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Old 07-07-2009, 01:56 PM  
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Default Re: What sets an Illusionist appart?

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Originally Posted by Pinski View Post
Click the buttons faster then?
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Old 07-07-2009, 03:13 PM  
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Default Re: What sets an Illusionist appart?

Click buttons faster FTW...period!!!
ALso i think we have the best community on these forums...I feel the love everytime i read a post.

Instead of asking some vague question be a bit more specific.
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Old 07-07-2009, 03:43 PM  
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Default Re: What sets an Illusionist appart?

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Instead of asking some vague question be a bit more specific.
This.

If the question is too broad, noone will write the 2000 or so words needed to answer it ...
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Old 07-07-2009, 04:53 PM  
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Default Re: What sets an Illusionist appart?

Alright, let's lay this out differently.

I have this. I want this. Raid progression for TSO: Thet-em-aua, Strange Stalker, and Twins down. RoK: Need Maestro (should go down next raid), Byzola, and Trakanon.

Two recent parses: latest palace trash, best single encounter.

On power: I am fully able to keep anyone's power up, unless we're talking about crap fights like leviathan where I don't proc the myth a lot. Wouldn't mind some input on this, since I find I shouldn't fight nails and teeths to keep the power of a couple healers up.

On DPS: I'm pretty comfortable with my casting speed, tho I find I might use some extra reuse. I'm perfectly able to keep perp5 up without trouble, even on silly stiffle/stun fights.

Spank fights usually involve rotation something along the lines of shower, brainclot, debuff, beam, stiffle, beam, daze, beam, while keeping prismatic and chronosiphooning up, and casting whatever does damage to fill in. I also try to cast nullifying staff whenever possible. I might throw in a Spellblade's Counter in when PoM is up for an extra proc.

I have the HO starter macroed to beam, so it pops whenever up. Free damage, after all. I also melee whenever possible, and am learning what mobs I should stay out on.

On CC: While CC is pretty useless on raids, excluding stuff like Nexona, I have a pretty good feeling for when to use it in groups, so I don't tend to overmezz, but if the situation is saveable, I'll save it.


Whatever I should do, or don't do, tell me about it. Is there any gear I forgot? Any tips?
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Old 07-07-2009, 07:07 PM  
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Default Re: What sets an Illusionist appart?

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Originally Posted by SirAmoel View Post
Spank fights usually involve rotation something along the lines of shower, brainclot, debuff, beam, stiffle, beam, daze, beam, while keeping prismatic and chronosiphooning up, and casting whatever does damage to fill in. I also try to cast nullifying staff whenever possible. I might throw in a Spellblade's Counter in when PoM is up for an extra proc.
dont use chrono and dont use the debuff.. as for casting the staff you shouldnt since the mob will be way debuffed anyways and you can cast something else in that time.
its all about activating the melee instead of using a CA
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Old 07-07-2009, 07:50 PM  
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Default Re: What sets an Illusionist appart?

Lithin sucks tbh

Hurri > Lithin OMG those names look too similar!

If you want to get better, learn to cycle through your spells and get a rhythm goin. That and make friends with a troub (that's what Lithin does)

Really not that hard...
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Old 07-07-2009, 08:13 PM  
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Default Re: What sets an Illusionist appart?

Debuff = Nightmare, btw. And I fear I'll need much more reuse before I can drop it.
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Old 07-07-2009, 10:19 PM  
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Default Re: What sets an Illusionist appart?

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Originally Posted by HurriStim View Post
make friends with a troub (that's what Lithin does)
You can never steer wrong with having all the bards you know like you more then other people.
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god damnt!! i hate having to be so blunt but i guess ill get to the point!!!!!! my name is olafo im the best inquis ww.... willing to prove it anytime... on any server.... to anyone.... vox has the best player base, GO FUCK YOURSELF!
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Old 07-08-2009, 02:27 AM  
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Default Re: What sets an Illusionist appart?

1 2 1 3 1 4 1 click 1 2 1 click 1 3 1 4 1 click

Macros, Keyboarding, mapping keys to unused mouse buttons.

Practice mezzing for when they gimp us and send perpIV down the drain when we have to peel off to mezz.

Even better have to rebuff one of the group member specific buffs IE TC/IA because fucktard scout didn't want to joust the AE and is taking a dirtnap. More macros ftl.

Thats about as constructive as I get.
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Old 07-08-2009, 06:13 AM  
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Default Re: What sets an Illusionist appart?

Try to have perrp IV up at the start of the fight. You can normaly do this by running all your preecasts and trow in a group buff if you have to, it works for me.
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