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Old 07-08-2009, 07:58 PM  
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Default Re: *UPDATED: Illusionist TSO GEAR THREAD

only better secondary would be arcane symbol off avatar and i will be getting that shorlty..what other secondary is better then orb of the dark mind?And seeing Sprock has it as second on his list i dont see better pls let me know..thanks

Last edited by Mesmeric; 07-08-2009 at 07:59 PM.
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Old 07-08-2009, 08:02 PM  
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Default Re: *UPDATED: Illusionist TSO GEAR THREAD

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Originally Posted by Mesmeric View Post
only better secondary would be arcane symbol off avatar and i will be getting that shorlty..what other secondary is better then orb of the dark mind?And seeing Sprock has it as second on his list i dont see better pls let me know..thanks
Uhm, the arcane symbol off the avatar is trash if you can already reach 100%.....

Sprock's list isn't for best gear setup. It's for best piece in each slot individually, not best gear setup overall.
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Old 07-08-2009, 08:40 PM  
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Default Re: *UPDATED: Illusionist TSO GEAR THREAD

Well i dont have 100% base and you still didnt answer the question of what secondary would be better..What do you use for your symbols and gear set up if you dont mind me asking?I'm not trying to start anything just looking to improve my over all dps.Witch is 13k-15k normaly and some spiking to 18kish but not sence proc change for the 18ks.
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Old 07-08-2009, 08:43 PM  
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Default Re: *UPDATED: Illusionist TSO GEAR THREAD

Crit Bonus?
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Old 07-08-2009, 09:12 PM  
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Default Re: *UPDATED: Illusionist TSO GEAR THREAD

Well lets see the mantle of the void-caller has same proc as dark orb and for the void caller mantle to be better then the tso set they would need to be up more then 60% of the time seeing the tso ones give 6% all the time no? And i do have the orb so thats 10% from orb and full time 6% from tso shoulders verse a proc of just 10% from shoulds...you do the math.Base till 100% will always be better then crit bonus!
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Old 07-09-2009, 11:10 AM  
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Default Re: *UPDATED: Illusionist TSO GEAR THREAD

\aITEM 1240008577 -854648921:Void-Touched Symbol of Calling\/a - (Absatalius, Palace of the Ancient One)
\aITEM 791715318 -455793414:Dagger of the Ethernaut Magus\/a - (quest: The Shadowed Odyssey Signature)
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Old 07-09-2009, 11:12 AM  
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Default Re: *UPDATED: Illusionist TSO GEAR THREAD

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Originally Posted by Mesmeric View Post
Well lets see the mantle of the void-caller has same proc as dark orb and for the void caller mantle to be better then the tso set they would need to be up more then 60% of the time seeing the tso ones give 6% all the time no? And i do have the orb so thats 10% from orb and full time 6% from tso shoulders verse a proc of just 10% from shoulds...you do the math.Base till 100% will always be better then crit bonus!
Sorry I read that wrong. Ok so you are striving for Base Dmg till 100% before crit bonus (I'm assuming you are already 104% spell crit or higher). I guess my question is: How long is it going to take you to get those base dmg items as opposed to crit bonus while u wait? How much dps are you missing out on?

I'm half asleep at work right now so I apologize if I'm not doing the math myself atm hehe.
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Last edited by Sprock; 07-09-2009 at 11:31 AM.
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Old 07-09-2009, 01:30 PM  
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Default Re: *UPDATED: Illusionist TSO GEAR THREAD

why 104 spellcrit ?
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Old 07-09-2009, 01:40 PM  
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Default Re: *UPDATED: Illusionist TSO GEAR THREAD

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Originally Posted by Lithin View Post
why 104 spellcrit ?
Probably Because
Quote:
Originally Posted by Revel
On yellow mobs, Spell Critical Chance is 96%-97% effective, or a ratio of 24% to 25%. Thus, the Critical Chance "cap" against a yellow mob is 104% shown
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Old 07-09-2009, 01:53 PM  
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Default Re: *UPDATED: Illusionist TSO GEAR THREAD

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Originally Posted by Lithin View Post
why 104 spellcrit ?
Everybody knows the real value is 142 to get.
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