) I don't know that we really need another trigger on ToS. Almost every time you press it, the healer(s) put(s) you back at max hp.

2) The stoneskin into hate thing isn't a bad idea. While a lot of guardians with trak shield will think there is nothing wrong with guardian aggro, the guardians w/o it will disagree. Seeing as how less than 5% of level 80 guardians have trak shield, you're sorta forced to agree with the 95%. I don't really care how guardian hate is increased, so long as it is increased.

One of the things that boggles my mind is that the proposed fighter revamp aimed to decrease dps, but increase taunts. Well, when they took crits and base amount on procs away, they not only made base taunt amount not effect threat procs, but they also nerfed the amount of threat on each of our hotbar'd taunts -- making us even more reliant on dps for aggro. There's a lot of people out there with 80 guardian alts or old 80 guardian mains that don't play because they only have 150 AA, fabled epic, etc. and can't hold aggro for shit. Meanwhile, a pally can hold aggro while AFK. I've also seen a level 72 pally tanking in a sebilis group, fighting 84+^^^ with a myth'd swash and myth'd assassin in group... he could have done it easily with only 1 xfer, whereas some lvl 80 guardians couldn't. Is it fair that a 72 paladin can hold aggro better than an 80 guardian without much gear, even when he's AFK? Would it be ok if a defiler could heal better than a fury while AFK?

3) That'd be ok by me.

4) Stone sphere is crap, and I'd rather have it proc less than more. Less intercepting = the more it's like 6 free stoneskins and less like insta-death if an AE goes off and somebody doesn't joust.

5) Mildly useful, but alot of your dps is already going to have a lot of -hate gain, so I'm not too sure if you can find somebody worth putting it on that isn't already near -hate gain cap. Even if you do find someone worth putting it on, if you're having problems holding aggro in a raid, chances are it's like having 5 cuts and only one bandaid.

6) What are you going to replace with that AA? I don't really see that as being an improvement over Sent Strike & Defensive Minded. If by "end", you mean on the Guardian line, then, ok; I'd use it.

I think the following would fix guardian:

- increase autoattack range to where it goes off properly (general fix)
- put the damage reduction on permanently ("successul attack" proc favors offensive stance anyways)
- add self- AE block to mythical's immunity proc, clicky 100% riposte for 1 trigger every 90 seconds, or some other useful upgrade -- is there any doubt that guardian myth is the worst or at least one of the worst in game?
- reduce cast time on Slanderous Assault by 1 second and recast by 6 seconds
- increase the taunts w/o a hate position increase by 20% (We're only talking about increasing 5-8% of our aggro by 20% here, so nobody should see this as a big deal -- it will just help the guardians that don't have gear, etc)

These are actually pretty reasonable tweaks, and in my opinion, if tweaks were made smaller and more often, class balance issues wouldn't be an issue.

Last edited by Fungie; 07-19-2009 at 01:22 PM.
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Old 07-13-2009, 10:12 AM  
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Default Re: Guardian Revamp Starting with what is broken.

guardian shpere is awsome. its a 30% self stoneskin as it onlt effects targets within 5m of urself (urself included). the only1 that MIGHT be that close is the dirge with their ae self aviod anyways. other then that, it never procs on no1 besides myself. every1 else in MTG is at max range already. if i could stoneskin trigger at 60% = uber.

Yes, i ment in the Guardian line for TSO. maby replace Hateful Assult. OR make it in the Warrior line and replace Asorbing Blows (total crap)
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Old 07-16-2009, 09:43 PM  
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Default Re: Guardian Revamp Starting with what is broken.

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Originally Posted by ahdam View Post
guardian shpere is awsome. its a 30% self stoneskin as it onlt effects targets within 5m of urself (urself included). the only1 that MIGHT be that close is the dirge with their ae self aviod anyways. other then that, it never procs on no1 besides myself. every1 else in MTG is at max range already. if i could stoneskin trigger at 60% = uber.
Oh, I thought you meant increase the trigger % on the damage intercept -- not the stoneskin. And yeah, that would be cool.
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