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Old 06-08-2009, 05:53 PM  
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Default Guardian Revamp Starting with what is broken.

I believe the changes below would fix the guardian class while not increasing their dps by to much. The ideas behind these changes was not to overpower the guardian but to return them to a place where they can compete with other tanks.



At current we see SK's, Pallys, and Bezerkers tanking raid mobs which used to be primarily a guardians role. The guardians dps has been decreased by such drastic measures that we are now forced to put on dps gear and duel wield simply to hold aggro while other tanks are finding it easier to tank and hold aggro than ever before.


Guardians at the moment have virtually no AE aggro control and their single target aggro control is in large part broken as well as muted compared to other tanks. The idea that Guardians have purposly tried to make themselves into dps machines and still can not hold, or even retake breifly, aggro from other tanks is ridiculous especially on single target mobs.


The following is something I put together after alot of thought and I believe these changes should be added and placed on test: (I appologize for the style of writing used, it reads as if it has already been implimented)

Guardian Revamp Starting with what is broken:
TSO AA abilities: Sneering Assault, Cry of the Warrior, and Sentinel strike, will have their resist rate lowered from 80% to un-resistible (or close to it). The Range on all three will be changed to 30 meters.


Cry of the Warriors duration will be changed to 15 seconds and it will now work as intended. (It reads currently: “Prevents target from changing targets” this is a lie. Shadow knights for example can not only keep aggro through us using this spell but take agro from us while this spell is up) The recast time will be changed to 1min 30 seconds.


Sentinel strike will be changed to work as a true AE spell and its taunts will be increased. (The idea is to allow the guardian to have some AE agro control while not increasing the guardians AE damage by to much. At present the idea of a guardian tanking the books in the x2 for example is unrealistic and virtually impossible yet the other 3 plate tank classes can do it without problem)


Slanderous assault will be changed from a 2 second cast time to .5 like most of the other guardian’s combat abilities.
Buckler reversal will be changed from a 30 second refresh rate to a 5 second refresh rate.


The combat ability Siege will no longer only affect 8 targets but rather be unlimited. The recast time of this spell will be reduced slightly.


The goals of these changes are to help the guardian with agro while not drastically increasing their dps.


We will also be looking into the guardians “hold the line” series of spells to make it proc even if a ward type spell is on you.


The guardian Mythical is also in need of help. Because I believe this is a seperate issue I have chosen not to add it here.
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Old 06-08-2009, 08:55 PM  
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Default Re: Guardian Revamp Starting with what is broken.

i like the challenge associated with being a single target tank, tanking multiple mobs, its one of the reasons i rolled a guardian and not a zerker. with proper group make-up, we only really struggle holding aggro against pulls with a large number of mobs and other tanks.

the things i would like to see changed are shorter cooldowns on the majority of our offensive abilities so that theres more strategy involved, where you pick the one with the best attribute instead of picking one because its the only ability not on cooldown. also, the shortening of cooldowns will give us more flexibility with the order we cast abilities and result in higher threat, which would result in maybe alittle less dependency on buffs from classes to hold aggro.

seperate also needs to be changed so that the decrease to their dps isnt so trivial when fighting mobs that hit hard.

Last edited by Atavax; 06-08-2009 at 09:44 PM.
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Old 06-09-2009, 03:18 AM  
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Default Re: Guardian Revamp Starting with what is broken.

give me another 10 meters on my auto attack and im happy! I'd even take 5.
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Old 06-09-2009, 09:10 AM  
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Default Re: Guardian Revamp Starting with what is broken.

Quote:
Originally Posted by stout View Post
give me another 10 meters on my auto attack and im happy! I'd even take 5.
Hold on a second, so you're telling me you don't like standing ontop of a mob and your autoattack not going off. Pffft...
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Old 06-09-2009, 09:41 AM  
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Icon8 Re: Guardian Revamp Starting with what is broken.

Quote:
Originally Posted by Atavax View Post
the things i would like to see changed are shorter cooldowns on the majority of our offensive abilities so that theres more strategy involved, where you pick the one with the best attribute instead of picking one because its the only ability not on cooldown. also, the shortening of cooldowns will give us more flexibility with the order we cast abilities and result in higher threat, which would result in maybe alittle less dependency on buffs from classes to hold aggro.
This would result in you not having a different casting order, it would result in you casting less spells.
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Old 06-09-2009, 12:44 PM  
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Default Re: Guardian Revamp Starting with what is broken.

Decimate, Mar, Accel Strike, Decimate, Mar, Accel Strike....

I don't see the problem
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Old 06-09-2009, 01:54 PM  
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Default Re: Guardian Revamp Starting with what is broken.

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Originally Posted by headbusta View Post
Decimate, Mar, Accel Strike, Decimate, Mar, Accel Strike....

I don't see the problem
not that short a cooldown :p
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Old 06-09-2009, 01:57 PM  
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Default Re: Guardian Revamp Starting with what is broken.

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Originally Posted by razieh View Post
This would result in you not having a different casting order, it would result in you casting less spells.
i hope you mean less variety of spells and not less number of spells. and yes, every spell should have a purpose other then being the combat art when 10 others are on cooldown to use. and different combat arts would be more desirable in certain situations.
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Old 06-10-2009, 06:26 AM  
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Default Re: Guardian Revamp Starting with what is broken.

Why not taking the WoE books as an example ?
Today, whenever I need to manage these bloody books, it gets me quite frustrated though we manage to bring them down.
What I usually do, I put a warlock in my group and cast both Sustain and Moderate on him. Plus Sentinel Sphere whenever its ready.
Still, I'm loosing too many guys from G2 due to aggro rip.

What would make this encounter less of a pain ?

Tinman mentioned removing Siege AOE target number limitation. I doubt it can be done since even locks and wizs have a 15 targets limitation. But it would obviously help to increase this limit to 15.
Same thing for the Agi AE art.
I would also like to increase the number of targets affected by Dragoons Cyclone, even if it means decreased dammage for targets after the 5th one.
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Old 06-10-2009, 08:11 AM  
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Default Re: Guardian Revamp Starting with what is broken.

Here's a tip, you're supposed to have it hard at holding AE aggro, it's called balance. You can still tank it, but you're not as good as other tanks. Quit asking for an overpowered class.
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