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Old 07-17-2009, 11:23 PM  
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Default Re: Guardian Revamp Starting with what is broken.

A big problem with guardian single target agro not being much better then the other tanks is the 3 new TSo single target taunt/rescues have horrible hit rates or simply dont work. Such as the target locks.

If they thought they were to powerful then dont give them to every fucking class. It was orignally a bruiser ability in drag in EoF. Then given to monks in peel and bruisers again in Divide and conquer as an aoe in rok, then given to shadowknights in thier myth. Then given to both warriors in Tso. For fuck sake if it was to power wtf give everyone the ability. They knew it was to powerful when they stated that as the reason from nerfing drag from 5 secs to 4 seconds in EOF. Leave it in drag and as a guardian TSO ability and problem solved. I doubt 2 abilities in game that have a single target 4 sec auto lock duration on a 1.5 min recast would be overpowered.

Also make moderate raid friend castable.

Increase melee auto atk to the same as combat arts 5m.

and fix the taunts like in the fighter revamp and the agro disparity issues would be mostly solved.
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Old 07-19-2009, 02:34 AM  
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Default Re: Guardian Revamp Starting with what is broken.

can we get a 6 second mythical too? hell ill even take 5 seconds
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Old 07-19-2009, 03:14 AM  
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Default Re: Guardian Revamp Starting with what is broken.

yea a 5 second weap with a lil better spread would probly solve most agro problems lol
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Old 07-19-2009, 09:23 AM  
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Default Re: Guardian Revamp Starting with what is broken.

fuck the damage and delay, i want a myth that actually does not loose to a cure potion with passive hate gain on it like all the other fighters.
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Old 07-19-2009, 01:15 PM  
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Default Re: Guardian Revamp Starting with what is broken.

If it were any lower, I'd complain, but 3.0 is ok with me.

How about a mythical worth a damn to begin with?

Last edited by Fungie; 07-19-2009 at 01:23 PM.
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Old 07-19-2009, 01:25 PM  
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Default Re: Guardian Revamp Starting with what is broken.

Quote:
Originally Posted by gungo View Post
A big problem with guardian single target agro not being much better then the other tanks is the 3 new TSo single target taunt/rescues have horrible hit rates or simply dont work.
The average 80 guardian (ranging anywhere from fabled epic + instance gear to mythical + 1-2 TSO fabled, etc) can't hold aggro worth a damn, while a 50 paladin can hold aggro off level 80s (as long as they have a decent transfer) without even being at their keyboard.

Can't hold single target aggro not much better than other tanks!? Can't hold aggro for shit! Only in raid is our aggro comparable to even a Zerker's -- forget about crusaders.

Last edited by Fungie; 07-19-2009 at 01:31 PM.
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Old 07-19-2009, 01:57 PM  
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Default Re: Guardian Revamp Starting with what is broken.

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Originally Posted by Fungie View Post
The average 80 guardian (ranging anywhere from fabled epic + instance gear to mythical + 1-2 TSO fabled, etc) can't hold aggro worth a damn, while a 50 paladin can hold aggro off level 80s (as long as they have a decent transfer) without even being at their keyboard.

Can't hold single target aggro not much better than other tanks!? Can't hold aggro for shit! Only in raid is our aggro comparable to even a Zerker's -- forget about crusaders.
Learn to play?
Many guards can and do hold agro fine and complete all these heroic zones while you are complaining about can't hold agro.
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Old 07-19-2009, 03:51 PM  
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Default Re: Guardian Revamp Starting with what is broken.

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Learn to play?
Many guards can and do hold agro fine and complete all these heroic zones while you are complaining about can't hold agro.
I'm not talking about me. I'm talking about the class in general.

Would you respect Trumak's opinion if he came on here and said, "I don't know what you're talking about -- I can hold aggro just fine"? I know I wouldn't, since it's not taking into account the 95% of guardians that don't have trak shield and avatar charms, and the 50% or so who can't keep aggro worth a damn and often quit playing their character because of it.

Paladins don't even have to be at the keyboard. Do you understand that? A level 50 paladin can tank, holding aggro off level 80 dps, while the paladin is out picking up fast food, taking a shower, or taking a dump. Can you see the problem there? That 50% of level 80 guardians can't do what a level 50 paladin can do while being AFK?

Last edited by Fungie; 07-19-2009 at 04:17 PM.
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Old 07-19-2009, 06:20 PM  
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Default Re: Guardian Revamp Starting with what is broken.

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Originally Posted by Fungie View Post
If it were any lower, I'd complain, but 3.0 is ok with me.

How about a mythical worth a damn to begin with?

agreed the guard myth is garbage.

yes a 3 second delay is good the problem is that with haste/raid buffs even group buffed it's a 1.2 delay. that's too fast and the spread could be better imo, also a 5 sec/2.2(buffed) second delay would allow guards to make better use of defensive minded.
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Old 07-19-2009, 08:13 PM  
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Default Re: Guardian Revamp Starting with what is broken.

Fix tos so shield dont take dmg.... I fucking hate it that i have to swap shields when using it.

Take back the 10% dmg rd and make it perm.
Add 25% inc dmg to hate... same as zerks.

Got my zerk alt mythed some time ago... and shit... that myth is kinda much wow vs the guard myth. The sad thing is that our guild dont need another zerk... Im started to get tiered of playing this class after i got a feel of the how a real myth should be...
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