Quote:
Originally Posted by Dailon
In good group you can take down one add before his stoneskin falls. Personally I prefer mezzing all ads and saving dps for named.
hmmm you can prevent Sandy from spawning them? Cause couple times we get them right on pull so i just wonder what this correct is.
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I've seen single and double adds immediate on pull as well. It seems to be random. If you stifle on pull, it does seem to help, but I haven't conducted an experiment in a quantitative fashion or anything.
Obviously, the faster you burn down SS the less we have to worry about the adds in the first place. I think the only other thing I need more practice at now is cycling. I'm able to mez 7 pretty easy now. Haven't had to deal with 8 on SS (thankfully). My screwups on 6-7 on SS adds is due to cycling. Things get really cluttered in there.
Any tips on this? I'm just using tab and visual confirmation via the arrow. Gets kind of tough when group is standing on top of two adds (who are standing together). I'm using default UI as an FYI. I think I should switch to profit now that I'm getting more and more into endgame now.