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Old 10-31-2008, 11:13 AM  
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Default Re: TSO AA System - NDA lifted

No, that'd be shit.

Templar, Troub, Illusionist, Illusionist, Wizard, Warlock.

Now that would be the ultimate mage group.
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Old 10-31-2008, 11:28 AM  
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Default Re: TSO AA System - NDA lifted

i would replace warlock by dirge ... but yeah agreed for quick trash mobs fights no 3 or 4 illus are needed for permanent PoM... my fault !

have not thaught that much about it ... i am still to afraid about the conjuror aas ...
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Old 10-31-2008, 11:33 AM  
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Default Re: TSO AA System - NDA lifted

I wouldn't. Warlocks are beast this expansion with how much AE content there is.
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Old 10-31-2008, 11:34 AM  
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Default Re: TSO AA System - NDA lifted

"Templar, Troub, Illusionist, Illusionist, Wizard, Warlock."

Thats kinda where I was going with it...seems to be some good logic in having at least two Illies together now. Probably will not be a case to replace the wiz or warlock with a third illy (Although I will be very interested to see how the numbers line up).

- Myrh

Last edited by Myrh; 10-31-2008 at 11:35 AM.
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Old 10-31-2008, 12:15 PM  
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Default Re: TSO AA System - NDA lifted

This is OP, i actually feel for summoners tbh...
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Old 10-31-2008, 01:36 PM  
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Default Re: TSO AA System - NDA lifted

How does the mechanics work exactly. Yes I get you have to spend 10 points to get to the next line, but what are those choices at the top?

Do you have to spend 10 points there before moving on?

Once you get into the line, do you have to spend you points in order of the line or can you skip around in the line?

Thanks in advance.
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Old 10-31-2008, 01:40 PM  
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Default Re: TSO AA System - NDA lifted

Top is General tree. All classes have the same, and you must use ten points there (iirc).

You can skip around in the lines.
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Old 10-31-2008, 08:32 PM  
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Default Re: TSO AA System - NDA lifted

The lines go:

General
Mage
Enchanter
Illusionist

respectively. Each line must have 10 points in it to put 1 point into the ability to the far right. After this is done, you may proceed to the next line.

In beta there are SOME prerequisites as far as putting points in your "Enchanter" and "Illusionist" lines before you can proceed down the "SHADOWS" line, it might be 1:1, might be a different number, I didn't play around with it, I just know I couldn't jump straight into the shadows line with 0 aa invested elsewhere.
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Old 10-31-2008, 10:16 PM  
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Default Re: TSO AA System - NDA lifted

You need 0 AAs for General, 70 AAs for Mage, 120 AAs for Enchanter, and 170 AAs for Illusionist. Spent, that is.
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Old 11-01-2008, 05:30 PM  
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Default Re: TSO AA System - NDA lifted

How is bewilderment working? The effect lines on the bottom make it sound like it drops the enemy's current target down one and the description at the top is confusing as well. But both have been notoriously wrong in the past...so how exactly is it working currently?
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