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Old 10-27-2007, 02:00 PM  
i Don't Parse Shit.
 
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Default Re: The Inquisitor, a non Inquisitors guide. (draft and drawing board)

Talking about maths, does someone got parses / made stats about fights with out without :
- 32 % double attack
- 100 % melee crit
- ~16 % spell crit (int line)
- yaulp on/off
- consecrated aura
- fanaticism on/off
- E:Fana on/off

wonder about real benefits and ratio power lost/dps gain .
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Old 11-05-2007, 02:57 PM  
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Default Re: The Inquisitor, a non Inquisitors guide. (draft and drawing board)

This guide is awesome folks, thanks for your work on this!
I am betraying to an inquisitor after I hit 80. I have RoK beta buffed an Inquisitor have been adjusting to the class (Quite diffrent from playing Templar) It's been fun so far, I am excited.
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Old 11-19-2007, 12:36 PM  
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Default Re: The Inquisitor, a non Inquisitors guide. (draft and drawing board)

Yes indeed, thanks so much for the time and effort you all have invested in this. This guide made playing what was shaping up to be a frustrating first class into something that I can understand and enjoy playing. Thanks for making this noob's life easier.
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Old 01-11-2008, 08:48 AM  
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Default Re: The Inquisitor, a non Inquisitors guide. (draft and drawing board)

Awww man, no one wanted to touch the Inquis AA tree? =p JP

Good stuff guys, this really helped me 'get back in the saddle' after a year off. I'd forgotten a lot of the little things (even what my old eq2 flames account was).
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Old 01-12-2008, 04:12 PM  
Rank: ESCRIMADOR (10+ DSPS)
 
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Default Re: The Inquisitor, a non Inquisitors guide. (draft and drawing board)

The Inquisitor EoF Abilities:

I will write this as an overview of all abilities, since there are many paths one can take, and I cannot to this day find the one clear path thats head and shoulders above all other (I actually prefer this).

Battle Cleric Line:
This is the exception to what is written above. As an inquisitor what sets us apart from our templar counterparts is our focus on offense. This line is the incarnation of that. As a young Inq comin up, BC should be a focus with your new AA's. Augmented of course by the 100% melee crits. Enjoy outparsing everyone else in RE

You want to eventually max all your melee attacks in this line. ACT of and Heresy arent really as important to worry about, cruise through them so you can get to Strike of Corruption and E:Fanaticism, respectively. And, of course, get the endline ability to bring it all together.

Punishments Line:
In this group you will be able to enhance your reverse reactives, enhance the Verdict ability, and with enough points add a small amount of extra hate the mob has to whatever target it is on when your reactives fire. It looks good on paper, but from experience (and hopefully an Inq more knowledgeable than I can elaborate), our damage reactives arent that great. We share the same problems coercers have when it comes to placing damage reactives on epic mobs- Tanks "tank" with avoidence being king. In other words, a good MT setup will actually work to -lower- the amount of hits, thus lowering reactive procs.
Enhancing Verdict will allow the Inq to cast verdict sooner. Normally, the threshold is 2%. with Enhance, I believe you can place Verdict on the mob at around 5-6% (depending on your raids DPS). This will not reduce its HP to 1 immediately, but will let you place Verdict sooner, so as soon as the mob does hit 2%, Verdict fires. Problems I have heard with this are that since verdict has -2- actual casts (the casting you do, and the drop of the hammer), if you are moving at all you can interrupt the verdict you placed earlier. Personally, I do not recommend this ability. It costs alot of AA to get to, and verdict still will not truely fire until you cross the 2% threshold.
As far as the endline ability, I see it as a double edged sword (both edges being rather dull). It only applies to your Punishments abilities, the extra hate it gives is negligible, and if/when the mob does rip, and your reactives do fire, guess what..now that poor mage has extra hate. Summary=I cannot myself recommend this line through my experiences.

Detriments Line-
The first 3 options here are our main debuffs. And these are a good choice. Especially enhance Condemned. the very first thing i do on a pull is tag it with Condemned. DPS = Win. With a brig and Thieves' Guild, ad3 condemned (+5 AA) theres the meat and potatoes Inq debuff (near 1300 to -all- mitigation). No other class save brig can up raidwide DPS like us and this ability.
The Forced Obedience ability coupled with a masters' strike and Skull Crack from the STR line can literally drop a mobs ability to hit your tank by multiple levels. This works amazingly well with the avoidence is king statement from above.
Debase and it's T8 upgrade lowers STR and INT and stated before. This will mainly show benefits to you and your raid by lowering a mobs AE damage. With the names these days capable of some sick ae's, this can be vital to your success. Use it wisely.
As far as the other 3 abilities (our root , deaggro and fear enhancers), I do not see much benefit to them. Points are better spent elsewhere if you ask me.
Maladroit- I did play with this awhile. As stated, it will cut by 1/4th the skill reductions (think Forced Obedience) a mob places on your tank and raid. After testing, I did not really see any increase in surviveabilty meriting the amount of points it takes to get this. A cool ability on paper, but in execution somewhat worthless.

Triage Line-
Since we are healers, and this is the only EoF line that actually caters to that, I have worked this line along with BC and the debuffs in Detriments. There are bonuses to our rezzing speed, E reactives, Fervent Focus and the Sacred Armor buff along the way to +5 spell reach.
Amongst these i see the most benefit from our rezzes and Fervant Focus. at max (and our T7 legenday armor, dont laugh at me ) , you will be hard pressed to find a class that can bring our fallen comrades up as fast as us. My single target rezzes cast in just over 2 sec, group 5.5 sec. Fervant Focus enhancement lowers the recast of this beautiful stun break ability. I can break almost all control effect on me once every 75 seconds. The strategic bonuses to this are enormous. Again, use this skill wisely.
As far as Sacred Armor, this is the first buff I usually drop in favor of another Tenacity slot, so I personally have not buffed this. The enhancement simply increases STA, and you will find your tank bumping diminishing returns even now, only a few months into RoK.
The endline ability Spell Reach is a nice little plus, I choose it, have really no complaints. It's quite obvious what it does, and will allow the alert Inq to heal his groupmates while sometimes being out of a few ae ranges.

So thats it, my lil EoF tree writeup for our awesome pope-hat sporting class. What it mainly boils down to is the choice is yours. Much like the cleric tree there are multiple paths you can take, each with there own benefits. Enjoy.
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Old 01-15-2008, 12:44 PM  
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Default Re: The Inquisitor, a non Inquisitors guide. (draft and drawing board)

The punishment line may prove to more profitable than it was in prior expansions.

Not saying it rocks, not saying it sucks. Just saying it fares a touch better in RoK than compared to EoF or KoS.

Each to their own, use what works for you.
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Old 01-15-2008, 04:15 PM  
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Default Re: The Inquisitor, a non Inquisitors guide. (draft and drawing board)

Quote:
Originally Posted by Avirodar View Post
The punishment line may prove to more profitable than it was in prior expansions.

Not saying it rocks, not saying it sucks. Just saying it fares a touch better in RoK than compared to EoF or KoS.

Each to their own, use what works for you.
Are you trying to imply spell dmg > melee dmg in VP?

Hmmm I was wondering why I bought all my spell dmg masters
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Old 01-15-2008, 04:36 PM  
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Default Re: The Inquisitor, a non Inquisitors guide. (draft and drawing board)

and here i thought it was all about auto attack hitting?? that CAs were not effected...
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Old 01-15-2008, 04:55 PM  
Rank: ESCRIMADOR (10+ DSPS)
 
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Default Re: The Inquisitor, a non Inquisitors guide. (draft and drawing board)

Well I was just kinda trying to cover all bases with that post. A lil personal experience leaked in.
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Old 01-16-2008, 09:05 AM  
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Default Re: The Inquisitor, a non Inquisitors guide. (draft and drawing board)

Did anyone respec due to the new limit of 70 points per AA-Tree? So far this guide is awesome, but if someone would kindly post a detail how he respeced or placed his new points it would be a great help.
I personally went down Agi, Sta and Int lines, getting down to End in STA and INT so far.
STA end personally helps a lot, but I do not find any other mob except Pawbuster where it would be usefull. Ok, So far we raid in VP, and we're not through the whole content yet.

Ok, spending most time in Melee based groups and Debuff/CA is my main business so far. DPS/HPS is still OK, but would like to know if there is a better way for my next respec.

Thanks a lot for this great guide. Going to continue watching that one.

Last edited by Wesston; 01-16-2008 at 09:13 AM.
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