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03-13-2008, 03:01 AM
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a walrus
Character: Snarkw
Guild: The Kraken
Server: Nagafen
Posts: 3,221
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Re: EQ2 Flames Consolidated Developer Information List
I already knew this, but I was talking to a former NPU member who verified the following:
Astaroth/Zoltaroth gave contested mob spawn timers to NPU guild leaders so they could schedule killing them up to a week in advance. This was a common practice that went on for all of EoF (and is probably still going on today).
Sucks to be a different raid guild on Guk, lol.
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03-13-2008, 03:06 AM
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Chin up, chin up, until it touches the moon
Character: Slamdar
Guild: Ex-CL
Posts: 1,294
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Re: EQ2 Flames Consolidated Developer Information List
Quote:
Originally Posted by Snark
I already knew this, but I was talking to a former NPU member who verified the following:
Astaroth/Zoltaroth gave contested mob spawn timers to NPU guild leaders so they could schedule killing them up to a week in advance. This was a common practice that went on for all of EoF (and is probably still going on today).
Sucks to be a different raid guild on Guk, lol.
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Wow.... Talk about exploiting your knowledge for personal gain. Fuck Zoltaroth. If this shit is true, I don't see how they can keep him employed.
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03-13-2008, 03:11 AM
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a walrus
Character: Snarkw
Guild: The Kraken
Server: Nagafen
Posts: 3,221
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Re: EQ2 Flames Consolidated Developer Information List
Quote:
Originally Posted by Slamdar
Wow.... Talk about exploiting your knowledge for personal gain. Fuck Zoltaroth. If this shit is true, I don't see how they can keep him employed.
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I assure you it is 100% true
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03-13-2008, 03:11 AM
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Retired
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Re: EQ2 Flames Consolidated Developer Information List
I know they have the ability, doesn't surprise me a bit that Nandy is abusing it.
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03-13-2008, 03:18 AM
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Don't be a Dumbass
Character: Valeros
Posts: 1,607
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Re: EQ2 Flames Consolidated Developer Information List
Will be interesting to see someone try to defend that.
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03-13-2008, 03:26 AM
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Chin up, chin up, until it touches the moon
Character: Slamdar
Guild: Ex-CL
Posts: 1,294
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Re: EQ2 Flames Consolidated Developer Information List
It would explain them killing avatars at 4 a.m. I very seriously doubted that they had someone camping contested that late and such and got 24 people on at that time of the day with none of them having prior knowledge to it going to spawn at a certain time.
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03-13-2008, 03:32 AM
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Don't be a Dumbass
Character: Valeros
Posts: 1,607
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Re: EQ2 Flames Consolidated Developer Information List
Quote:
Originally Posted by Slamdar
It would explain them killing avatars at 4 a.m. I very seriously doubted that they had someone camping contested that late and such and got 24 people on at that time of the day with none of them having prior knowledge to it going to spawn at a certain time.
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What sucks is that we actually had people camping contested all night into the morning hours. I can't imagine what it would have been like if we could have said "ok guys be on Thursday at 2am, Flame will spawn".
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03-13-2008, 03:36 AM
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L337 Poster
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Re: EQ2 Flames Consolidated Developer Information List
Quote:
Originally Posted by aduros
What sucks is that we actually had people camping contested all night into the morning hours. I can't imagine what it would have been like if we could have said "ok guys be on Thursday at 2am, Flame will spawn".
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they still had to do pretty much the same thing but because of the inside info they knew what the spawn window was, not sure what they were but i think most were 18-36 or 18-48 hours.
Last edited by Avaela; 03-13-2008 at 03:38 AM.
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03-13-2008, 03:39 AM
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Chin up, chin up, until it touches the moon
Character: Slamdar
Guild: Ex-CL
Posts: 1,294
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Re: EQ2 Flames Consolidated Developer Information List
No shit, would make things a lot easier. It sucks that guilds on Guk have been completely fucked over because of this. I'd be fucking livid if I were them.
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03-13-2008, 03:39 AM
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Retired
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Re: EQ2 Flames Consolidated Developer Information List
Quote:
Originally Posted by Avaela
they still had to do pretty much the same thing but because of the inside info they knew what the spawn window was, not sure what they were but i think most were 18-36 or 18-48 hours.
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They can see the spawn down to the minute, not just the window. The exact spawn time is generated on the previous spawn.
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Last edited by Niber; 03-13-2008 at 03:41 AM.
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