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Old 01-23-2009, 06:12 AM  
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Default Soloing nameds, when do we come into our own?

Good morning people. I'm currently a level 26 illusionist and am spending my time today soloing through quests in the Thundering Steppes.

Obviously i have come across a fair few nameds in the process, and anything even or blue con i have been having trouble with, i dont have great gear, and i dont have all master 1's / adept threes.

What stage do things become easier? I find myself panicing when stuns are down and root is on cooldown too, and end up getting killed in a few hits.

What am i doing wrong, or when will it improve?
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Old 01-23-2009, 08:26 AM  
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Default Re: Soloing nameds, when do we come into our own?

things are easy already for you. get more practice. you know you can mezz the mob, right? and you also know you can use mezz while running?
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Old 01-23-2009, 08:32 AM  
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Default Re: Soloing nameds, when do we come into our own?

at higher lvl's it becomes easier as you can first stun a mob, the group stun him, then daze/stiffle it and rince and repeat

as for now just keep practicing with the stuns and roots and do what dailon said; if shit hits the fan run and mez
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Old 01-23-2009, 08:52 AM  
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Default Re: Soloing nameds, when do we come into our own?

My illu is currently lvl 36 or so, and while my focus was on getting lots of aaxp, I slacked in Nek Forest, and there aren't many heroic names at all... but I went to RoV last night and killed the Weavemaster (green con) and some other heroics, and it was pretty easy, no big difference. Your root shouldnt break at all or not very often. If it breaks, use a fast stun, re-root or long stun, back up, re-root. Try to get root+stun ad3 or m1s, and put some aa in root maybe if it breaks often for you? Hmm, thinking about it, maybe I have it easier because I am two boxing with a troub. Meh.
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Old 01-23-2009, 08:54 AM  
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Default Re: Soloing nameds, when do we come into our own?

I hadn't tried running and mezzing, i'll be honest. That will be quite useful, i assumed it would just say interrupted!

Maybe i just expect too much with some of the mobs i go up against. I imagine a higher rank of root would be useful!

I'll keep practicing on the lower level ones, a particular level 28 hawk in TS killed me in two hits earlier, not fun!
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Old 01-23-2009, 01:01 PM  
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Default Re: Soloing nameds, when do we come into our own?

Hmmm, you are using your pet, right?

Put it on ranged (/pet ranged) to make sure it doesn't go in to melee and get killed. The pet throws a lot of control spells, including it's own root, so you will have roots double stacked. Look at the mob in the target window and you can see if both roots are up, if one drops on a tough mob I'll stop dps'ing and/or throw stuns if my root is in cooldown. That way I'm ready to reroot and/or the mob is stunned if it breaks the other root.

Also, a lot of starting illy's don't understand how dazes and stifles work - daze stops the mobs auto-attack melee damage, stfile stops it's spells and/or CAs. If you cast both your daze and your stilfe at once, it's like a perma-stun except the mob can still move around - just can't do any damage to you. Intermix the layered daze/stifle with your stuns and you can stand toe-to-toe with a mob for a long time...

Just a few tips, keep practicing, and definitely get out your pet for solo'ing regardless of having to drop other group buffs (if you weren't). If you get just one or two spells made adept 3 every tier, I'd do the quick, fast casting damage spell (beam) and your pet.
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Old 01-23-2009, 01:19 PM  
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Default Re: Soloing nameds, when do we come into our own?

Aye i'm using my pet, finding it a little hard to control on the odd occasion, with /pet ranged on - sometimes the pet stays out of range even after i order an attack, which means i have to move the mob or make the pet back off and attack again - can get a little frustrating!

I dont believe my pet has a root spell yet, i am assuming that comes later on? Still only have the level 20 pet until ~33.

I understood how to use daze and stifle, its scary having a big mob chasing you though, hah!

I've tried a few more named since and as long as i keep one form of stun or another up it lowers the chance of failure a lot.

How do you deal with more crowded places? Kill all the roamers first and go or control them?
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Old 01-23-2009, 03:32 PM  
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Default Re: Soloing nameds, when do we come into our own?

If at all possible, kill roamers first if you wanna take on a hard named. You might need space to maneuver. And if your pet doesnt cast a root yet, then your next one will. My current (from level 33) casts roots, deffo. Btw daze and stifle are 6s and 10s duration at level 38, so that's not that good to use... duration increases with higher levels tho.
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Old 01-24-2009, 09:42 AM  
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Default Re: Soloing nameds, when do we come into our own?

Don't you know the pet only uses root when you're trying to pet pull something from 500m away?!
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Old 01-24-2009, 09:55 AM  
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Default Re: Soloing nameds, when do we come into our own?

Quote:
Originally Posted by Slips View Post
Don't you know the pet only uses root when you're trying to pet pull something from 500m away?!
Yeah... always happened to me too
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