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Old 06-27-2008, 09:18 PM  
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Default Mythical Change

Are they changing our mythical .. i heard they are doing other classes.
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Old 06-27-2008, 11:22 PM  
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Default Re: Mythical Change

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Originally Posted by appoxx View Post
Are they changing our mythical .. i heard they are doing other classes.

We get subjugation added to it.
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Old 06-28-2008, 05:52 AM  
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Default Re: Mythical Change

I just know it's going to be something substantial, like +50 subjugation!

Wait...it's probably +5..............................
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Old 07-02-2008, 12:53 AM  
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Default Re: Mythical Change

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Originally Posted by Slips View Post
I just know it's going to be something substantial, like +50 subjugation!

Wait...it's probably +5..............................
most likely +10 :s
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Old 07-02-2008, 10:22 AM  
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Default Re: Mythical Change

I guess I'm the only one who thinks it is humorous they are adding anything to it.
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Old 07-02-2008, 12:10 PM  
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Default Re: Mythical Change

What's a chanter mythical without subjugation?
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Old 07-02-2008, 12:46 PM  
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Default Re: Mythical Change

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What's a chanter mythical without subjugation?
Exactly the same?

Make casting skills actually mean something before adding this crap.
Not that we get to mezz a lot but on heroic stuff even with illuminate and sentiment running a m1 mezz can still resist 3 times in row in maidens.

Is there a new RE raid coming? maybe there will be some goblins that need mezzing? prob not, max ae dps usually does the trick.
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Old 07-05-2008, 03:39 PM  
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Default Re: Mythical Change

Changing game mechanics is too hard remember Spryt? It actually takes testing.. and uh.. other stuff. Stuff that Sony doesn't have! Case closed.
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Old 07-06-2008, 12:32 PM  
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Default Re: Mythical Change

Correct me if I am wrong but didn't SoE change resist rates to "match" the poor melee hit rates?

So why can't they make changes to resist rates depending on stats? Isn't it like that already?

Higher subj does lower resists but the amount it lowers it just makes very little difference. So either make 1 point mean more or raise the cap and add more points to gear and spells (sentiment, etc).

Would that really require a major change in game mechanics? Or am I missing something?

Not that I really care as mezzing as it isn't really needed much. But those few times I actually need to mezz I don't want to get 3 resits in a row and then end up dead wondering wtf went wrong.
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Old 07-06-2008, 04:35 PM  
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Default Re: Mythical Change

You won't have to wonder, resists are completely fucked. When you have illuminate and flash up and you get a resist with 5 points into Mindless it's completely fucking retarded.
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