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Old 01-26-2009, 08:04 AM  
Short Fuse
 
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Default Re: +Spell crit and +Spell damage for pet

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Originally Posted by Slips View Post
You don't read very well do you?
Why do you think I told him to:

S T F D?
i h u o
t e c w
! ! k n
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Last edited by Valdrane; 01-26-2009 at 08:08 AM.
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Old 01-26-2009, 08:05 AM  
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Default Re: +Spell crit and +Spell damage for pet

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Originally Posted by Slips View Post
You don't read very well do you?
umm i think i read ok, why you want me to read you some bed time stories :P
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Old 01-26-2009, 08:09 AM  
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Default Re: +Spell crit and +Spell damage for pet

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Originally Posted by Valanthe View Post
Why do you think I told him to:

S T F D?
i h u o
t e c w
! ! k n
hehe thanks pwnd
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Old 01-26-2009, 10:02 AM  
Breeze aggro i tell ya!!!
 
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Default Re: +Spell crit and +Spell damage for pet

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So the spell mod cap has been raised what is it now? or is it the way it works that has changed? If so how and can you give me a link to read up on it.
Damm get the calculator out.
I thought i explained it quite well, but i'll give it another try.

spell mod cap is 50% so that means if the top limit of your spell was at 1400, the max spell mod for that spell is 700.

Now if you have 30% base damage your top limit of the spell spell will be at 1820. So, this means, your max spell mod for that spell will be 910 now.

This xpack is full of temp. buffs and gear with base damage modifiers, hence the desired spell mod going up from 600-700 more towards 900 and higher if you're raiding highend.
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Old 01-26-2009, 10:10 AM  
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Default Re: +Spell crit and +Spell damage for pet

Ahh thanks
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Old 01-26-2009, 10:23 AM  
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Default Re: +Spell crit and +Spell damage for pet

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Originally Posted by Zormik View Post
I thought i explained it quite well, but i'll give it another try.

spell mod cap is 50% so that means if the top limit of your spell was at 1400, the max spell mod for that spell is 700.

Now if you have 30% base damage your top limit of the spell spell will be at 1820. So, this means, your max spell mod for that spell will be 910 now.

This xpack is full of temp. buffs and gear with base damage modifiers, hence the desired spell mod going up from 600-700 more towards 900 and higher if you're raiding highend.
Keeping in mind that we lost the ability of crits to increase the spell mod cap, but at the same time since crits multiply your spell damage mod, it's more important to actually have it capped.

End result, +SD is more important, and the cap you should shoot for is a bit higher, at least, as you say, if you are in raid gear and raid buffed, etc.

Spell Quality (master 1, adept 3), amount of base damage, and INT all increase your cap, so if you just got to 80 with MC/legendary, and mostly solo, 500-700 range is fine for the top, if you are mastered and fabled out with your raid mostly at 184 AAs+, then 900-1000 is probably reasonable - I haven't done all the math yet.
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Old 01-26-2009, 11:17 AM  
Breeze aggro i tell ya!!!
 
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Default Re: +Spell crit and +Spell damage for pet

True, but i tried to keep it as simple as possible, so i just explained the basics which is pretty much all you need to know if you're not completely into min- / max-ing like we hardcore peeps are
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Old 01-26-2009, 12:21 PM  
Curry > All
 
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Default Re: +Spell crit and +Spell damage for pet

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with your raid mostly at 184 AAs
172 (or even 171 if youre really bored) will do.
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Old 01-26-2009, 01:58 PM  
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Default Re: +Spell crit and +Spell damage for pet

171 won't get you the endabilities.
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Old 01-26-2009, 02:40 PM  
Breeze aggro i tell ya!!!
 
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Default Re: +Spell crit and +Spell damage for pet

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171 won't get you the endabilities.
If you're rich it will.
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