 |
|
01-27-2008, 09:56 PM
|
|
|
Visitor
Character: Azakama
Guild: What
Server: Unrest
Posts: 47
|
Re: AA priority question
Quote:
Originally Posted by gandulfy
No i am not saying go str instead of int, i am saying go agi/int/str or sta (either one of these, you can go 3 lines
instead of 2 lines)
|
Cool...this is news to me. I guess it's because I've only heard discussions about the enchanter line in the context of two lines, instead of three. Very good to know for a noob that you can leverage three lines.
|
|
|
01-28-2008, 05:29 AM
|
|
|
Grump
Character: Kaizan
Guild: Xanadu
Server: Runnyeye
Posts: 745
|
Re: AA priority question
Quote:
Originally Posted by azakama
Very good to know for a noob that you can leverage three lines.
|
Just to clarify, you can't get the end ability from 3 chanter lines, but the end abilities from STA and STR aren't really why people pick those lines.
|
|
|
01-28-2008, 08:07 AM
|
|
|
i r slack
Character: Flaeme
Server: Splitpaw
Posts: 293
|
Re: AA priority question
Aye, after agi/int you need something to spend what's left of your points on. For a guild learning raidzones or a guild that doesn't raid I'd say go sta for healcrits/deaggro and for a raidguild with shit on farm go with str, for extra melee DPS.
Furthermore, don't pay too much attention to the guy saying the wis line is any good. Resists are meaningless in this game and getting a thousand more or less doesn't make any difference whatsoever. The illuminate line will enhance your mezzes more than enough so they will stick pretty much always. A couple extra seconds on duration is pointless seeing as they already last almost a minute. Other than that, the wis line has nothing to offer.
You can really go in all 5 lines if you want to. It all depends on where the nice AA's are. For us the must-have AA's are spell crits (8) and VM (end ability) in the int line, Recovery speed increase (8), cast speed increase (6 or more) and perpetuality in the agi line. The rest is just filler to get to them. For a pure DPS spec the str line becomes the next best thing, and for a little bit of support/utility the sta line is best.
|
|
|
01-28-2008, 06:42 PM
|
|
|
Regular
Character: Slips
Server: Crushbone
Posts: 943
|
Re: AA priority question
Quote:
Originally Posted by Flaeme
Furthermore, don't pay too much attention to the guy saying the wis line is any good.
|
I'm not telling anyone what to go with. I'm telling you what I chose, calm down. Sta line is only marginally useful with deaggro at 8points, and heal crits in a mage group..yay. STR line = welcome to ae's.
|
|
|
01-28-2008, 07:46 PM
|
|
|
Regular
|
Re: AA priority question
Quote:
Originally Posted by Slips
I'm not telling anyone what to go with. I'm telling you what I chose, calm down. Sta line is only marginally useful with deaggro at 8points, and heal crits in a mage group..yay. STR line = welcome to ae's.
|
8% deaggro is actually pretty impresive,
heal crits arn't really a big deal at all
You are correct sta isn't the "best" but there really isn't a better one its more like do you take the lesser of evils.
Wis line = totally worthless, the resists do you no good whatsoever, the faster mezes may help from time to time in a group instance but i really don't see it, especially considering you only have to mez at the end of vaults really and thats about it.
sta line= less hate, this is always welcomed if you are a raiding illusionist and pull aggro alot, if your not doing enough dps that you don't need any hate decrease then you need to learn to dps more but yes with a great tank and a trouby its not "awsome"
str line = ok melee dps, its not that great, and you have to run in within aoe range for most mobs, so in alot of raids you die i view this as a neat niche group of people.
Nothing wrong with any of them, nothing great about any of them, personally i chose sta since I am a raider and I don't care much for melee.
|
|
|
01-28-2008, 07:59 PM
|
|
|
i r slack
Character: Flaeme
Server: Splitpaw
Posts: 293
|
Re: AA priority question
Quote:
Originally Posted by Slips
I'm not telling anyone what to go with. I'm telling you what I chose, calm down. Sta line is only marginally useful with deaggro at 8points, and heal crits in a mage group..yay. STR line = welcome to ae's.
|
Tell me how to argue against this? Welcome to AE's? Do you honestly think I'm standing in AE range of mobs that will one-shot me when their AE fires? There are hundreds of mobs that do not AE at all, and loads that do but won't kill me or disrupt my regular DPS. Do you know how fast soloing goes with the strength line? Do you realise it adds well over 300 DPS on raidmobs it is usable on?
Did you know heal crits affected mana flow? Did you know when fighting orange cons there are often a fair bit of aggro issues and some deaggro actually helps quite a bit?
So tell me, why is it that you took the wis line over str or sta. I'm very interested to hear which skill(s) make(s) it more valuable in solo, group and/or raid environments.
|
|
|
01-28-2008, 09:20 PM
|
|
|
Regular
|
Re: AA priority question
Quote:
Originally Posted by Flaeme
Tell me how to argue against this? Welcome to AE's? Do you honestly think I'm standing in AE range of mobs that will one-shot me when their AE fires? There are hundreds of mobs that do not AE at all, and loads that do but won't kill me or disrupt my regular DPS. Do you know how fast soloing goes with the strength line? Do you realise it adds well over 300 DPS on raidmobs it is usable on?
Did you know heal crits affected mana flow? Did you know when fighting orange cons there are often a fair bit of aggro issues and some deaggro actually helps quite a bit?
So tell me, why is it that you took the wis line over str or sta. I'm very interested to hear which skill(s) make(s) it more valuable in solo, group and/or raid environments.
|
IMO wis line is basically for those people that think we are still CC 
|
|
|
01-29-2008, 01:48 AM
|
|
|
Visitor
Character: Azakama
Guild: What
Server: Unrest
Posts: 47
|
Re: AA priority question
BTW, I played around with respecing the AGI tree, and now it won't let me put 1 points into perpetuality (only 1). It looks like it's giving me the benfefits of perpetuality, but it's not costing me 2 points for the ability. Is this a glitch? Maybe it dropped the chronomancer title?
I ended up spending the extra point in the Illusionist line, which is fine by me. Was just wondering why after respec'ing it would reduce the cost of perpetuality. I was running 4-8-8-3-perpetuality in the AGI line, but like the 4-4-8-6-perpetuality better I think.
edit - ....or is my math off here. It's late and I'm tired. ;)
Last edited by azakama; 01-29-2008 at 01:51 AM.
|
|
|
01-29-2008, 01:49 AM
|
|
|
Regular
Character: Slips
Server: Crushbone
Posts: 943
|
Re: AA priority question
Quote:
Originally Posted by Flaeme
Tell me how to argue against this? Welcome to AE's? Do you honestly think I'm standing in AE range of mobs that will one-shot me when their AE fires? There are hundreds of mobs that do not AE at all, and loads that do but won't kill me or disrupt my regular DPS. Do you know how fast soloing goes with the strength line? Do you realise it adds well over 300 DPS on raidmobs it is usable on?
Did you know heal crits affected mana flow? Did you know when fighting orange cons there are often a fair bit of aggro issues and some deaggro actually helps quite a bit?
So tell me, why is it that you took the wis line over str or sta. I'm very interested to hear which skill(s) make(s) it more valuable in solo, group and/or raid environments.
|
How do you crit on manaflow? I've never seen this. I actually respec'd today to sta to see how I do without the resists.
On the wis line, I like Daydream, I like the resists, and the faster recast mezzes are useful. I don't think any of the remaining lines is very good, but you have to pick one. STR line is still rediculous imo.
Last edited by Slips; 01-29-2008 at 01:55 AM.
|
|
|
01-29-2008, 06:13 AM
|
|
|
i r slack
Character: Flaeme
Server: Splitpaw
Posts: 293
|
Re: AA priority question
Quote:
Originally Posted by azakama
BTW, I played around with respecing the AGI tree, and now it won't let me put 1 points into perpetuality (only 1). It looks like it's giving me the benfefits of perpetuality, but it's not costing me 2 points for the ability. Is this a glitch? Maybe it dropped the chronomancer title?
I ended up spending the extra point in the Illusionist line, which is fine by me. Was just wondering why after respec'ing it would reduce the cost of perpetuality. I was running 4-8-8-3-perpetuality in the AGI line, but like the 4-4-8-6-perpetuality better I think.
edit - ....or is my math off here. It's late and I'm tired. ;)
|
4-4-8-6(+)-2 is the way to go. 1 point in the first skill after raw agi increases cast speed by 1%/point. The last before perp increases by more than 1% so it's the obvious one to take over the other. You could argue mobs cast slower, but mobs generally don't cast, or cast AE's which are instacast so this won't affect them. Recovery time reducement reduces a raw amount of time, as standard recovery time is 0.5 seconds. This is in most cases more than what a cast speed reduction would cut off, because we cast so fast already, hence the 8 points spent there. With spare points you *could* increase the first and last skill to 8, with of course the last one to go first, but it doesn't help that much compared to taking one of the other lines. I personally don't think it really matters, but opinions seem to vary on that
edit -
The reason I said 4-4-8-6-2 is because the last point *costs* two AA's, but is shown in the UI as one.
Last edited by Flaeme; 01-29-2008 at 06:19 AM.
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|