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04-01-2009, 02:25 AM
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Visitor
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Personae Mechanics
I can't find any kind of consolodated thread for a number of questions I have about some mechanics of how the personae pet works, I'm not finding the information easily with search either.
I assume all the personae's spells are upgraded by the version of the pet spell you have, not any version of spells you have. i.e. master 1 pet spell creates a pet with all master 1 version of the abilities it uses.
1. Pet Equipment a) Does the gear you wear get transfered to the pet, or is that only a visual effect?
b) Could you summon the pet with 1 set of gear tailored for the pet, then change gear for yourself?
c) Do some/all gear proc's get transfered to pet?
d) Does weapon get transfered to the pet. e.g. faster delay weapon for prismatic X melee proc's?
2. Pet Skills a) Does the pet inherit any skills from you like defense, subjugation, disruption etc?
3. Pet AA's? a) I'm assuming my AA choices aren't reflected by the pet in any fashion, e.g. casting speed, perpetuality or defense skills upgrades and so on?
b) I'm assuming pet's won't gain any skills when I have new ones via aa's?
4. Pet AutoAttack a) Pet's appear to have no autoattack e.g. crushing/piercing etc in ACT parser, but they do trigger the prismatic X buff, so where's the melee damage figures?
b) yes my pet is named differently than my character for better analysis?
5. Pet Spells a) So far at 27 the pet (lvl 20 spell) has only 5 sources of damage, all level 1 spell versions it seems, but it's DPS is much larger than I'd get using the first version of my spells, so it appears it scales up the damage values of the first version of spells?
b) Does the pet get defined abilities at different levels, for example does it start rooting at level 33 version then do new things at 47, 61, 74 versions (seen groupmates personae cast root for example)? Is there already an information source for that somewhere here I'm missing?
c) Typical Personae damage currently:48% Phantasmal Shock
17% Headache
14% Confound
11% Confusion
09% Overwhemling silence
6. Pet Stats a) Does the pet inherit any stat variations from your character, e.g. racial differences, character choices - non equipment stat changes etc?
b) I expect there isn't anyway to discover more info about the pet's stats/skills. Conjurors being able to possess their pet then check the character sheet & skill bars was interesting, for example?
Any info, or directions to info, appreciated, I duo with GF 95% of the time so, "forget personae - buff people instead" doesn't really apply  and I'd like to get the most out of the pet.
Last edited by parmenion; 04-01-2009 at 02:36 AM.
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04-01-2009, 02:46 AM
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English mother fucker... Do you speak it?
Character: Envision/Impulse
Guild: RDGaming On A.V.A.
Server: World Online Gaming League
Posts: 279
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Re: Personae Mechanics
Quote:
Originally Posted by parmenion
1. Pet Equipment a) Does the gear you wear get transfered to the pet, or is that only a visual effect?
Nope
b) Could you summon the pet with 1 set of gear tailored for the pet, then change gear for yourself?
No thats why they made pet buffs rolling buff (recast themselfs)
c) Do some/all gear proc's get transfered to pet?
No
d) Does weapon get transfered to the pet. e.g. faster delay weapon for prismatic X melee proc's?
No
2. Pet Skills a) Does the pet inherit any skills from you like defense, subjugation, disruption etc?
No
3. Pet AA's? a) I'm assuming my AA choices aren't reflected by the pet in any fashion, e.g. casting speed, perpetuality or defense skills upgrades and so on?
Nope the pets is its own.
b) I'm assuming pet's won't gain any skills when I have new ones via aa's?
Not at all.
4. Pet AutoAttack a) Pet's appear to have no autoattack e.g. crushing/piercing etc in ACT parser, but they do trigger the prismatic X buff, so where's the melee damage figures?
It shows up as just Mental damage.
b) yes my pet is named differently than my character for better analysis?
Not sure if thats a question or not...
5. Pet Spells a) So far at 27 the pet (lvl 20 spell) has only 5 sources of damage, all level 1 spell versions it seems, but it's DPS is much larger than I'd get using the first version of my spells, so it appears it scales up the damage values of the first version of spells?
As you gain in level and stats (i.e. int str stam gain from leveling) your pet will aswell.
b) Does the pet get defined abilities at different levels, for example does it start rooting at level 33 version then do new things at 47, 61, 74 versions (seen groupmates personae cast root for example)? Is there already an information source for that somewhere here I'm missing?
I dont rember when the pets got all there skills but it wasnt long.
c) Typical Personae damage currently:48% Phantasmal Shock
17% Headache
14% Confound
11% Confusion
09% Overwhemling silence
6. Pet Stats a) Does the pet inherit any stat variations from your character, e.g. racial differences, character choices - non equipment stat changes etc?
No
b) I expect there isn't anyway to discover more info about the pet's stats/skills. Conjurors being able to possess their pet then check the character sheet & skill bars was interesting, for example?
Nothing for illys
Any info, or directions to info, appreciated, I duo with GF 95% of the time so, "forget personae - buff people instead" doesn't really apply  and I'd like to get the most out of the pet.
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Ive seen some of the answers your looking for in the noob post. Might wanna go over it again.
Last edited by Impulse'; 04-01-2009 at 02:48 AM.
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04-01-2009, 02:59 AM
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Visitor
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Re: Personae Mechanics
Appreciate all the answers, thanks
One thing I am unclear on, why are the pet buffs rolling recasts if they inherit zero from the player character - I mean why program it with extra database queries and server cycles to recast the pet buff periodically, if the pet can't be influenced/changed in any way?
Are you saying gear is transfered but weapons aren't?
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04-01-2009, 09:30 AM
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Lil Newbie
Character: Itzy
Guild: Fidelis
Server: Splitpaw
Posts: 6
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Re: Personae Mechanics
Quote:
Originally Posted by parmenion
Appreciate all the answers, thanks
One thing I am unclear on, why are the pet buffs rolling recasts if they inherit zero from the player character - I mean why program it with extra database queries and server cycles to recast the pet buff periodically, if the pet can't be influenced/changed in any way?
Are you saying gear is transfered but weapons aren't?
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I'm guessing he's talking about the new gear recently added with pet buffs on them (mainly aimed at Summoners but affects our pet too afaik). If you have any of those pieces equipped and summon your pet, you get a buff in your maintained spells window that constantly refreshes itself (every 10 secs I think) which buffs your pet.
Also I seem to remember reading somewhere that they're working on transferring Crit Mit from the caster to the pet as well but no idea if/when that will happen.
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04-01-2009, 02:46 PM
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Regular
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Re: Personae Mechanics
Quote:
Originally Posted by parmenion
Appreciate all the answers, thanks
One thing I am unclear on, why are the pet buffs rolling recasts if they inherit zero from the player character - I mean why program it with extra database queries and server cycles to recast the pet buff periodically, if the pet can't be influenced/changed in any way?
Are you saying gear is transfered but weapons aren't?
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Its the way the game is programmed
Also remember pets are an EXTREMELY small part of our dps / character, its more of an "extra" then a major part of our char like a conjy or necro.
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04-01-2009, 02:59 PM
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Think for yourself
Character: Azakama
Guild: Infamous
Server: Befallen
Posts: 108
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Re: Personae Mechanics
Anyone know what the dps difference is between Adept III and Master I for the T8 personae?
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04-01-2009, 04:18 PM
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www.lithin.com
Character: Lithin
Posts: 1,629
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Re: Personae Mechanics
their nukes and health
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04-01-2009, 05:25 PM
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Done
Character: Calaglin
Guild: Dissolution
Server: Nektulos
Posts: 11,740
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Re: Personae Mechanics
Quote:
Originally Posted by Lithin
their nukes and health
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I think it's just their abilities. Was some patch a long time ago that made it no longer increase health.
__________________
Calaglin, Former Illusionist/Guild Leader of Dissolution on Nektulos
Calaglin, Former Illusionist/Guild Leader of Confirmed on Unrest
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04-01-2009, 05:29 PM
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www.lithin.com
Character: Lithin
Posts: 1,629
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Re: Personae Mechanics
ahh kk
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04-01-2009, 05:30 PM
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Can't stop laughing
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Re: Personae Mechanics
Master spells are 14.3% higher base damage than A3's... same goes for pet damage and probably health (as Lithin says). (edit: or no health bump as Pinski says  )
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Answers to the more general questions:
- Pet's do not inherit anything but appearance and level from their illy master - and buffs from specific pet equipment (earring from OOA, etc.)
- All NPCs cast tier 1 versions of their spells scaled up to their level. Even Trakanon...  This includes Illy pets.
- You cannot control the order that your pet casts in. It doesn't do a ton of damage compared to summoner pets partly because it casts so many control spells (stuns, root, etc.)
- Pets can accept individual buffs like TC, tandem, etc. I'm not sure if group buffs like CoB/PotM or INT buffs etc. affect them or not.
Last edited by LightCC; 04-01-2009 at 07:16 PM.
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