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Old 10-31-2008, 06:52 AM  
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Default TSO AA System - NDA lifted

The Shadow Odyssey NDA is Officially Lifted!!

So here are our new AAs:



You have to spend 10 point to reach the next line. pretty simple. 5 points is max for each ability except the specials. Illusionist specials costs 2 point to get, mage + enchanter special only one.

First Line:



Mage:



Mage Special:



Enchanter:



Enchanter Special:



Illusionist:



Illusionist Special:



so guys - are you happy with our new AA or not? i think i am


Edit:

Here are the intbased spells at about 1100 INT but without +basedamage from Choker or something like that.




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Last edited by Symeon; 10-31-2008 at 09:29 AM.
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Old 10-31-2008, 08:37 AM  
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Default Re: TSO AA System - NDA lifted

Did you take those pictures with a level one illusionist? Because the numbers on everything are like 4x higher for my beta toon.
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Old 10-31-2008, 08:47 AM  
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Default Re: TSO AA System - NDA lifted

Our AAs are pretty blah, outside of the 2 group buffs, and the self-only base/crit modifier, and the MAGE AA of Strike of the Master. The rest really aren't that big a deal.

And yah, damage on Peace of Mind is way low than it really is. PS, have fun spending your last 14 points on HP/Physical Mitigation!
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Old 10-31-2008, 08:50 AM  
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Default Re: TSO AA System - NDA lifted

betabuffed toon, but i think i forgot to equip the lvl 80set. So INT-based spells should be not correct, you´re right slips...


the numbers on everything are like 4x higher ? so "Destructive Rampage" improves the damage by 40%?
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Old 10-31-2008, 08:56 AM  
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Default Re: TSO AA System - NDA lifted

No, I meant the flat damage numbers. Bewilderment does at something like 1700-2300 for me, and POM does something like 700-1300 every ATTACK. Add in your mage group procs and watch the 12k parses fly.

Manaflow change is nice too due to raid mechanics a few mobs have, although I wish it shortened the recast to 15 seconds, or at least 30.

And yes, the only thing I could spend my final points on was HP...which, again, isn't the worst thing considering mobs have the ability to crit once again.
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Old 10-31-2008, 09:05 AM  
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Default Re: TSO AA System - NDA lifted

yeah Slips - already understand this with 4 times higher. My braindead comment was a dumb joke - saw the smile ?
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Old 10-31-2008, 10:23 AM  
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Default Re: TSO AA System - NDA lifted

Didn't log into beta, but sounds like POM will show up as Illy's dps, rather than as ally's dps. is that right?
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Old 10-31-2008, 10:54 AM  
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Default Re: TSO AA System - NDA lifted

Multiple mythical Illies in a group with a troub looks pretty good now with POM being rotated to keep it up. Havent seen the other class AA lines yet, but almost seems like they made us pretty self sustaining now as far as procs and buffs for Illies and pets. Anyone know if a second illy in group with POM > wizard with Ice procs now? I ask this from a personal DPS question as well as overall raid DPS......

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Old 10-31-2008, 11:00 AM  
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Default Re: TSO AA System - NDA lifted

Quote:
Originally Posted by maccool View Post
Didn't log into beta, but sounds like POM will show up as Illy's dps, rather than as ally's dps. is that right?
You would be wrong. It works exactly like PotM and CoB for damage. Listing as others.
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Old 10-31-2008, 11:08 AM  
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Default Re: TSO AA System - NDA lifted

How about this new mage(illu)-group setup...

templar
troubadour
illu
illu
illu
illu

i fell pitty for my summoner ... glad i rolled an illu already !

Last edited by Moff; 10-31-2008 at 11:09 AM.
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