First a quick a dirty spec I personally like:
Cleric:
Yaulp 1
STR 48822
AGI 44862
STA 4485
or
Yaulp 1
AGI 44882
STA 4788
INT 4448
Inquisitor:
-5---5---5--3-
----5-0-5-5---
0-5----0---1-6
---------5----
5-5----0---3-0
----0-0-0-5---
-1---0---1--0-
or
-5---5---5--3-
----0-0-5-5---
0-5----0---0-6
---------5----
5-5----2---3-0
----0-0-4-5---
-1---0---1--0-
As the long version a repost, of what I did just write in the the official forum:
---
There is an absolute base that about 90% of all Inq have:
STA 4488
The 4 Battle Cleric Spells 2 CA conversions + Battle Cleric itself.
Beside this there are many ways to go:
For Solo the Steadfast (Last STR ability) is a god send! It should also help with pawnbuster.
As I just reached 80 and still have a lot of solo quests to do I'm still speced 48822 in STR, but I might respec away from it.
For OT-Group / normal grouping and solo the AGI line has many merits:
Solo and for DPS the 32% double attack are nice.
Together with Shield Ally the shield effectively helps to reduce the damage the tank will receive
The endline ST AE immunity is only on a short timer (90 sec) and lasts 30 sec. Also a very nice gift.
I went 4862 by now and love it so far.
As you see I had to reduce my healcrit to 5 points to get these to endline abilities, but I think it was worth it.
The WIS is with no doubt almost useless. If you are around 50 and want to solo in Living Tombs it might worth it, but this is the only time I would even think about using it.
While I think, that the INT line is better left to Templars some think otherwise. I think the 15% fast cast is to low to be really worth it. Even you group reactive will only be reduced to 4.35 sec. (you only gain 0.65 sec) and the endline ability is to short and on a to long timer to be worth the investment. Together you will only receive 48% fast cast and this only for 24 sec. If the recovery time reducer would be a recast time reducer it might be worth it, but so, I think that while the AGI line does not show up in the parses the damage prevented of the AGI line will be greater then the additional heal about you can get thanks to the INT line.
EOF its hard to decide where to waste your points.
The 5m additional range are nice, as it might help you to avoid some AEs, but I think only the reduced recast timer of Fervant Focus is worth its 5 points. But as almost everything is a waste, you can waste your point here.
Maldroid is crap, but the first abilities in this line are nice. It might be worth to enhance the first three debuffs (or at least Enhanced Condemned and Debase)
As written before you should take the battle cleric line. Even if you don't want to use the CAs the bonus to mitigation is always handy.

I also like th take Enhanced Fana. Yes it is expensive and it has massive drawbacks, but since they removed the heal reducer it is at least not (not so much if you read some posts

) bugged any more. Normally I only turn it of to cast my group reactive or to reapply more then one other spell. "Act of", Heresy and Strike of Corruption are also worth thinking about, but nothing you must have.
From the Punishments line, I like Enhanced Vengeance. At best you can do about 3k damage with a 2 sec cast. But the mob hast at least to hit for it to proc. I still think it worth its points. Enhanced Heretics might also be worth it, but Enhanced Repentance does not need more then the three point to get to Enhanced Vengeance. I also strongly suggest against Enhanced Verdict. It sounds nice on paper, but it looks that it is likely to break if you move after casting it and it is reported to have two chances to be resisted instead of one for the normal Verdict. The endline ability is also something strange. If your tank doesn't have agro problems he won't need it, but if he has agro problems, this ability might make it even worse for him to get the ago back! I don't recommend to think to long about it. It might create headaches.
