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Old 03-14-2008, 06:41 PM  
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Default Re: EQ2 Flames Consolidated Developer Information List

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Originally Posted by Argyuile View Post
What evidence would convince you? Movies of it fucking happening? A signed confession by NPU's guild leader? Its been proven beyond reasonable doubt. The onus is now on NPU to prove they are not a bunch of cheating douchbags.
I know! We need to DNA test the strat! That way we can trace it back!

Brilliant!
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Old 03-14-2008, 06:52 PM  
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Originally Posted by Vainamoinen View Post
All I'm saying is I haven't seen anything that couldn't be thrown together with a few e-mail addresses and other contact information (gleaned from easy Google searches). If this is what you want to call credible, then go for it.
Wouldn't NPU's counter points fall in the same category though?
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Old 03-14-2008, 07:00 PM  
Aeralik Is A Clueless Fuckin Retard TSO Has Made Him Even More Retarded If Thats Possible
 
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Default Re: EQ2 Flames Consolidated Developer Information List

· Explanation: GU40 features a new adventure zone, Trakanon’s lair, an epic x4 raid zone.

· Testing : The zone is basically an x4 raid group instance which houses Trakanon (and nothing else). It is accessed through veeshan’s peak, so massive guarding isn’t considered necessary since it would not be envisioned that anyone could make it through veeshan’s peak.

· To enter the zone use /zone exp04_dun_veeshans_peak_epic01_trakanon, there is no content label

· When you enter you are in a zone in/zone out room which leads to gigantic stairs. You must use the side area of the stairs to walk up into the main lair.

· When you first enter the zone, trakanon will greet you from far above the platform, then fly down. At this point you can engage trakanon.

· You must have a chelsith stone with you to have any chance to succeed. /spawn expendables/baubles/chelsith_stone to get one for now. It will drop in the leviathan encounter in-game.

· Once the fight begins, you will notice the holder of a chelsith stone can touch the orb altar on the far side of the platform to energize it. Once energized if you stay within 14m of the energized orb structure, you are protected from many of trakanons more powerful abilities.

· The key to winning this encounter is to realize you must all fight within 14m of the activated orb on the far side of the platform. Trakanons arcane maelstrom breath weapon is far too lethal outside this protective area. In addition trakanons knockback abilities will prove problematic, and all but one of them is negated when you are close to this orb object (if its energized).

· Trakanon has the following combat abilities. Take special note of which spells combo off one another, and which spell effects are negated by proximity to the orb. Make sure they are NOT negated otherwise, make sure they ARE negated when you are close to the orb. Make sure the combo effects ONLY happen when you are hit with one spell when the second spell hits you, and do NOT go off otherwise.

· Trakanon is a level 87 warlock. He will periodically cast Wing Buffet and Tail Swipe. Wing buffet will STUN everyone in front of him for 2.5 seconds. It will also KNOCK everyone back UNLESS they are within 14m of the energized orb. Tail swipe does some damage, and stuns players for about 3 seconds. It will also KNOCK BACK any players that are NOT within 14m of the energized orb.

· Trakanon is immune to all control spells, and will double attack on melee 10% more than normal.

· Trakanon has Arcane Aura of the Wyrmlord on him. On take damage 10% of the time, players will be hit with Pestilential Pause. This does a slight amount of damage to the player and for the next 10 seconds, all the players spells take much longer to cast, and are basically at half effectiveness (heals and damage are half as effective as normal). Also your attack speed is reduced considerably during this time. This effect is not dispellable. Also, 2% of the time trakanon is hit with a hostile spell, he will heal himself for 2%.

· Trakanon will keep PROPHETIC SCRUTINY on one player at all times. With this effect on you, any spells you cast are interrupted, if the spell is interruptable. Every time you start to cast a spell you will be hit with PROPHETIC BOLT, which a small amount of damage and interrupts the spell you are starting to cast. This should be active on one player in the raid at all times

· Trakanon will keep Prescient gaze on all players at all times. It should never be off you for more than a few seconds even if you die and are rezzed back in. It causes all players to mana burn, using health whenever they use mana. It also causes players to have prescient intervention cast on them 8% of the time they try and cast a beneficial spell. Prescient intervention interrupts the spell they are trying to cast, and stifles the player for 2 seconds, and does a small amount of damage to the players mana pool.

· One player will generally have MARK OF REPULSION on him/her. This spell will go off at some random time, never less than 30 secs after it was placed on you. It has an hourglass icon. When it goes off that player will be hit with static repulsion, a targeted AOE that WILL knock back all players within 22m of the person who had Mark of Repulsion on him/her. You are NEVER protected from this knockback, even if near the orb. You must move away from your raid party so as not to endanger them with your Mark of Repulsion/Static Repulsion combo.

· 3.5 seconds AFTER static repulsion goes off, Trakanon will cast Arcane Maelstrom. A powerful aoe that does heat damage, does damage to a random item in everyones inventory, and does massive MAGIC BASED health and mana damage UNLESS you are close to the energized orb. You avoid MAGIC BASED MANA AND HEALTH DAMAGE only if you are near the energized orb.

· Trakanon will periodically cast Fetid Cloud and Toxic Tempest as well. Fetid Cloud does disease based health damage the closer you are to trak the more disease damage you take, and slows your attack speed. If you have Toxic Tempest still on you when fetid cloud hits you, you will take ADDITIONAL MASSIVE poison based health damage.

· Toxic tempest works similarly to Fetid Cloud, toxic tempest does range relative, poison based health damage to all players. If you have fetid cloud on you when Toxic tempest hits you, you will take additional MASSIVE disease damage as well. Toxic tempest slows your movement rate as well.

· 800 seconds after the raid fight begins, the platform you fight on begins to lower into the lava. This takes about 20-30 secs, after that time you will be forced to fight trakanon in the lava, and it won’t likely work well for you. If you hop away from the platform, you wont be protected by the orb so that’s not really an option. If you stay near the orb, you will be covered in lava so that’s not really an option. You have only about 820 secs to win this fight.

· If trakanon dies, the platform will rise. If trakanon resets, the platform will rise.

· Make sure the MYRIAD of ways you can wipe and reset, and feign to exploit are covered. Make sure the zone doesn’t leave itself in some odd state if you wipe and come back at the various stages, and make sure you cant complete things out of order in any way. Make sure the platform resets, and the encounter resets as it should if you win or lose.

Hmm if u are a raider, then u would know, this is for real.

These are clearly dev QA notes, like it says. To believe other wise, is just plain retarded, period.

Even the official fucktastic forums, devs have said these are clearly QA notes and keep deletin anyones post that posts them. Enough evidence for me imo.
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Old 03-14-2008, 07:21 PM  
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Default Re: EQ2 Flames Consolidated Developer Information List

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Originally Posted by Dants View Post
No it's not. The burden is on NPU or you to disprove these claims with credible sources.

Snark has already presented plenty of evidence to support his claims. There has been 0 evidence to disprove anything he's stated so far.

And why would Snark need to make stuff up in first place? From what I've read so far, he could really bury them with some of the things he's hasn't shared.
You're a dumbass. So it's their burden to disprove claims? I'm sorry but I live in America and it's innocent until PROVEN guilty. Snark said his sourses are pretty credible and that's fine. But there are still doubts in the story and it's perfectly understandable for people to second guess.
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Old 03-14-2008, 07:33 PM  
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Default Re: EQ2 Flames Consolidated Developer Information List

I also noticed the really heavy stream of dev posts on the official forums recently. They are trying to reduce the perception that the devs are out of touch, but it is painting an interesting picture for me.

Quote:
(Rothgar) Re:What would encourage you to play on the Test Server full time?
A couple people mentioned allowing copies off of test and back onto live servers. I can tell you without a doubt that will never happen. Has nothing to do whether or not we want to allow it, it has to do with characters that log into test get their character versions bumped up and are no longer backwards compatible with servers on older versions.
Except for the fact it it did happen, until the community uproar forced you to reverse your decision. That uproar was mainly given voice here, on eq2flames, and it appears that this very uproar caused them to cut all ties with LFG.

Quote:
(Lyndro-EQ2) Re:So this is what we should expect from Trakanon?
We are upgrading the loot in VP. It was mentioned in the dev chat a few weeks ago, and I thought it had popped up a few other places as well, however it won't be coming before the next GU.
As a general rule (There are exceptions of course), we prefer to put larger changes in a Game Update to give QA more time with it. The Trakanon earring (And actually another couple items on his treasure table), had broken effects, so we fixed the bug. Changing equipment in VP is of a different scope, so it is something we'd rather sit and bake for a while.
So we can expect revamped VP loot in 1-2 months according to this. So by the middle of May that raid loot might become better than the gear from solo quests and heroics. That is six months after the release of RoK (and only six more till the next). Just like EoF, raiders will spend a majority of their time in RoK playing with an incomplete (and buggy) set of raid zones.

Quote:
(Saavedra) Re:SOE Why are you letting some zones rot away?
Any kind of zone revamp takes quite a bit of time. We have discussed changing several zones, and may do so in the future, but right now we are starting to build a nice shiney new expansion for you guys, which takes up alot of time and resources.
Obviously work on the next expansion is already well underway, and that work is being used as a reason why customer's requests will have to wait until it is released. I started playing eq2 just after the release of KoS, which is also when SOE switched from a 6-month to a one-year expansion cycle. I honestly think they need to double it again and move to a two-year cycle because they never have enough time to actually finish anything.

Major class balance and raid combat mechanics problems have plagued every expansion on release and usually they are just pushed back until the next expansion and forgotten. The itemization mistakes have been the same thing over and over. Why didn't they learn from Xhavizs Gown Of Glory?

I am upset about all this crap but like a lot of other folks, I keep paying my $15 every month mainly because of my friends. But I will not buy the next expansion and will most likely cancel my account before it is released. Unless SOE changes their tune and starts listening to us, and delays the release of the next expansion for a year. Spend six extra months focusing solely on polishing your existing game, creating a great foundation for expansions, and fixing your customers' biggest complaints. Take a page from Blizzard and just don't release anything until it is really and truly done and polished!

Also, instead of secretly giving out strats to a few connected raid guilds for testing, you should copy Blizzard's use of public test realms. Allow any guild to test on an even setting. I'd imagine the feedback would be greater in quantity and quality. Make the game about execution rather than secret strategies. Open and honest wins every time.
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Old 03-14-2008, 07:33 PM  
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Default Re: EQ2 Flames Consolidated Developer Information List

This isn't a criminal case in a court of law. There are reasonable doubts, to be sure, but it is clear where the weight of the evidence lies.
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Old 03-14-2008, 07:34 PM  
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Default Re: EQ2 Flames Consolidated Developer Information List

This isn't a court of law. Its a game forum. You as well as everyone else here knows that here especially its guilty first, because evidence is usually given, and then defenses pour in.
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Old 03-14-2008, 07:40 PM  
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If you still have doubts at this point, youre just fucking stupid.
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Old 03-14-2008, 07:52 PM  
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Old 03-14-2008, 08:03 PM  
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Default Re: EQ2 Flames Consolidated Developer Information List

Quote:
Originally Posted by Emanji View Post
You're a dumbass. So it's their burden to disprove claims? I'm sorry but I live in America and it's innocent until PROVEN guilty. Snark said his sourses are pretty credible and that's fine. But there are still doubts in the story and it's perfectly understandable for people to second guess.
They're as innocent as O.J....
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