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Old 11-13-2008, 08:26 AM  
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Default New AA implementation q

So, for you who have recently been in Beta:

I presume that if you respec AAs after TSO comes out, you can place at least some of your current 140 in the new tree. I read somewhere that you need 170 total before utilizing the new Illy AA line, but that the thresholds for the other new lines is considerably less.

Here's my q: If I'm right, I might be inclined to respec the enchanter AA tree and take only the agil and int end lines, and use the AAs previously in STR to get a start on the new tree. I might also take 5 or so AAs off the prior Illy tree and put them in the new tree. That might give me something like 20-25 AAs for the new tree right off the bat. Eventually, I'll replace the AAs in the old tree as I earn up to the new 200 cap, but I'd like to make quick progress to the UV beam buff, pom etc etc.

What do you all think about this approach????
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Old 11-13-2008, 08:48 AM  
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Default Re: New AA implementation q

http://www.eq2flames.com/illusionist...da-lifted.html


Quote:
Originally Posted by Pinski View Post
You need 0 AAs for General, 70 AAs for Mage, 120 AAs for Enchanter, and 170 AAs for Illusionist. Spent, that is.
I'll probably take some of the "fluff" points out of the other trees for a little step further into the new AA tree, but I can't see it taking too long to get enough AAs.

Last edited by Xanoth; 11-13-2008 at 08:59 AM.
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Old 11-13-2008, 02:28 PM  
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Default Re: New AA implementation q

Man I cant fuckin wait.

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Old 11-14-2008, 01:41 PM  
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Default Re: New AA implementation q

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Originally Posted by Xanoth View Post
http://www.eq2flames.com/illusionist...da-lifted.html




I'll probably take some of the "fluff" points out of the other trees for a little step further into the new AA tree, but I can't see it taking too long to get enough AAs.
I remember how long the points from 120 to 140 took, my Illy is in the middle of that range right now...

I wonder if individual AA from 140-200 will stay on par with 120-140 or whether they will make the curve even steeper yet.
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Old 11-16-2008, 07:47 PM  
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Default Re: New AA implementation q

imo new open zone w/ quests should give you some 10 to 20 aas, new insctances some 20 more, and raid instances 10 ontop of that.
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Old 11-16-2008, 07:53 PM  
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Default Re: New AA implementation q

Quote:
Originally Posted by Tiermes View Post
imo new open zone w/ quests should give you some 10 to 20 aas, new insctances some 20 more, and raid instances 10 ontop of that.
Since when does a total of 20 named give 10 AAs? That would mean 50% per one, Raid Mobs have been giving 5-10% since RoK, which means maybe 2 AAs from Raid zones in TSO.
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Old 11-16-2008, 10:17 PM  
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Default Re: New AA implementation q

I wish AA's came that quick...
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Old 11-16-2008, 10:42 PM  
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Default Re: New AA implementation q

Quote:
Originally Posted by Pinski View Post
Since when does a total of 20 named give 10 AAs? That would mean 50% per one, Raid Mobs have been giving 5-10% since RoK, which means maybe 2 AAs from Raid zones in TSO.
Disco xp in the raid zones? Still way less than 10AAs, but could be more than 2...
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