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Old 04-30-2008, 04:20 PM  
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Default Re: LU 45 has some enchanter changes

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Originally Posted by Pinski View Post
Uhm, the damage nukes on the stun is a joke.

1166-1676 on the stun, and 1739-1997 on the stifle, compared to lesion at 1637-1883.

Uhm, are you kidding me? These aren't changing shit to help our DPS loss due to 30% to 15% VM. This is a total slap in the face to Illusionists.


I do want to say, Congrats Coercers on becoming #1 DPS.
It's actually 25% to 15%, but I agree. The cast timers are far too high to warrant using these on a consistant basis, but I guess on the other hand it gives us something to click......

They should make them the same as Lesion timers imho, 1.3 seconds seems good. I'd even be happy with 1.5 tbh.

Think I'd like to run some tests before actually making any real comparison though, with high spell crit they could be somewhat decent.

Last edited by Teevee; 04-30-2008 at 04:24 PM.
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Old 04-30-2008, 04:34 PM  
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Default Re: LU 45 has some enchanter changes

my issue is that its a 2 s(base) cast time but the nuk doesnt tigger for another 2.8s on epics and even longer vs regular mobs

and its a 30s resue right?

so the nuk should do the damage of a 4.8s casting time spell shouldnt it?

overall they just cut our dps by 15%, or more
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Old 04-30-2008, 06:35 PM  
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Default Re: LU 45 has some enchanter changes

The correct time to use for "cast time" would be the actual cast time (modified with spell haste), not the cast time + trigger time. Look at it like this: you can/should be casting other spells during that 2.8 seconds of time so that shoudn't count against the spell. You just need to not cast this spell when the mob is at 1% health, or the damage won't trigger before the mob dies.

If you used VM on raids, they cut our DPS by a straight 10% (25 to 15). They said they would boost our DPS by changing the power drains to damage, but the cast time to damage ratio on these spells make them low priority casts in our cycle. At first glance, about the only reason to cast them is if everything else is down and the only alternative is pessimism recast. I have to check my own numbers against the numbers posted here since I'm not sure how many base damage mulitpliers these numbers have in them. Overall, this looks like a non-existant DPS compensation to me.
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Old 05-01-2008, 03:26 AM  
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Default Re: LU 45 has some enchanter changes

After some more messing around with this, the castimg time on these 2 skills work out well for not having to wait on UB to refresh but still, the 30 second reuse timer is way to high now to compensate for the 10% VM damage we have lost.

So I guess every 30 seconds you can have a make believe type of burst damage?
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Old 05-01-2008, 04:32 AM  
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Default Re: LU 45 has some enchanter changes

1.15 is 92% of 1.25
This is an 8% drop assuming no base spell damage modifiers. and also assuming that previously the illusionists absolutley never went above 30% power, went out of power or ran out of damage spells to cast.
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Old 05-01-2008, 11:29 AM  
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Default Re: LU 45 has some enchanter changes

Honestly, I'm just stoked to not have to sprint anymore and to be able to replace some power proc'ing gear with better stuff.

The nerf could have been worse.
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Old 05-01-2008, 01:01 PM  
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Default Re: LU 45 has some enchanter changes

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Originally Posted by implicity View Post
The nerf could have been worse.
You're completely right. Irregardless of how coercer's end up, Illusionists aren't getting hit hard at all, nowhere near what some people think we are. In fact, if anything these changes really benefit the high end players because now a lot of fights we couldn't have VM (avatars, byzola, trak, tangrin) which I care about a lot more than what we parse in VP or korsha. But even still, it's only going to be a 10% drop, just pretend you're not wearing a choker when you really are :p

Also, don't expect our pet to make up the lost damage in any way shape or form. The damage increase is really only going to be a slight gain, and it really doesn't make the robe from SOH any better either (but that's my opinion)
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Old 05-01-2008, 03:50 PM  
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Default Re: LU 45 has some enchanter changes

VM does affect Tandem, so that will be less dps for anyone it's on, including yourself. VM does not affect others' procs such as PotM and Aria, so the dmg from those procs will still be the same. Also as someone said above, a 10% decrease to VM is only an 8% bonus decrease. I for one am looking forward to the change as I think the impact to our total dps will be minimal. Perhaps a 5% decrease tops on trash and actually an increase on long named fights and avatars where keeping power low was more difficult. And yeah...no more power proc gear needed.

Last edited by Druesius; 05-01-2008 at 03:53 PM.
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Old 05-01-2008, 04:03 PM  
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Default Re: LU 45 has some enchanter changes

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VM does affect Tandem, so that will be less dps for anyone it's on
that's just a display bug
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Old 05-01-2008, 05:01 PM  
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Default Re: LU 45 has some enchanter changes

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Originally Posted by Druesius View Post
VM does affect Tandem, so that will be less dps for anyone it's on, including yourself. VM does not affect others' procs such as PotM and Aria, so the dmg from those procs will still be the same. Also as someone said above, a 10% decrease to VM is only an 8% bonus decrease. I for one am looking forward to the change as I think the impact to our total dps will be minimal. Perhaps a 5% decrease tops on trash and actually an increase on long named fights and avatars where keeping power low was more difficult. And yeah...no more power proc gear needed.
VM affects any spell damage that is attributed to the illusionist, and only that damage which is attributed to the illusionist.
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