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Old 07-14-2009, 12:26 PM  
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Character: Oleary Macauley
Guild: Code of Qeynos
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Icon14 New Casting Order / Spell Name Changes

Is there any chance some of you Uber Guards can post a revised casting order for guards since SoE decided to change the spell names etc.? All of the casting orders I seem to find here include the old spell names and not the new versions.
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Old 08-05-2009, 03:56 AM  
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Default Re: New Casting Order / Spell Name Changes

Not trying to be mean but I'm surprised someone has not already said something but how long have you been playing a guard?? ... that said ... are you playing mostly groups ... (no offense ment but I seriously hope you're not raiding) if you are you'd probably already know ... there isn't any set orders ... depends on if you want to put out high initial dps or if you want sustained dps ... are you comfortable not having a button to mash or do you always need to be clicking ... there's a billion different orders out there ...
Now, to offer an answer to your question, here's what I go with ...
Executioner's Wrath
Acceleration Strike
Decimate
Sever
Ruin
Sentinel Strike
Slam
Precise Strike
Retaliate
Concussion
Taunting Blow
Overpower
Gut Kick
Lay Waste

... and my casting order changes depending on if it's a single target (not really fun anymore but meh) or multi targets ... and if it looks like the mobs getting froggy I use Assult and Taunting Assult

Hope that helps
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Old 08-05-2009, 09:11 AM  
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Default Re: New Casting Order / Spell Name Changes

Why not start off with Decimate? 100% hit rate and hits hard, the best thing to get up front.

Secondly, there may be numerous casting orders but only a handful are effective.

Also, if you are taking on multiple mobs, hit reinforcement followed by siege and then TAB cycle through targets until they are all on you.

Copy/paste from Fungie's guide- pretty solid order (did not change colors because im slack)

Decimate
Acc Strike
Precise Strike
Ruin
Sever

(Sentinel Strike)
Exec Strike
Slam
Retaliate
Lay Waste
Taunting Blow
Shield Bash
Head Trauma
Overpower
Gut Kick

Last edited by Saladin; 08-05-2009 at 09:13 AM.
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Old 08-05-2009, 09:21 AM  
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Default Re: New Casting Order / Spell Name Changes

I just changed the order, actually... hehe. It's still pretty similar, but there are some small changes. It's certainly more simple this time around because I made the red section obsolete. After testing it, it really didn't make a big enough difference to worry about in terms of reuse.

I also added Master's Strike, moved Shield Bash to the defensive section because of 4-piece bonus, and I tossed Taunting Blow into the early aggro section.

Decimate
Acc Strike
Precise Strike
Ruin
Sever
Shield Bash

(Master's Rage)
Taunting Blow
(Sentinel Strike)
Exec Strike
Slam
Retaliate
Lay Waste

Head Trauma
Overpower
Gut Kick

Green is defensive; yellow is early aggro. If you think you need early aggro, swap the yellow section and the green section.

Last edited by Fungie; 08-05-2009 at 09:27 AM.
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Old 08-05-2009, 01:41 PM  
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Character: Toranus
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Default Re: New Casting Order / Spell Name Changes

Casting orders are a waste of time unless you are on a named that you have time to wait on refresh.

Only things to remember is Reinforcement and hit you ae when all in range for multi encounter. And Decimate first hit on single when you can. Rest of it fill in the blank cause if you got time to wait for CA's to refresh on every pull, your going too slow.
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