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Old 03-13-2008, 03:40 AM  
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Default Re: EQ2 Flames Consolidated Developer Information List

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Originally Posted by Niber View Post
They can see the spawn down to the minute, not just the window.
hmm that's weird cuz i still saw them camping spawns
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Old 03-13-2008, 03:42 AM  
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Default Re: EQ2 Flames Consolidated Developer Information List

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hmm that's weird cuz i still saw them camping spawns
Yeah, I'm not saying Nandy is guilty, or that he did it every time, I just know its feasible.
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Old 03-13-2008, 03:42 AM  
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Default Re: EQ2 Flames Consolidated Developer Information List

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they still had to do pretty much the same thing but because of the inside info they knew what the spawn window was, not sure what they were but i think most were 18-36 or 18-48 hours.
The spawn window is common knowledge, the exact spawn time that a mob is going to spawn, however, is not. From what I gathered Snark was referring to NPU being told the exact time it would spawn. For example, Monday at 4:00 PM PST.
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Old 03-13-2008, 03:44 AM  
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Default Re: EQ2 Flames Consolidated Developer Information List

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they still had to do pretty much the same thing but because of the inside info they knew what the spawn window was, not sure what they were but i think most were 18-36 or 18-48 hours.
If it's just the spawn window thats not too bad, since thats easy enough to track. It's been a while, but I think avatars were something like 3 days +/- 6 hours. I know we had a contested calender where we tracked the kills, and set up camps for when it would spawn accordingly.

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From what I gathered Snark was referring to NPU being told the exact time it would spawn. For example, Monday at 4:00 PM PST.
Thats what I figured as well.
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Old 03-13-2008, 03:47 AM  
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Default Re: EQ2 Flames Consolidated Developer Information List

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The spawn window is common knowledge, the exact spawn time that a mob is going to spawn, however, is not. From what I gathered Snark was referring to NPU being told the exact time it would spawn. For example, Monday at 4:00 PM PST.
This is correct, and this is what happened. 100% positive.
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Old 03-13-2008, 03:49 AM  
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Default Re: EQ2 Flames Consolidated Developer Information List

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This is correct, and this is what happened. 100% positive.
so they had recruits and newer members camping spawns just so there was no suspicion? dayumn
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Old 03-13-2008, 03:49 AM  
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Default Re: EQ2 Flames Consolidated Developer Information List

Zoltaroth should absolutely be released from his job, and if Brenlo won't do it then we go over Brenlo's head.

EDIT: Or whoever the immediate supervisor is. I can't seem to keep these fucking names straight anymore.
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Old 03-13-2008, 03:51 AM  
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Default Re: EQ2 Flames Consolidated Developer Information List

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They can see the spawn down to the minute, not just the window. The exact spawn time is generated on the previous spawn.
Probably how NPU was able to lock down the Bonemire cube mobs. I believe they bragged about that a lot.
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Old 03-13-2008, 03:51 AM  
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Default Re: EQ2 Flames Consolidated Developer Information List

I'm surprised so little is known about the developer in Xanadu who leaked the databases way back when. That guy has to be corrupt as hell.
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Old 03-13-2008, 03:53 AM  
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Default Re: EQ2 Flames Consolidated Developer Information List

If Smedley was still at SOE, Zoltaroth's ass would be fucking grass.

In tier 5 there was a developer or GM, don't recall which, that was fired because they reset Drow's lock out timer on Spirits of the Lost.

This in my honest opinion is way worse.
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