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Old 03-22-2008, 02:47 PM  
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Default Re: Illusionist VP Set changes on test.

I'd be happy with a solid boost to tandem damage, i think that is more than worthy for the 4-piece bonus by itself, IMO.

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Old 03-22-2008, 03:35 PM  
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Default Re: Illusionist VP Set changes on test.

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which one are you on your sig Tangarth? the doodle man or the barrel with gunpowder?

btw hows it with new proc normalization exactly? did they just cap it at 5.33 or did they change that 3sec etalon too?
It's actually been capped at 5.33 for quite some time. Just, they never posted it. Most rangers never actually realized it, but it's been that way for quite sometime.

As for the change to Tandem, good? It shouldn't be raid-wide. Some of the things need to be looked at and changed, at least maybe now they'll actually do it.
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Old 03-24-2008, 12:07 PM  
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Default Re: Illusionist VP Set changes on test.

125 Damage to a proc that already does 800-1600 in raid isn't going to be much of a boost, I'd think +500 would be more worthwhile.
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Old 03-24-2008, 12:19 PM  
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Default Re: Illusionist VP Set changes on test.

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125 Damage to a proc that already does 800-1600 in raid isn't going to be much of a boost, I'd think +500 would be more worthwhile.
+125 is a 17% increase on the base damage, which is a fair increase.
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Old 03-24-2008, 01:25 PM  
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Default Re: Illusionist VP Set changes on test.

yes, 100x better than +125 boost to Migraine. I'll take any useful bumps I can get.
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Old 03-24-2008, 01:51 PM  
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Default Re: Illusionist VP Set changes on test.

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yes, 100x better than +125 boost to Migraine. I'll take any useful bumps I can get.
Is this what the set was before? Never paid much attention to it.
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Old 03-24-2008, 05:00 PM  
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Default Re: Illusionist VP Set changes on test.

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Is this what the set was before? Never paid much attention to it.
maybe if you paid more attention to the things you post about b4 you post, you wouldnt look like such a jackass, just saying.
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Old 03-24-2008, 05:11 PM  
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Default Re: Illusionist VP Set changes on test.

What I posted about both times were independent of each other. 125 damage to tandem over a termination tick off of migraine is better, but still not that great.

Last edited by Slips; 03-24-2008 at 05:14 PM.
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Old 03-25-2008, 05:37 PM  
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Default Re: Illusionist VP Set changes on test.

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Originally Posted by Slips View Post
125 damage to tandem over a termination tick off of migraine is better, but still not that great.
well, it's a lot better than 120 on solar shower considering there's usually 4 tandems going at any given time.

It's not game breaking, but really none of the set effects should be
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Old 03-26-2008, 09:56 AM  
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Default Re: Illusionist VP Set changes on test.

You're right, it's usually the sum of all of our gear that makes a difference.
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