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08-14-2007, 02:20 PM
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Regular
Character: Apollon
Guild: Anomaly
Server: Butcherblock
Posts: 113
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Guardian: Spell Consolidation Ideas
From the General Discussion Section:
Quote:
Originally Posted by Aeralik
Nice start but lets do that in the subclass forums please It's hard to keep up with subclass specifics in a thread like this. Just a thread similar to the epic items with spells you would like to have merged(or things that you wouldnt) would be great.
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They are talking of combining buffs and debuffs. So what would you/wouldn't you combine?
Combine
Command
Call of Armament
Call to Siege
Reasons for - Always cast all three, same timer, concentration slots is not an issue.
DO NOT COMBINE!
Sever
Merciless Charge
Reasons against - When facing multiple mobs these are placed individually on the adds. They are used for aggro management as much as debuffs on the mobs.
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08-14-2007, 04:41 PM
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Jesus hates me
Character: Vormulac
Guild: Shattered Moon
Server: Kithicor
Posts: 332
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Re: Guardian: Spell Consolidation Ideas
consolidating any of the skills is retarded period. wtf are they gonna think of next, click a button and a dev pops up on your screen and says "Congratulations you beat the game?" " "please click here for the best loot available for your class. If you are too fucking lazy to click the button it will auto click in 5 seconds thanks for Paying."
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08-14-2007, 05:05 PM
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Regular
Character: Apollon
Guild: Anomaly
Server: Butcherblock
Posts: 113
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Re: Guardian: Spell Consolidation Ideas
Quote:
Originally Posted by Vormulac
consolidating any of the skills is retarded period. wtf are they gonna think of next, click a button and a dev pops up on your screen and says "Congratulations you beat the game?" " "please click here for the best loot available for your class. If you are too fucking lazy to click the button it will auto click in 5 seconds thanks for Paying."
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Sure it is. Because I so often have to ponder if I will give myself and my group the extra Mit or more Def or more melee skills vs. keeping more concentration spots open just in case they do a ninja upgrade to our class and give us more buffs than we have concentration slots for!
Also anyone that has a macro set up to cast more than one spell needs to be taken to the nearest tree and hung.
Seriously tho, I see nothing wrong with combining our group buffs at all. The benefits is more hotbar space (I currently have 2 open spots on 10 bars for /target macros and clicky items like spikes) and to a lesser degree it saves us a few seconds after a wipe.
Will this all a sudden put our class on easy mode and change the course of a battle? NO. Will this make people that can not play the class all a sudden be uber tanks and take your job away from you? NO.
So instead of pissin and moaning about shit, why not add something constructive and hope to god that they listen and not fuck up the things that they could of if you don't give an insightful opinion?
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08-14-2007, 05:37 PM
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Jesus hates me
Character: Vormulac
Guild: Shattered Moon
Server: Kithicor
Posts: 332
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Re: Guardian: Spell Consolidation Ideas
they wanna fix something? take the fucking 1 min reuse off our group buffs that have been there since pre live 13 when you could stack 3 of them.
Taking 2 seconds to cast a buff is hardly hindering the game. combining debuffs if fucking retarded as you are limiting the number of ways you have to hold agro and not sure if you have any fucking clue about the high end but having 2 seperate dots when tanking 2 epic encounters is very fucking useful. There is not a damn thing that they could combine that would be worth the fucking server downtime for our class at least.
This is just another way of dumbing down the game for morons who can't figuire out the usage of certain spells/abilities or are too fucking lazy to click or hit a few keys.
Far as hotbar space there is plenty of hotbar space if you dont make stupid fucking macro's for every ability given to you. Take the /cyber_my_boyfriend macro off your bars and see how much space you have left. If you use more than 5-6 bars you have entirely too much shit in your hotbars. (this is including assist macro's/target macro's for those that forgot wtf a tab key is or to just know what the fuck mob you are watching for)
I'll give you the buff one for our 3 group buffs but that's honestly the only thing i could see worth a shit and even that is petty as hell.
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08-14-2007, 06:18 PM
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Regular
Character: Apollon
Guild: Anomaly
Server: Butcherblock
Posts: 113
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Re: Guardian: Spell Consolidation Ideas
Quote:
Originally Posted by Vormulac
they wanna fix something? take the fucking 1 min reuse off our group buffs that have been there since pre live 13 when you could stack 3 of them.
Agreed, I would like to see this more in line with everyone else's buffs. I think they put the 60 second recast on there to be a detour to zerging but it is more of an irritation than anything.
Taking 2 seconds to cast a buff is hardly hindering the game.
Like I said the time save is merely a side benefit that amounts to little or nothing.
combining debuffs if fucking retarded as you are limiting the number of ways you have to hold agro and not sure if you have any fucking clue about the high end but having 2 seperate dots when tanking 2 epic encounters is very fucking useful. There is not a damn thing that they could combine that would be worth the fucking server downtime for our class at least.
Maybe you should pay attention next time and notice that I said do NOT combine! Let us just hope that the devs that asked for opinions are a little more perceptive. The reason I even placed this in was due to them saying that they were looking at combining both debuffs and buffs.
And just as you are saying that having two separate DoTs is useful in tanking two separate encounters I said the exact same thing in my original post.
This is just another way of dumbing down the game for morons who can't figuire out the usage of certain spells/abilities or are too fucking lazy to click or hit a few keys.
Far as hotbar space there is plenty of hotbar space if you dont make stupid fucking macro's for every ability given to you. Take the /cyber_my_boyfriend macro off your bars and see how much space you have left. If you use more than 5-6 bars you have entirely too much shit in your hotbars. (this is including assist macro's/target macro's for those that forgot wtf a tab key is or to just know what the fuck mob you are watching for)
Yes, let me dumb it down and instead of having my cures, misc. potions, signets, symbols, weapons, shields, jewelery sets, power items, misc. clickies, CAs and buffs hotkeyed I should make it simple so I wont get confused.
I'll give you the buff one for our 3 group buffs but that's honestly the only thing i could see worth a shit and even that is petty as hell.
Damn, you agree with me?
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In conclusion you agree with my points but would like to get all pissed off first and not even try to influence the outcome of our class?
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08-15-2007, 12:04 AM
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Jesus hates me
Character: Vormulac
Guild: Shattered Moon
Server: Kithicor
Posts: 332
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Re: Guardian: Spell Consolidation Ideas
sony doesn't listen to the people who play the class, they listen to people who bitch about playing the class.
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08-15-2007, 11:11 PM
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Visitor
Character: Kelreg
Guild: Nightcap
Server: Unrest
Posts: 45
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Re: Guardian: Spell Consolidation Ideas
Quote:
Originally Posted by Vormulac
sony doesn't listen to the people who play the class, they listen to people who bitch about playing the class.
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So true it hurts.
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08-16-2007, 12:40 AM
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L337 Poster
Character: Heal or Buff type things
Posts: 2,407
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Re: Guardian: Spell Consolidation Ideas
What in gods name do people think they need 15 sets of jewelry, every potion, every signet, every weapon, every shield they have hot keyed?
Well guess what.
Spell consolidation is not going to help one bit for the people too lazy to open a bag, swap cure potions for whats actually needed for the encounters, same for signets.
Honestly, your over use of hotkeys is not a reason for spell consolidation.
__________________
I must not fear.
Fear is the mind-killer.
Fear is the little-death that brings total obliteration.
I will face my fear.
I will permit it to pass over me and through me.
And when it has gone past I will turn the inner eye to see its path.
Where the fear has gone there will be nothing.
Only I will remain.
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08-20-2007, 02:59 PM
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L337 Poster
Character: Gungo
Guild: Elysium
Server: Crushbone
Posts: 2,375
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Re: Guardian: Spell Consolidation Ideas
Quote:
Originally Posted by pagansaint
What in gods name do people think they need 15 sets of jewelry, every potion, every signet, every weapon, every shield they have hot keyed?
Well guess what.
Spell consolidation is not going to help one bit for the people too lazy to open a bag, swap cure potions for whats actually needed for the encounters, same for signets.
Honestly, your over use of hotkeys is not a reason for spell consolidation.
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The reason for spell consolidation has nothing to do w the amount of spells. it has to do with the quality of the spell/art. What is the reason behind hiting that 400dam combat art? Does it have a meaningful effect? should i have waited 3 more secs or would it not have mattered?
The reason soe is even considering spell consolidation is people who quit the game clicked on the spamminess feel button during the 15 page "i want to quit" survey.
Leave the arts alone fix the HO wheel make the sequence/order or combination of atks cast matter more. Give more abilites a reason when to be cast. Have certain atks do mroe damage when a mob is stunned, soem do more damage when a mob is stifled, soem when a mob is dazed, have some atks do more damage when a mob is knocked down. Have atks that open oppurtunites for a special HO sequence. Make each ability cast worthwhile and meaningful. That is not accomplished through consolidation...
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08-20-2007, 08:18 PM
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The Grumpy Dwarf
Character: Ulric
Server: Nektulos
Posts: 286
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Re: Guardian: Spell Consolidation Ideas
Quote:
Originally Posted by Vormulac
they wanna fix something? take the fucking 1 min reuse off our group buffs that have been there since pre live 13 when you could stack 3 of them.
I'll give you the buff one for our 3 group buffs but that's honestly the only thing i could see worth a shit and even that is petty as hell.
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QFE. I don't feel like I need any kind of consolidation on my guardian. They could mix my group buffs into one button but a reduction in reuse timers would be even more handy. If both of those things were done, bonus but it will still hardly be a meaningful change. My guards fine thx. Consolidation? Do no want.
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