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  1. #1
    Have Hate Will Travel
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    Default A Beginner’s Guide to Meat Shielding (C.O.E Edition)

    So… You Want To Be A Guardian Son?
    A Beginner’s Guide to Meat Shielding (C.O.E Edition)


    And So It Came To Be…The Forward.

    A little bit of a preface to this document is in order as I know some of the more seasoned flamers on this forum will lay in to the bashing right out of the gate. Some of the basic information here has been pulled and obtained from various sources on the forums here and other various references. This is a revised edition to replace the “Guardian for Dummies” guide written by Fungie back in TSO. As we all know every document like this needs a revision every other Expansion or so and this one is LONG overdue. So I figured I would take a stab at it. Feel free to flame or bash at will as I lay out some of the in depth intricacies of the class as well as the basics needed to be a proficient tank that all of us should know despite Archetype. I am going to stay away from AA Specs on purpose as those things are like Baskin Robins there are so many flavors. And Opinions are like assholes everyone has one and most of them are full of shit. There are a million threads on Best AA build for this and that people can L2R. I have a very low tolerance for stupid. That being said, if you feel there should be some revisions or additions to this document by all means make some comments and if it is relevant it can be added to the overview of one of the most challenging and rewarding tanking classes in EverQuest 2. So with out further ado I will try to keep this as light and humorous a read as possible. So lets get this train wreck started, shall we?


    It’s More About the How and Less About The Why…

    Before we can get into the basics of tanking we need to look at how your game mechanics are setup and what tools you need to make tanking simple, easy and fun. Some time spent in basic setup can save you hours of being told you suck worse than a three dollar hooker with braces.

    First thing is first User Interface (UI) this really is an important thing to have. I don’t care what UI you use or which one you think is better than what one or if you mix and match your shit. It’s a moot point when its all said and done. EVERYONE needs to have some elements from custom UI. I use Drum’s UI some people use Profit UI and like stated some just use components of one or the other. I am not going to tell you how to set up a custom UI or install a pre-built one there is a whole website dedicated to it (EQ2Interface - FAQ) and you can read about how to do that there. This section is just about the components you NEED to make your life easier out of the gate.
    • NPC Casting Bar This is a very important aspect if you ever plan on Raiding or doing any HM content where you give a fuck about Blocking a hit or Interrupting a spell.
    • Click to Cast/Click to Cure This on top of the cool down timer numbers right on the CA’s is what makes me chose Drum’s UI over most of the others. The fact that you can add whatever spell you want to the 1/2/3/4 Box in your Allies Name Bar makes a world of difference for Interception’s, Casting Shoulder the Burden and Moderate on the fly after a rez and clicking the detriment to cure it without having to hot key or click your potions shaves seconds off your response times which means more control.
    • Auto Attack TimerIn order to ensure you are always landing your auto attack every time to maximize DPS and Aggro Control. (This may be in the default UI now I just haven’t use a default UI in so long I couldn’t tell you what it has or doesn’t have.)
    • Cool down timers on your CA’sNow while this is not an “Essential Component” it does allow you to do a quick glance over your hot bars and know how soon your Stone skins and CAs will be ready so you can compare it to the NPC AOE and ability timers in Advanced Combat Tracker (ACT) or Raid Hub (or its equivalent.) This in and of itself is a very handy tool to have available.
    Everything else in the UI is basically fluff from a tanking standpoint those are the key components. You also want to make note that you have your Detriment Window, Agro (Hate) Meter and Maintained Spells Window in a highly visible place for you to always be aware of where you stand situation wise in a raid in a glance.


    What The Fuck Do You Mean, “There’s an ADD!”...

    Setting up some basic EverQuest2 User Options can make you look like a fucking rock star right off the starting line and make your life as a tank a hell of a lot easier. I’m a big fan of being lazy and once you get the hang of making the game work for you will be tanking, eating a ham sandwich and watching multitudes of midget porn without even batting an eyelash. These minor changes to the in game settings make you fast to target and quick to snap up ADDS when the occasion arises and allows you a full on overview of the tactical situation at hand.
    First thing is first open up your EverQuest 2 User Interface Options by Holding down ALT+O.
    In the upper right corner there is a button labeled Advanced. Click that now to save yourself from not being able to find the important settings later. The following are the settings you want to change.
    • Performance > Very High Performance/Extreme Performance/Custom - If you find you are lagging out or not being able to keep agro even with gear and spells and following this guide. The issue may be Performance based to keep it simple just set your graphics to Very High or Extreme and be done with it. If you want you can customize it by lowering particle effects or turning down your textures and Anti-Aliasing as long as you lose the lag you can tweak it however you want to meet your performance mark required for tanking.
    • Controls > View Options
      • Max Camera Distance (MOVE SLIDER TO FAR) Note: Typing /ics_maxcameradistance 50 in chat will set you to maximum
      • Target Nearest with Auto attack (CHECKED)
      • Combat Auto Face Camera (UNCHECKED)
      • Combat Auto Face Avatar (CHECKED)
    • User Interface > Game Windows
      • Keep Main HUD Windows Visible (CHECKED)
      • Show The Auto attack Timing Bar (CHECKED)
      • Always Show Threat Window (CHECKED)
    • User Interface > Name and Chat Bubble
      • Show Distance to Target (CHECKED)
      • Show Name for Self (Target or Mouse over)
      • Show Health & Power for Self (Target or Mouse over)
      • Show Name for Other Players (Target or Mouse over)
      • Show Health & Power for Other Players (Target or Mouse over)
    • User Interface > Combat Bubbles
      • Show Third Party Damage (UNCHECKED)
    Now with these settings you can roll your mouse wheel out and should be able to see the entire battle field. Well as much as allowed by the dungeon you are in. Either way it will allow you to use your mouse to spin your camera around to see if adds are coming up from behind or around the corner. Practice learning how to use your arrow keys to move your character in conjunction with your mouse to change your view angle and strafing as it will save your life and that of your group/raid members once you do.

    Also these changes now allow your field of view to not be cluttered with useless names, guild tags, titles of people or combat spam numbers while still letting you hover over any douche bag that is jumping around you like a retard on cocaine so you can send them a hate tell.

    The key factor of what all of this does for you however is now your tilde key (that’s the key above the tab key on most keyboards. Looks like this `) will auto target the closest visual target to your avatar and turn you to face the right direction while your camera still remains in place allowing you to move it around the battle field. This does a few other things as well. It allows you to move and hit tilde to target and then click your range attacked to slam an arrow (When you don’t have to Body Pull) and in a mass of AOE encounter mobs as soon as one NPC is at 2-3% health you can start spamming tilde and it will make you AUTOMATICALLY pick up the next target while you merrily continue clicking your CA’s making you look like the fastest targeting tank in history when in reality you just know how to face mash one button over and over again. (Note: Ensure you are looking directly down from above your toon if you spam tilde to ensure you don’t accidentally pull a ranged mob. While it is supposed to target the next nearest mob we all know SOE is not the greatest in doing what they say they will do when it comes to in game code.)

    Now some basic Macros you need to setup for yourself.
    • Tower of Stone Macro – Place Tower of Stone on one of your hot bars if it isn’t already. (And if it wasn’t smack yourself in the face.) Right click this CA and select Create Macro… This will open up a Macro Window. From the Macro Step: Drop down select Command and click Add Step then type the following into the empty block /cancel_spellcast
    Next From the Drop down select Equip Item and click Add Step. Then Find your current Tower shield you are using and drag it into the area marked Drag Item here to Equip.
    These steps should be moved into the following order using the up and down arrows to the right of the commands under the X…
    • Command: /cancel_spellcast
    • Equip: <Shield here>
    • Tower of Stone (with primary checked- not that it matters)
    Now hit OK to save your new glorious macro. (The rest of the macros on this list will skip the how to make now and just list the steps in the order they should be placed in the macro for sake of space and my laziness factor.)
    • Dual Wield Macro – For EM content for DPS to quick Swap
      • Equip: <Off hand weapon here> (Secondary selected from Dropdown and Appearance Unchecked)
    The next set of macros are just Spells and items that you should add the Command: /cancel_spellcast before each
    • Any Agro Snap CA (Rescue/Sneering Assault/Cry of the Warrior/Recapture etc)
    • Any Save or Stoneskin (Perfect Counter/Last Man Standing/Dragoon Stance/Unyielding Will/Block/Sentry Watch etc)
    • ALL CURE POTIONS AND GUILD SIGNATES!
    Last but not least you should set up a “HITS TO ME” Window in your chat TABS of your UI. This is handy on hard fights when you get asked “WHAT KILLED YOU?!” Or “WHAT HAPPENED?!” You can rapidly respond… “Well in less than 30 seconds time I took 400k DMG and ran out of hit points.” Or “It was <insert NPC spell here> that hit me for 340k Noxious DMG.” To do this just right click your chat window at the top and select Add a New Tab. Now just left click that tab so you have it selected in your chat window and right click in the window again and select Chat Options at the top. Minimize all Message Filters and Clear all of the check boxes so none are checked. Now expand the Combat Section. Expand Melee Combat. And only check Attacker Hits. Now type something like “Hits to ME” in the Window title Block and click okay. Now go let something beat the shit out of you to see if it worked. (Atypically I only use this for Raids its much faster than combing through ACT to see what nailed you dead in a second. And you can keep it up to see when you are starting to take stacking damage so you can control your stone skins and damage reduction better.)

    Congratulations you have made it through the basics of setting up your Guardian. Now these settings don’t just apply to a Guardian or hell even to just tanking classes. You can use these settings for almost any class and it is relevant. Less lag, downtime, spam in your windows the better and faster you can react and DPS/Heal.


    That’s the way Uh huh Uh Huh…I like it

    Casting order. This will change time and time again. And much like AA specs mentioned later in this document everyone has different opinions on the matter. I am going to post my preferred cast order which does change based on situational circumstances such as the Highest DPSer in raid has let an enraged monkey on cocaine take control of his keyboard.

    Incoming -
    Use Bind Wound, Battle Cry, Sentry Watch before pulling a Named NPC. Guardian Sphere if you know a Large AOE may come in on pull. Also if you know the encounter has a chance to stun/stifle on incoming be ready to cast Experienced Insight Rank 2 right before the stun comes down or have your Signets ready to click on your hot bars. Also on named pulls it is always good to lead in with Defensive Minded as soon as the NPC is within range.
    If a Named is too far out take advantage of Shaman Dogs or Templar Hammers or even Illy/Summoner Pets to pull the named to you. Don’t run too far away from your group just to pull with an arrow.

    If you know the enraged monkey is going to pound keys before the mob is there Just before the mob gets into range of your ranged weapon cast Reinforcement and toss out that arrow. When its in cast range throw out a Rescue or a Cry of the Warrior just to ensure its locked down before spinning its back to the raid/group.
    After that your casting order should be something along the lines of the following…. (COE Expansion)
    Keep in mind this can change based on Reuse speed and preference, AA build or situation. The key to a good Guardian is being able to remain fluid and react.


    Single Target
    – Sentinel Strike (Shadows AA) > Provoke > Decimate> Acceleration Strike > Defender’s charge (Prestige AA) > Sever > Ruin > Concussion > Taunting Blow > Shield Bash > (Master Rage) > Gut Kick > Overpower > Executioner’s Wrath (Warrior AA) > Slam > Retaliate > Precise Strike > Lay Waste (Guardian AA)
    Always cycle in Taunts as thy are fast to cast and refresh. Just keep up with Reuse timers. This is where Drum’s UI which was mentioned earlier comes in handy.


    AOE Encounters –
    Lead in with Reinforcement > Shout > Assault > Dragoon Spin (Warrior AA) > Then Start on Single Target Cycle remembering to use your Blue AOEs every time they are up. If no timers are refreshed or up you can work in Taunting Assault However keep in mind it has one of the longest cast times of any of our Guardian CAs.
    Always Always ALWAYS! Let your Auto attack timer land before clicking your CAs. Atypically you can get 3-4 CA’s off in between auto attack swings. Once you get the timing down it will become second nature. Always put that split second pause to allow the auto attack to land before continuing in your CA Rotations.


    Remember to fit taunts in wherever. Getting some taunts off before the mob reaches you is always a nice place to use them. If it's a mob that comes out of nowhere and that's not possible, decimate and rescue are certainly the best things you can to use to get very quick initial aggro.

    If it's a named mob, consider using defensive minded on pull, consider rescuing on pull, and definitely hit reinforcement within the first 10 seconds unless there is some sort of special circumstance during the fight (e.g. adds that you will need to reinforcement + siege in order to keep them on you, memwipe, etc.).
    Once again keep in mind that Cast Orders are something you will have to play with and find what works best for you this is just a basic overview you can start with. Search the forums, work on some training dummies, or hell do some damn groups and tweak what works best for you and always feel free to ask any Guardian who is where you want to be on what their opinions are.


    I Got Dat Ride…Now How I Pimp Dem Hos?


    Now that you have set up all the hard work part. You can reap the rewards of being a good tank while being a lazy fuck at the same time. You just have to Remember the following 3 Rules

    Rules


    1. Always Check your Blinds!


    Before, during and after every pull ensure you are assessing the situation. Look for problem children that are lagging behind or blindly running and may fat ass an add or mob. Be ready to save the day with a well placed arrow shot from the guild/group retard. Watch for roamers sneaking up on the raid and shoot them with an arrow before they social agro and charge a healer or an over zealous AOE DPSer. DILIGANCE is the name of the game.


    2. Always, Always, ALWAYS!!! TURN THE MOB!!


    The NPC’s ass should always be facing the raid and his face should be looking at you. Assume EVERYTHING PUNTS and nothing will surprise you. Be aware of where your closest and safest wall is on pull and adjust to have the mob face that wall and put your back against it. Best case you were over cautious. Worst case you fly off a bridge and the NPC tears through the raid because the OT was up getting a sandwich because its just trash mobs.

    3. Assume everyone plays like a retarded monkey mashing every button they can on or even before you pull to maximize their DPS numbers.


    Exactly how that sounds is exactly how it is. Assume everyone is out to pad their parse numbers. Assume the Summoners are sending in Shifted pets before the NPC even reaches you as your arrow/hammer/small shaman dog flies. Assume that rangers mashing their Highest Ranged CA even before you send out your first ranged attack. And Assume that the Sorcerers will Manaburn/Fission/Plague Bringer/Apocalypse on pull.

    With this in mind on named pulls Reinforcement (and Blue AOES in Mass Mob Encounters) and Cry of the Warrior are your friend.
    Cast Reinforcement before you even throw the first arrow. Lead in with your Taunts and large hits like Decimate, Slam and Lay Waste (Assault, Dragoon Spin, Plant on AOE fights) Make the AOE Positional Threat Gain work for you. Ride the DPS Aggro Monkey Face Roll Wave all the way to the top of the hate list. Then slide into a Spell rotation keeping an eye on which direction NPCs are facing throughout the fight. <== This part is key.

    The sign of a good tank is one that can click out a turned target facing the raid and use a Positional Threat Snap to pull it back into the fold and go back to the mob with the lowest HP remaining.

    Keeping those Three Rules in mind at all times will ensure you hold and maintain your tanking spot and look like the beast you want people to perceive you to be. I mean lets face it this is the interwebs…perception is everything!


    If You Build It. They Will Hate You.

    This section will go over your Core Stat goals and what you are looking for both Main Tank and Off Tank/DPS Roles as a Guardian. (Yes technically we can do both…should we? Probably not.)

    The Stats That Matter
    • Strength – Base Addition to Damage in DPS Equation (COE: 3k+ More is better.)
    • Stamina – Base Addition to Hit Point Total (COE: 3k+ More is better.)
    • DPS/Haste – Modifiers to DMG/Attacks (COE: 200 for each is a good goal to aim for.)
    • Multi Attack – Number of times your auto attack Hits (COE: 600 Soft cap Goal.)
    • Strike Through – Chance to strike through NPC blocks (COE: If you are always in front of the Main Name on raids look for as close to 100 percent you can get without going over… going over is a waste.)
    • Flurry – Chance your auto attack strikes multiple times. (COE: Any points you can toss into this after the others is a good thing DPS= More Hate.)
    • AE Auto attack – Chance your auto attack strikes area of effect. (COE: 30-40 is a good starting point. Any points you can toss into this is good. More important for OT than MT role.)
    • Critical Chance – Chance that you will Critically Hit (COE: Depends on Content Check the final boss in a zone’s Crit Avoid and Add 100 to that to ensure you Critically hit the mobs in that zone every time. 420 CC is a good goal to aim for.)
    • Critical Bonus – Bonus Damage added when you Critically Hit (COE: 200+ is a good goal to aim for.)
    • Potency – Over all strength increase for your damage (COE: 200+ is a good goal to aim for.)
    • Ability Modifier – Increases ability output dmg amount. (COE: 2k+ is a good starting goal.)
    • Hate Mod – This one is hit or miss. If you have issues Holding Agro you can get some Adorns to toss into some armor to help. (COE: 50 is a good starting goal to reach as a Coercer/Dirge/Scout in group will put you at or over 100.)
    • Reuse Speed – How fast your Abilities refresh. (COE: 50+ is a good starting goal to reach.)
    • Ability Casting Speed – Increases speed of your CA Cast times (COE: 50+ is a good starting goal to reach. Reforging is a good way to hit these numbers.)
    • Block Chance – Self explanatory (COE: 90-100 is a good goal to aim for.)
    To reach these goals use WHITE/RED/YELLOW Adornments on your gear as well as reforge your stats around to balance out your character. I am not going to write up a whole section on gear and adornments. Google is your friend and Forum Search is as well. There are a million and one write ups for Adornment choices. Also the website Welcome to EQ2U is your best friend. Type in the name of your favorite guardian hero and you can see their gear/adorns/reforges and AA specs. Then use that as a jumping off point where you can tweak their builds/adorns/reforges and tailor it to your personal play style.


    AA Specs and You.


    You can talk AA until you are blue in the face. Is this spec better, is that spec better? What’s a good DPS spec? Which is the best AA to go for Main Tank Survivability. There are thread after thread after threads on AA builds in the Guardian Forums. And with the advent of u.eq2wire.com mentioned above you can literally look at the build of every guardian worth their weight in midget porn and beer. So I won’t bother fielding this as we could debate all day long. Find a Guardian whose play style you would like to emulate and look them up. Do some of the leg work. Most of us aren’t total assholes and will gladly discuss our builds and why we went the way we did with you over tells in game. Remember its /friend server.character to add them to your list and /tell server.character ZOMG MAKE ME AWESOME SAUCE PLZ? KK THX!

    Also Worldwide Guardian Channel: guk.guardians is a good channel to get questions answered in real time. Remember its /join guk.guardians
    That being said other Guardians will either help you out or tell you to pound sand either way it never hurts to ask. Just please, please, PLEASE! Do your due diligence in research on some basic AA Builds in the Guardian Forums “Eq2flames.com and Official” before accosting any veteran guardians with inane questions. It will save you a lot of time and hassle as the information is readily available using the Search feature on the Forums and most are already Stickied or at the top of the list. Don’t be that guy!


    If I Said You Had A Beautiful Body. Would You Hold It Against Me?


    Body pulling is at the core of your skills as a solid tank. Sometimes an Arrow pull can pull the whole room at once if you aren’t paying attention. NPCs are "social" if they assist NPCs outside of their encounter. I'd say about 70% of mobs in instances and raid zones are social, but they are spread enough apart that you can arrow pull quite a bit without having any problems.

    Sometimes, however, if you pull with an arrow, you're going to get a whole bunch of crap that will probably wipe your group. That's where Proximity / Body Pulling comes in. It allows you to pull single encounters instead of the entire room.

    To Proximity / Body Pull you run just inside a mob's agro range. Use angles to your advantage, if you have two mobs close to each other, approach from an angle that keeps the one you don't want as far away as possible while pulling.

    If you are attempting to pull a multi-mob encounter, wait until all mobs from the encounter you're pulling are away from the other encounter before you hit any sort of taunt. The position of every NPC within the encounter you're pulling is important. If you start taunting and attacking when one mob is straggling behind and still near mobs from other encounters, those other encounters will assist.

    Interceding your defiler prior to proxy pulling encounters is a good idea. Sentry Watch, Battle Cry, and Stone Sphere will also help a lot to protect your group if you have to wait for all the mobs from a multi-mob encounter to come to your group.


    She loves me… She loves me not!?

    Keeping Agro will depend somewhat on AA selection, a lot on how many AA you have (a low-AA guardian will have a lot of trouble holding agro -- sneering assault will help, and Reinforce, gear, and also knowing what you're doing.

    Most of your agro will come from DPS. In raids, when you have a dirge and coercer, this is especially the case. Hit your taunts in raids anyways since they're so fast to cast, but know that they're going to be only a fraction of your total threat generation... anywhere between 4% and 12% depending on if you're DW'ing, what's going on, how good your hate transfers are, etc.

    In instances, your auto attack will be less beefed-up, but you will still probably be able to get away with dual-wielding on trash mobs and Named if your healers or gear are really good. You can always go Pro and cycle in and out your shield and offhand right before Auto attack timer goes off to maintain Avoidance Buffs. Get an offhand that matches up with the delay of your main hand weapon. Even if you Dual Wield, your taunts are going to be a higher percentage of your threat generation in a typical instance group. Anywhere between 10% and 20% will be typical.

    Your best friend other than pressing buttons while timing auto attack is going to be reinforcement. In raids, pop rescue on the pull and use reinforcement about 5 seconds after you get the mob on you. In AOE encounters cast all your Blue AOE CAs after casting Reinforcement. Dispatch should be hitting 4-8 seconds after the mob gets on you, and assassins will be going on their concealment chains (continuous back stabs). Reinforcement is the single-most effective thing you can do for aggro. Use it.

    Rescue, Sneering Assault and Call of the Warrior are pretty simple and straightforward.

    If you have a memwiping mob, don't use Rescue/SA/CoW until you're at least at 30% on the threat meter unless you want to blow multiple snap agro abilities. It's easy to jump past the healers on the aggro list; there's no point in rescuing past them if you are down to just one snap agro ability. The 5-40% range will be saturated with players, so if you hit rescue at 10%, you will probably only jump about 20% on the threat meter. If you save it for 35% or higher, you will likely jump to 80% or higher. Reinforcement can also be saved for memwipes, but you can hit that right when it wipes. Cry of the Warrior is good to try for memwipes, but don't rely on it -- it gets resisted a lot. Make sure you have something else up for a memwipe.

    If you're having trouble keeping aggro in defensive stance, use a lower-level defensive stance or offensive stance. You do not have to use offensive stance if you can't keep aggro in defensive stance. Try the level 4 defensive stance unless aggro is completely out of control. You'll still get the 15% (or 20%) mittigation increase.

    Hate mod caps at 100. If you have a dirge + coercer+ scout, they will get you to around or over 100, so there's almost no point in getting gear with hate gain on it past 50 points. The str4 AA is not useful for raiding other than the increased base taunt amount, but it is "OK" for instance tanking.

    Moderate a non-hate transfer High DPS class like a wizard, warlock, or ranger and put your avoidance buff on a melee scout instead (or the OT if raiding and your OT is squishier than you.) If you took the AA line Shoulder the Burden place that on the HIGHEST DPS with a hate transfer in your group. Intercede on the scout if the mob turns towards him. This way, the mob doesn't run around, and people who stand close to the mob are a lot less squishy than people in cloth. There are a few exceptions... some wizards and warlocks can tank, and assassins can also be pretty squishy, but as a general rule, moderate on the range and avoidance on the scout is the right thing to do the vast majority of the time.

    If somebody in your group is about to die, hit Sentry Watch... especially if it's because you lost aggro to that person. Also hit Sentry Watch on pull if the mob you're about to pull is going to stun or stifle you.

    If all else fails, equip some DPS gear. If you have a ridiculous wizard or warlock in the group, and you still can't hold aggro off them, either go Dual Wield or put Moderate, Shoulder the Burden (AA Line) and Unyielding Vigilance on them. They WILL be able to take a lot of hits with all of that crap on them, so long as you're near them.


    Let’s Get This Party Started
    Raid Group build opinions vary from tank to tank and raid guild to raid guild. One thing remains Static though. Main Tank Group Always has 6 people one of which is the Tank. Two will be Healers of some type. One will hopefully be a Dirge, one will Hopefully be a Coercer and one will be a Scout Hate Transfer of some type.

    The atypical of which healer vs. which scout vary greatly.

    Stability for healing – Defiler/Templar

    Higher DPS Numbers – Mystic/Inquisitor

    AOE Encounters – Swashbuckler

    Single Target – Assassins

    You can go on and on with the who what and where. The trick is to find what works best for you as a tank and request it. USE Advanced Combat Tracker. Google “Tutorials for ACT” and watch some. Read some set up walk through. This simple tool can tell you after a fight which healers in your group/raid are slacking. It will tell you which tanks in raid are casting positional hates or leaving on hate proc gear when they shouldn’t be. This one small little tool is a wealth of information at your fingertips to help you tailor which healers you want and know which tank to tell to knock it off with the threat proc gear on Named encounters.

    Above all keep it classy with your Guild Tank Core. You guys need to communicate and work together. Its not just one person that carries the load. Yes the Main Tank gets a lot of the glory on encounters, however, without the OT (Who has the harder job BTW and less Accolades.) and Support tanks you won’t be able to progress. Plenty of fights have tank swaps and agro exchanges Multiple Adds on top of Dual Named tanking. It’s important that you work with your tanks and everyone talk to each other for jousts and coordination of buffs etc. So if one of them is fucking up take it to tells first before just yelling “STOP BEING A FUCKING AGGRO PROCING ASS CLOWN!” into your mic mid raid.


    The Gods Must Be Crazy

    Deities are definately a gain and a perk. At lower levels especially however some miracles can be very helpful in raids. You should NEVER have to rely on a Miracle to beat an NPC encounter. However that being said it never hurts to use one to compensate on a raid night where Guildies’ Stupid outweighs Skill.

    Mithaniel Marr
    (Good Alignment) - Has a 10 stone skin miracle that lasts for 20 seconds. The blessing choices are not very good, however.


    Tribunal
    (Neutral Alignment) - Is probably the most common choice for Guardians. 20% of all damage received is converted into health for 10 minutes, so it's a pretty decent deity to have. The miracle choices are not very good, however. If forced to chose Perjury is probably the best to use. All DMG is dealt to your Mana instead of health for 1 minute.


    Bristlebane
    (Neutral Alignment) – Not a common choice still worth mentioning. Has a Miracle that ignores damage that would normally kill for 15 seconds. And Blessing that dispels stun/mez/fear/stifle/daze and gives immunity to the same for 1 minute.


    Rallos Zek (Evil Alignment) – Is a good OT deity to get as the Miracles consist of Devastation a Massive AOE Nuke. Retribution a death save 25 percent heal and Direct Divine Damage proc. Blessings consist of Rending a CA Reuse timer and DMG bonus of 10 percent for 10 minutes or Tactical Formation a Hate gain for tank De-hate for group members 10 minute buff. Much like the skill Improved Moderation.


    It Ain’t Over Until The Fat Lady Ends Up Being A Dude IRL

    Those are some basic starting points as stated above. Use them as you see fit. Do the research and ask meaningful questions of your fellow guardians. Flame away if you need to flame. Add your two cents. Just remember its only a fucking game and in the grand scheme of things its all about being better than those other douche bag tank classes…. Right?

    And as any good posting requires...
    Last edited by Nerish; 03-15-2013 at 06:44 PM. Reason: Added standard bewbs requirement
    "It's ok Mr. Troll you can hide behind the little gnome girl's shield. She'll protect you alright."


  2. #2
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    Default Re: A Beginner’s Guide to Meat Shielding (C.O.E Edition)

    should prolly add cast speed to the list of stats that matter

  3. #3
    Have Hate Will Travel
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    Default Re: A Beginner’s Guide to Meat Shielding (C.O.E Edition)

    Quote Originally Posted by Against View Post
    should prolly add cast speed to the list of stats that matter
    Done and done.
    "It's ok Mr. Troll you can hide behind the little gnome girl's shield. She'll protect you alright."


  4. #4
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    Default Re: A Beginner’s Guide to Meat Shielding (C.O.E Edition)

    Single Target – Sentinel Strike (Shadows AA) > Provoke > Decimate> Acceleration Strike > Defender’s charge (Prestige AA) > Sever > Ruin > Concussion > Taunting Blow > Shield Bash > (Master Rage) > Gut Kick > Overpower > Executioner’s Wrath (Warrior AA) > Slam > Retaliate > Precise Strike > Lay Waste (Guardian AA)
    Always cycle in Taunts as thy are fast to cast and refresh. Just keep up with Reuse timers. This is where Drum’s UI which was mentioned earlier comes in handy.



    Firstly, thanks for taking the time to do this.

    Secondly, I do not like that order personally, however, whatever works for you. I would start off with experienced insight then decimate (make the mob feel it upfront) then throw in sentinel strike, accl. strike> debuffs again (sever)> overpower > E. wrath > retaliate > precise strike > slam > concussion> lay waste > ruin> T blow> Bash > kick > sneering assault.


    Provoke at the beginning is a waste of time. But anyway, just my thoughts. I have hardly ever used taunts but i do use them if they are flashing for Heroic opps or when i need to auto attack for a reason.

  5. #5
    Have Hate Will Travel
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    Default Re: A Beginner’s Guide to Meat Shielding (C.O.E Edition)

    Quote Originally Posted by Saladin View Post
    Single Target – Sentinel Strike (Shadows AA) > Provoke > Decimate> Acceleration Strike > Defender’s charge (Prestige AA) > Sever > Ruin > Concussion > Taunting Blow > Shield Bash > (Master Rage) > Gut Kick > Overpower > Executioner’s Wrath (Warrior AA) > Slam > Retaliate > Precise Strike > Lay Waste (Guardian AA)
    Always cycle in Taunts as thy are fast to cast and refresh. Just keep up with Reuse timers. This is where Drum’s UI which was mentioned earlier comes in handy.



    Firstly, thanks for taking the time to do this.

    Secondly, I do not like that order personally, however, whatever works for you. I would start off with experienced insight then decimate (make the mob feel it upfront) then throw in sentinel strike, accl. strike> debuffs again (sever)> overpower > E. wrath > retaliate > precise strike > slam > concussion> lay waste > ruin> T blow> Bash > kick > sneering assault.


    Provoke at the beginning is a waste of time. But anyway, just my thoughts. I have hardly ever used taunts but i do use them if they are flashing for Heroic opps or when i need to auto attack for a reason.
    I lead in with the taunt before Decimate because my taunts have further range than my Melee abilities like Decimate and Sentential so why waste the opportunity to get a free taunt in before he is in range to mash the buttons that matter. As anything though like you said its personal preference and what works for you. Like the guide states most things are fluid in pulls depending on who you are working with in your group. I sneak in any CA that's up that I can ... though I do tend to ignore taunting assault as its terribad for cast time and returns. Its way in the bottom corner or the cast bar.
    "It's ok Mr. Troll you can hide behind the little gnome girl's shield. She'll protect you alright."


  6. #6
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    Default Re: A Beginner’s Guide to Meat Shielding (C.O.E Edition)

    Just a few more points. Hate snaps should be treated as such, i.e. snaps when nothing else can get you aggro back. In the case of a memwipe or aggro not coming back to you from another player or you just died and quickly need to establish yourself as tank in a fight. They should be used sparingly. There is nothing wrong with pulling a mob with reinforcement or rescue but it is imperative to remember that if you don't have them up then there is really nothing else you can get aggro back with except the good old dps way and that sometimes take a while. So in my opinion it is always best to build your guard/playing style in a way where you don't have to rely on snaps from the word go.

    Now, as a guard or well any tank, situation awareness is really crucial so you should try to anticipate what could happen or what could wrong and what would you do to take control of the situation.

    An example, lets say you are MTing in a raid and you die because healer went LD and you got overwhelmed by AE or an add or death touch, you get resurrected back up and people are buffing you, now you see that you have all of your stoneskins up and your snaps, so one thing you could do is grab aggro back and survive with 1 healer and your damage absorption/reduction tools. That is perfectly acceptable.

    But now consider scenario B. You take a quick glance and see that your 1 healer will not be able to keep you up long enough and there is a good likelihood that next time you die you end up wiping more people with you, so you play safe, when you get a resurrect instead of getting aggro back you hit Recapture and give aggro to the next tank you have in the raid. Now, you want the survival of the raid and you cannot tell whether the healer will return anytime soon so what you do is you go turtle mode and start intercepting damage on, now, the new MT of the raid. Start interceding on him/her. So basically there is a role reversal. If you get your healer back or your OT dies then you go to plan C and so on. What i am saying here is that as Tank you should take all measures to ensure raid survival. Improvisation sets apart an outstanding guard from an average guard.

    Take note of time it will take you to kill a named and then use your snaps/saves accordingly, not really a point to go all out in the first minute of the fight and then keep spamming people for jc, roa etc. and hope you will get your PC up before the next killer AE.

    All this of course comes with time. Just like anything in life, practice makes perfect. This guide is really good to start you off but you should try to learn as it comes. One really good thing Narish said was asking guards for tips. I cannot speak for everyone but not all guardians are ill-tempered or bad mannered. Some will help a lot and some won't. So go for the ones you can make the most out of from.

    Just my thoughts again

  7. #7
    beauty in brevity ta0ist's Avatar
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    Default Re: A Beginner’s Guide to Meat Shielding (C.O.E Edition)

    this kind of stuff makes me smile

  8. #8
    Final Boss zelox's Avatar
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    Default Re: A Beginner’s Guide to Meat Shielding (C.O.E Edition)

    I like to macro autoattack 0 to my recapture, also very nice write up i play almost the same way lol

  9. #9
    Final Boss zelox's Avatar
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    Default Re: A Beginner’s Guide to Meat Shielding (C.O.E Edition)

    oh also i aim for 100% combined between ability/spell reuse in raids

  10. #10
    Have Hate Will Travel
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    Default Re: A Beginner’s Guide to Meat Shielding (C.O.E Edition)

    I was in a group on my healer and the tank that was in the group... I had to tell him to go on flames and read this even though he was a paladin. Some of the core mechanics were very lacking on the skill front. Tanks are like spandex... just because you can wear it doesnt mean you SHOULD wear it.
    "It's ok Mr. Troll you can hide behind the little gnome girl's shield. She'll protect you alright."


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