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Old 03-11-2008, 04:00 AM  
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Default Re: EQ2 Flames Consolidated Developer Information List

Yes, most guilds can figure this stuff out over time. However, the fact remains that the WW1st kill of Trak was credited to NPU thanks to Devs.
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Old 03-11-2008, 04:01 AM  
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Default Re: EQ2 Flames Consolidated Developer Information List

Im not trying to say that such dev help is not worth anything, like knowing when the nerf comes, and there are other mobs that are really not logical so much that you hell never figure out some things yourself. But this info on trak is shit really.
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Old 03-11-2008, 04:02 AM  
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Default Re: EQ2 Flames Consolidated Developer Information List

Quote:
Originally Posted by Tsuk Nup View Post
Im not trying to say that such dev help is not worth anything, like knowing when the nerf comes, and there are other mobs that are really not logical so much that you hell never figure out some things yourself. But this info on trak is shit really.
Was it shit when it was given to them? No. Any info helps. Especially when it's a walkthrough of the mob.
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Old 03-11-2008, 04:03 AM  
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Default Re: EQ2 Flames Consolidated Developer Information List

Quote:
Originally Posted by Deadberry View Post
However, the fact remains that most of the WW1sts by NPU are bullshit thanks to Devs.
Fixed your shit!
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Old 03-11-2008, 04:04 AM  
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Default Re: EQ2 Flames Consolidated Developer Information List

Thanks
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Old 03-11-2008, 04:05 AM  
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Default Re: EQ2 Flames Consolidated Developer Information List

I'm curious as to when they are going to stop hiding behind the veil of PMs and e-mails and try to defend themselves publicly....if they even do.
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Old 03-11-2008, 04:06 AM  
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Default Re: EQ2 Flames Consolidated Developer Information List

I honestly expect them to avoid this like the plague. Classic damage control from the start. It all starts internally then moves outward.
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Old 03-11-2008, 04:07 AM  
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Default Re: EQ2 Flames Consolidated Developer Information List

I've killed Nexona 4 times I think since the changes, have probably spent 40 or more hours on that encounter, and am still not exactly sure how some of it's nuances work. So yes, exact pinpoint info makes a huge difference, if only to save a huge amount of time.
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Old 03-11-2008, 04:07 AM  
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Default Re: EQ2 Flames Consolidated Developer Information List

Ok heres another walkthrough for the lazy uber-guilds out there. If you dont want this spoiler to ruin your game experience dont read it:

If an aoe kills you 1 hit when you stand close to the mob, read the dot, and if its range dependant, parse it and run the fuck away before it goes off and cure it with a potion.
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Old 03-11-2008, 04:08 AM  
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Default Re: EQ2 Flames Consolidated Developer Information List

In all my retardedness I wanted to fight back!
I WAS TOLD THAT....
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