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03-12-2008, 10:56 AM
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Nakir In'herear
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Re: EQ2 Flames Consolidated Developer Information List
Quote:
Originally Posted by Uyaem
It is not about suppressing the truth! If this information was meant for the public, it would be there on a SoE page, period. There is those that can deal with this information sensibly, and there are those that can not. The only reason this information is publicized here is to hurt the developer team as a whole, don't delude yourself into thinking otherwise.
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People Finders by PeopleData is Free
Free People Search by ZabaSearch!
Goto either type in anyones name. There is allot more public knowledge then what was posted here, on the internet.
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03-12-2008, 10:57 AM
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Nakir In'herear
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Re: EQ2 Flames Consolidated Developer Information List
Quote:
Originally Posted by Arch0n
keep /telling Astaroth: Hey dude, I hear you got the hookup, can I get the l33t stratz for Coldtooth plx???!
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A++
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03-12-2008, 11:06 AM
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Visitor
Character: Guiddian
Guild: Survivors
Server: Guk
Posts: 66
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Re: EQ2 Flames Consolidated Developer Information List
regardles of who said what, who posted what. i bilieve we as a community deserve to know who a devolper is, if he/she is using internal comapny informartion to assist his own gameplay regardless what guild or what server. my gripe isnt with NPU i could give a shit less what mob they killed first. my probalem is with the fact that sony seems to think its ok for there devolpers to hand out information like that to only a select few and think its not going to piss someone off. its piss poor relations to the customer base they depend on to pay the bills. but we see how they handle customer relations by severing ties to this site and publicly denouncing them is the same as publicly denoucing the couple thousand people who post here saying there voice has no merrit. thats where my problem is and where everyone elses should be.
the only acceptable action of a QA and Consumer relations department that fails miserably is replacement. its nothing new this happens everyday in real life when someone cant do the job they need to be removed and replaced with someone who can. from what i have read in this post and others LFG has every reason to be upset and everyone here reading this thread should be equaly upset because in there actions by there consumer relations they have told us the people that pay there salaries we dont care what you think
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03-12-2008, 11:08 AM
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Nakir In'herear
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Re: EQ2 Flames Consolidated Developer Information List
Quote:
Originally Posted by Guiddian
regardles of who said what, who posted what. i bilieve we as a community deserve to know who a devolper is, if he/she is using internal comapny informartion to assist his own gameplay regardless what guild or what server. my gripe isnt with NPU i could give a shit less what mob they killed first. my probalem is with the fact that sony seems to think its ok for there devolpers to hand out information like that to only a select few and think its not going to piss someone off. its piss poor relations to the customer base they depend on to pay the bills. but we see how they handle customer relations by severing ties to this site and publicly denouncing them is the same as publicly denoucing the couple thousand people who post here saying there voice has no merrit. thats where my problem is and where everyone elses should be.
the only acceptable action of a QA and Consumer relations department that fails miserably is replacement. its nothing new this happens everyday in real life when someone cant do the job they need to be removed and replaced with someone who can. from what i have read in this post and others LFG has every reason to be upset and everyone here reading this thread should be equaly upset because in there actions by there consumer relations they have told us the people that pay there salaries we dont care what you think
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4 realz
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03-12-2008, 11:10 AM
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Token Donator
Character: Fibs
Guild: Purity
Server: Nagafen
Posts: 156
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Re: EQ2 Flames Consolidated Developer Information List
Quote:
Originally Posted by Irulana
For some people EQ2 is a competition (rightly or wrongly) and in my experience companies exclude their own employees, their families and anyone with a relationship to an employee from taking part in that competition, why should THIS competition be any different. Simple way to stop this shit from happening is to write it into contracts of employment that no employeee of SOE or member of immediate family should possess or have access to a "live" account.
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I think that suggestion would hurt the game far more than anything else. Don't you think it would be a little harder for them to balance the game if they aren't even allowed to enter the live servers? And what about their enthusiasm for the game they're making? I think it is much to our benefit if they actually play this game, instead of WoW or something...
As for the "contest"-aspect. Feel free to disagree with me, but I don't think a video game is entirely comparable with a contest where you can win money, a nice car or something like that. This is just a virtual world, and killing internet dragon_001 will grant you nothing of IRL value. (Unless this is about getting the gear only to sell your character on Bazaar later, lol... I hope it's not?)
And let's not forget that this contest of yours is only between a handful guilds and involves only a very, very tiny portion of the player base. The vast majority of the players don't give a rats ass about any of that, I can promise you.
Ok, so maybe the developers shouldn't be involved in high end game play. Or maybe they can be, if they just keep their identities hidden (which is something some of them obviously failed at here), and never, ever give out any information that the players aren't supposed to have. I don't have the answers to any of that, but I definitely think they should be allowed to play the game on the live servers.
Haven't you heard what people always say almost every time they are unhappy about something? It's usually something along the lines of: "OMG! Do these people even play their own fucking game??"
Bottom line: Careful what you wish for.
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Yeah, I post because I suck at PvP. What's your excuse?
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03-12-2008, 11:16 AM
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[I cannot control my vocabulary]
Character: Uyaem
Guild: Xanadu
Server: Runnyeye
Posts: 868
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Re: EQ2 Flames Consolidated Developer Information List
Quote:
Originally Posted by Gtwo
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Yeah I wasn't clear, I was merely referring to the information "Char name to developer", not about the rest - which is clearly public.
Quote:
Originally Posted by Gtwo
If he is a threat to more than those 10 people, than fire away. And no im not one of those 10 today, but if I am tomorrow may I die so that others can live.
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Do you feel this is the case here (metaphorically speaking), because I don't - hence my (original) posting in this thread.
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03-12-2008, 11:19 AM
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Regular
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Re: EQ2 Flames Consolidated Developer Information List
Quote:
Originally Posted by Uyaem
It is not about suppressing the truth! If this information was meant for the public, it would be there on a SoE page, period. There is those that can deal with this information sensibly, and there are those that can not. The only reason this information is publicized here is to hurt the developer team as a whole, don't delude yourself into thinking otherwise.
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Normally I'd agree with you. However, consider who gave that info out in the first place. Shouldn't you be upset at them?
I have to reiterate: this info wasn't hacked out of SOE's exchange server. It was given out during all those favors.
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03-12-2008, 11:30 AM
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Regular
Character: Rentok
Server: Hyperborea (AoC PvP RP)
Posts: 267
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Re: EQ2 Flames Consolidated Developer Information List
For the love of god, as much as I don't think it was important to post the sound designer and crafting dev or whatever, these are characters on a game they develop. They can get a free name/server hop or a new character whipped up via the dev express if there's more than like five people harassing them to put on ignore. And if THEY can't get someone banned for harassment, maybe they'll finally figure out customer service sucks and we'll see some action on that front :P
Maybe they will lose friends in the community or whatever, but the danger of mixing work and pleasure is that the shit you take on the job might eventually seep into your fun... or perceived favoritism during funtime might eventually come back to bite you in the ass at work.
The conflict is that I think that playing your own game makes it better and there shouldn't be a problem taking joy in your work. Maybe you even need to give out the infos to guilds like this if you don't have enough capable people to test your content. The problem with this is it seems like some cloak and dagger shit. If a live server guild receives incredibly detailed information, kickbacks, free transfers, whatever, it should be made known that they are receiving favors as a dev tester guild and they should get moved to test. They should not have secret devs in their corner feeding them shit and strut around denying that they get help. It's one of the reasons people hate the official forums with their moderator-player-kings and the people that seem to always get off gaming the system taunting other people into bans. Favoritism rankles people.
EDIT: Let me mention a relevant example. I am in my mid-twenties. I teach college-aged kids. There are some students that I might otherwise have invited over to play some video games or go out in another situation. However, departmental policy is that despite my position in continual contact with the students, I am not allowed to engage them in any social situation, because to do so even without favoritism would increase the PERCEPTION of bias. Papers are graded blindly. I joke around with the students, we have some fun, I ask them questions and get responses, but there is always that line that does not get crossed. If I give one student valuable advice one-on-one, I make sure to let the rest of the class know about it next time. If I need "QA" on a test I take a look at it with my peers.
I am not saying that EQ2 is as important as fairness in college education, but the same general ideas apply. It is possible to be professional, friendly, effective, and still enjoy what you do. I don't know whether the change needs to come from within the development staff or from management (i.e. a bigger QA budget) to enable this at SoE, but it is not an impossible goal.
Last edited by SageGaspar; 03-12-2008 at 11:42 AM.
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03-12-2008, 11:32 AM
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Anyone for Mob Tennis?
Character: Irulana
Guild: Legion Of Steel
Server: Kithicor
Posts: 248
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Re: EQ2 Flames Consolidated Developer Information List
In response to Fibs, I fully expect the devs of EQ2 to play their own game, just not in a live situation where they have the opportunity to alter normal progression. So far I cannot see how, especially in this situation, this has benefitted anyone, not even the raid guild in question who are now having each and every one of their achievements called into question going back over the last three expansions.
And FYI I'm one of the masses who isn't at the top end of raiding, (more the muddled middle) and please don't use that IRL crap to me or I may be forced to to flametastic on your ass by pointing out that some IRL Devs may have used their IRL positions in order to increase the success chance of their virtual guilds within which they have no doubt formed some IRL friendships with some IRL people to such an extent that they may have felt comfortable enough to reveal their IRL identities. Get the picture, there is already a great deal of IRL/virtual life cross over whether you like it or not.
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03-12-2008, 11:35 AM
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[I cannot control my vocabulary]
Character: Uyaem
Guild: Xanadu
Server: Runnyeye
Posts: 868
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Re: EQ2 Flames Consolidated Developer Information List
Quote:
Originally Posted by Arch0n
Normally I'd agree with you. However, consider who gave that info out in the first place. Shouldn't you be upset at them?
I have to reiterate: this info wasn't hacked out of SOE's exchange server. It was given out during all those favors.
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Of course, the info was given out voluntarily, to certain individuals who probably were entrusted with that info. They screwed up. But why make it worse...
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