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Old 01-16-2008, 09:28 AM  
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Default Re: The Inquisitor, a non Inquisitors guide. (draft and drawing board)

Ok, missed the 15 minutes timer for *Edit*, Ment to go down AGi and INT so far. Sry for double post.
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Old 01-16-2008, 02:47 PM  
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Default Re: The Inquisitor, a non Inquisitors guide. (draft and drawing board)

First a quick a dirty spec I personally like:

Cleric:
Yaulp 1
STR 48822
AGI 44862
STA 4485

or

Yaulp 1
AGI 44882
STA 4788
INT 4448

Inquisitor:
-5---5---5--3-
----5-0-5-5---
0-5----0---1-6
---------5----
5-5----0---3-0
----0-0-0-5---
-1---0---1--0-

or

-5---5---5--3-
----0-0-5-5---
0-5----0---0-6
---------5----
5-5----2---3-0
----0-0-4-5---
-1---0---1--0-


As the long version a repost, of what I did just write in the the official forum:

---

There is an absolute base that about 90% of all Inq have:

STA 4488
The 4 Battle Cleric Spells 2 CA conversions + Battle Cleric itself.

Beside this there are many ways to go:

For Solo the Steadfast (Last STR ability) is a god send! It should also help with pawnbuster.
As I just reached 80 and still have a lot of solo quests to do I'm still speced 48822 in STR, but I might respec away from it.

For OT-Group / normal grouping and solo the AGI line has many merits:
Solo and for DPS the 32% double attack are nice.
Together with Shield Ally the shield effectively helps to reduce the damage the tank will receive
The endline ST AE immunity is only on a short timer (90 sec) and lasts 30 sec. Also a very nice gift.
I went 4862 by now and love it so far.

As you see I had to reduce my healcrit to 5 points to get these to endline abilities, but I think it was worth it.

The WIS is with no doubt almost useless. If you are around 50 and want to solo in Living Tombs it might worth it, but this is the only time I would even think about using it.

While I think, that the INT line is better left to Templars some think otherwise. I think the 15% fast cast is to low to be really worth it. Even you group reactive will only be reduced to 4.35 sec. (you only gain 0.65 sec) and the endline ability is to short and on a to long timer to be worth the investment. Together you will only receive 48% fast cast and this only for 24 sec. If the recovery time reducer would be a recast time reducer it might be worth it, but so, I think that while the AGI line does not show up in the parses the damage prevented of the AGI line will be greater then the additional heal about you can get thanks to the INT line.

EOF its hard to decide where to waste your points.

The 5m additional range are nice, as it might help you to avoid some AEs, but I think only the reduced recast timer of Fervant Focus is worth its 5 points. But as almost everything is a waste, you can waste your point here.

Maldroid is crap, but the first abilities in this line are nice. It might be worth to enhance the first three debuffs (or at least Enhanced Condemned and Debase)

As written before you should take the battle cleric line. Even if you don't want to use the CAs the bonus to mitigation is always handy. I also like th take Enhanced Fana. Yes it is expensive and it has massive drawbacks, but since they removed the heal reducer it is at least not (not so much if you read some posts ) bugged any more. Normally I only turn it of to cast my group reactive or to reapply more then one other spell. "Act of", Heresy and Strike of Corruption are also worth thinking about, but nothing you must have.

From the Punishments line, I like Enhanced Vengeance. At best you can do about 3k damage with a 2 sec cast. But the mob hast at least to hit for it to proc. I still think it worth its points. Enhanced Heretics might also be worth it, but Enhanced Repentance does not need more then the three point to get to Enhanced Vengeance. I also strongly suggest against Enhanced Verdict. It sounds nice on paper, but it looks that it is likely to break if you move after casting it and it is reported to have two chances to be resisted instead of one for the normal Verdict. The endline ability is also something strange. If your tank doesn't have agro problems he won't need it, but if he has agro problems, this ability might make it even worse for him to get the ago back! I don't recommend to think to long about it. It might create headaches.

Last edited by Calain; 01-16-2008 at 02:54 PM.
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Old 01-17-2008, 02:42 AM  
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Default Re: The Inquisitor, a non Inquisitors guide. (draft and drawing board)

@calain: thx for your support, as I could see so far its nearly the way I wanted to go within the cleric tree.

Since I never testes the STR line, I guess I will do it today when visiting Leviathan before continuing VP to see how worth it might be.
It's quite a long fight so good for analysis what I respeced.

Actually I am runnin the AGI STA INT lines, but without a troubi who is reducing the recast timer of the INT end ability, I'd like to switch to test STR.

Thanks for your posting, and if anyone else got comments or other sides of view, just let me know about.

I personally removed the E-Fana and E-Verdict 2 days ago. I can spend most of those points in other abilitys, cause E-Verdikt really gots 2 times chance to get resisted or be broken by movement or action of myself. Happend 3 times already. E-Fana is turned on after Buffs & Co went out, during that time throwing my dolls is still possible so the time is not completly wasted.

Will post my AA tree within this day. Thanks again for the great Infos
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Old 01-17-2008, 11:47 AM  
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Default Re: The Inquisitor, a non Inquisitors guide. (draft and drawing board)

feedback about E:Verdict.

I use it since the launch so i ve seen all the improvements on it.

Actually ,since the last fix on it, it's very comfortable to use. You can cast it 10 sec before the thresold, and it will trigger even if u re doing something . Might screw it sometimes ok, but it's more reliable than it used to be.
Note also that it's a group effect now.

Tho, a lot of raiding inquies have argued that it doesnt worth in raid, as usually the time it triggers the raid kill the mob (aka raid will do 2% life in less than 1,5 sec) .

About the anti AE shield :
* first it's single target only, and (should be changed imo) not usable across a raid. Mostly you only will use it on yourself to prevent badass AEs (macro with /tar self + cast spell ).
* second ,it doesnt work on target AE, aka the group MT on most AE.Another thing making this not very worthy to take.
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Last edited by Catseyes; 01-17-2008 at 11:50 AM.
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Old 01-17-2008, 01:57 PM  
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Default Re: The Inquisitor, a non Inquisitors guide. (draft and drawing board)

Quote:
Originally Posted by Catseyes View Post
About the anti AE shield :
* first it's single target only, and (should be changed imo) not usable across a raid. Mostly you only will use it on yourself to prevent badass AEs (macro with /tar self + cast spell ).
* second ,it doesnt work on target AE, aka the group MT on most AE.Another thing making this not very worthy to take.
To be complete:
You can use "/useabilityonplayer Name Spell" or use the current macro system and choose self as target to cast the spell on yourself without loosing target.
I use it on myself most of the time. It is nice if the healer isn't feared / stiffeld / stuned / almost dead after an AE, which might happen quite often in T8 Instances. ;)
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Old 01-17-2008, 02:46 PM  
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Default Re: The Inquisitor, a non Inquisitors guide. (draft and drawing board)

ya that ae shield i only use as a get out of jail free card when my focus is down. its nice when i can prepare for a ruh roh moment.
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Old 01-18-2008, 10:04 AM  
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Default Re: The Inquisitor, a non Inquisitors guide. (draft and drawing board)

I stumbled across something kind of wierd
Nothing dramatic, just a bit of funny

base heal on our T8 single-target reactive (master I) is 525 - 642
so as we all know, cap thereof on +heal items is 50% the amount --> 321 +heal on max

divide that by 3 and you have the amount added per trigger
613 - 749

so far, all easy, nothing new or spectacular
(not even mathematically retarded)


but
Now our 3 pieces T7 fabled set bonus comes into play, that adds 40 to reactives. First I thought the bonus would only apply to our T7 reactives and not the T8 ones ... shame on me
Sencond later I thought that`s the same thing like every +heal crap and it can count up to same max ... next failure.
The +40 bonus doesn`t get applied on the base value of the spell and highers the maximum +heal cap, but it isn`t applied correctly afterwards either.

Having equipped something like 321 +heal and keeping enough items for the 3 piece bonus you get a new cap of 659 - 796.
That`s whopping 46 - 47 (min-max) higher on cap than without the bonus. (btw. wasn`t that bonus about +40 higher? so it should be 40 - 40 more? wtf?)

Anyone else stumbled across that?
(The same happens on our group-reactive)

Last edited by Eteef; 01-18-2008 at 10:07 AM.
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Old 01-21-2008, 05:07 AM  
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Default Re: The Inquisitor, a non Inquisitors guide. (draft and drawing board)

Quote:
Originally Posted by SacDaddy View Post
It looks good on paper, but from experience (and hopefully an Inq more knowledgeable than I can elaborate), our damage reactives arent that great. We share the same problems coercers have when it comes to placing damage reactives on epic mobs- Tanks "tank" with avoidence being king. In other words, a good MT setup will actually work to -lower- the amount of hits, thus lowering reactive procs.
The spells themselves don't mention requiring a HIT, only requiring the target to USE a combat art or etc... Does anyone know if this problem actually does happen?

Quote:
Originally Posted by SacDaddy View Post
Enhance Condemned. the very first thing i do on a pull is tag it with Condemned. DPS = Win. With a brig and Thieves' Guild, ad3 condemned (+5 AA) theres the meat and potatoes Inq debuff (near 1300 to -all- mitigation). No other class save brig can up raidwide DPS like us and this ability.
You'd be surprised what other classes can do in terms of debuffs. Inquisitors and Brigands don't have an exclusive on really nice mitigation debuffs. (Dirges for example basically get an encounter version of condemned)

Was a good write up folks. Good to read as well, always good to know what other classes can do.
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Old 01-21-2008, 05:32 PM  
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Default Re: The Inquisitor, a non Inquisitors guide. (draft and drawing board)

1.) Yes, it does happen . I use Profit ui and I know exactly how many triggers I always have used


2.) Condemned, esp when pimped out by my brigs' master TG, is second only to Dispatched. ALL mitigation. And it would take me like 10 sec to get it on every mob in an encounter
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Old 01-22-2008, 10:03 AM  
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Default Re: The Inquisitor, a non Inquisitors guide. (draft and drawing board)

Quote:
Originally Posted by SacDaddy View Post
1.) Yes, it does happen . I use Profit ui and I know exactly how many triggers I always have used


2.) Condemned, esp when pimped out by my brigs' master TG, is second only to Dispatched. ALL mitigation. And it would take me like 10 sec to get it on every mob in an encounter
On every mob? Assuming it is a 2 mob encounter? lol

And dirges do get a pretty damn good mit debuff. Needless to say, mit debuff counts for more than elemental/nox/arcane debuffs. It's a matter of opinion/situation as to which is better.
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