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06-08-2009, 08:55 PM
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Regular
Character: Atavax
Posts: 125
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Re: Guardian Revamp Starting with what is broken.
i like the challenge associated with being a single target tank, tanking multiple mobs, its one of the reasons i rolled a guardian and not a zerker. with proper group make-up, we only really struggle holding aggro against pulls with a large number of mobs and other tanks.
the things i would like to see changed are shorter cooldowns on the majority of our offensive abilities so that theres more strategy involved, where you pick the one with the best attribute instead of picking one because its the only ability not on cooldown. also, the shortening of cooldowns will give us more flexibility with the order we cast abilities and result in higher threat, which would result in maybe alittle less dependency on buffs from classes to hold aggro.
seperate also needs to be changed so that the decrease to their dps isnt so trivial when fighting mobs that hit hard.
Last edited by Atavax; 06-08-2009 at 09:44 PM.
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06-09-2009, 03:18 AM
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Ava what?
Character: Duct
Guild: Defiance
Posts: 511
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Re: Guardian Revamp Starting with what is broken.
give me another 10 meters on my auto attack and im happy! I'd even take 5.
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06-09-2009, 09:10 AM
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Say Brah ™
Character: Digg
Guild: Defiance
Server: Permafrost
Posts: 2,202
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Re: Guardian Revamp Starting with what is broken.
Quote:
Originally Posted by stout
give me another 10 meters on my auto attack and im happy! I'd even take 5.
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Hold on a second, so you're telling me you don't like standing ontop of a mob and your autoattack not going off. Pffft...
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06-09-2009, 09:41 AM
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راضیه
Character: Razieh
Guild: Equestrian Prep
Server: Unrest
Posts: 2,952
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Re: Guardian Revamp Starting with what is broken.
Quote:
Originally Posted by Atavax
the things i would like to see changed are shorter cooldowns on the majority of our offensive abilities so that theres more strategy involved, where you pick the one with the best attribute instead of picking one because its the only ability not on cooldown. also, the shortening of cooldowns will give us more flexibility with the order we cast abilities and result in higher threat, which would result in maybe alittle less dependency on buffs from classes to hold aggro.
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This would result in you not having a different casting order, it would result in you casting less spells.
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J'avance plus vite que la musique!

Quote:
Originally Posted by Dants
How come when I type /mvp in game after we kill a raid mob it always displays razieh?
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06-09-2009, 12:44 PM
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Regular
Character: Headbusta
Guild: Advocatus Diaboli
Server: Everfrost
Posts: 146
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Re: Guardian Revamp Starting with what is broken.
Decimate, Mar, Accel Strike, Decimate, Mar, Accel Strike....
I don't see the problem 
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06-09-2009, 01:54 PM
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Regular
Character: Atavax
Posts: 125
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Re: Guardian Revamp Starting with what is broken.
Quote:
Originally Posted by headbusta
Decimate, Mar, Accel Strike, Decimate, Mar, Accel Strike....
I don't see the problem 
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not that short a cooldown :p
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06-09-2009, 01:57 PM
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Regular
Character: Atavax
Posts: 125
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Re: Guardian Revamp Starting with what is broken.
Quote:
Originally Posted by razieh
This would result in you not having a different casting order, it would result in you casting less spells.
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i hope you mean less variety of spells and not less number of spells. and yes, every spell should have a purpose other then being the combat art when 10 others are on cooldown to use. and different combat arts would be more desirable in certain situations.
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06-10-2009, 06:26 AM
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Visitor
Character: Emlar
Guild: LVDA
Server: Storms
Posts: 24
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Re: Guardian Revamp Starting with what is broken.
Why not taking the WoE books as an example ?
Today, whenever I need to manage these bloody books, it gets me quite frustrated though we manage to bring them down.
What I usually do, I put a warlock in my group and cast both Sustain and Moderate on him. Plus Sentinel Sphere whenever its ready.
Still, I'm loosing too many guys from G2 due to aggro rip.
What would make this encounter less of a pain ?
Tinman mentioned removing Siege AOE target number limitation. I doubt it can be done since even locks and wizs have a 15 targets limitation. But it would obviously help to increase this limit to 15.
Same thing for the Agi AE art.
I would also like to increase the number of targets affected by Dragoons Cyclone, even if it means decreased dammage for targets after the 5th one.
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06-10-2009, 08:11 AM
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Done
Character: Calaglin
Guild: Dissolution
Server: Nektulos
Posts: 11,720
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Re: Guardian Revamp Starting with what is broken.
Here's a tip, you're supposed to have it hard at holding AE aggro, it's called balance. You can still tank it, but you're not as good as other tanks. Quit asking for an overpowered class.
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Calaglin, Former Illusionist/Guild Leader of Dissolution on Nektulos
Calaglin, Former Illusionist/Guild Leader of Confirmed on Unrest
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