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01-22-2008, 10:18 AM
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paper thin light weight troll
Character: Valindor
Posts: 1,025
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Re: The Inquisitor, a non Inquisitors guide. (draft and drawing board)
Dirges (And Troubs) also get one for all magical resists as well. Encounter again.
__________________
'The bait isn't supposed to eat the fish!'
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01-22-2008, 11:30 AM
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Devil's Advocate
Character: Calberak
Guild: Ally: Phoenix Rising
Server: Valor
Posts: 409
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Re: The Inquisitor, a non Inquisitors guide. (draft and drawing board)
@Avirodar:
You know, that Condemned also debuffs mitigation?
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01-22-2008, 11:36 AM
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Devil's Advocate
Character: Calberak
Guild: Ally: Phoenix Rising
Server: Valor
Posts: 409
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Re: The Inquisitor, a non Inquisitors guide. (draft and drawing board)
For Debuffing Purpose I would rate the classes like this:
1. Rogues
2. Shamans / Bards (Both have very nice debuffs that put them a little bit above us)
3. Inquisitor
This is if I look after all debuffs, but if I would look at a singe debuff I would rate:
1. Dispatch
2. Condemned
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01-22-2008, 12:26 PM
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Regular
Character: Avirodar
Guild: Infamous
Server: Befallen
Posts: 341
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Re: The Inquisitor, a non Inquisitors guide. (draft and drawing board)
Quote:
Originally Posted by Calain
@Avirodar:
You know, that Condemned also debuffs mitigation?
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... yes, I know full well it does that.
The point I was making, is that debuffing mitigation has the biggest impact of all. Anyone who swings a weapon, benefits from it.
Benefits from debuffing any of the resist types (cold, disease, divine, heat, magic, mental, poision) does help, but not on the same level. So when debating over giving a debuff boost to a mitigation debuffer (dirge), or a "debuffs everything" class (Inq), there is some ground for debating maxinum benefit.
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01-22-2008, 01:11 PM
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Rank: ESCRIMADOR (10+ DSPS)
Character: Sacdaddicus
Guild: Heaven and Earth / DAKKOTA'S SCHOOL FOR WZRDS
Server: BlackB / Funrest
Posts: 1,154
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Re: The Inquisitor, a non Inquisitors guide. (draft and drawing board)
Quote:
Originally Posted by Avirodar
On every mob? Assuming it is a 2 mob encounter? lol
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Thats one more than just about every encounter I've seen so far, but tell ya what...gimme TC and I'll make it 3
Quote:
Originally Posted by Avirodar
So when debating over giving a debuff boost to a mitigation debuffer (dirge), or a "debuffs everything" class (Inq), there is some ground for debating maxinum benefit.
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Just who's side are you on
For real though, if a bard is on the ball with his debuffs thats all good too. Only thing that really matters is that they are -there-
However I will continue to say...1 mob...1 click...ain't too much thats better or faster than Condemned.
ya dig?
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01-24-2008, 04:34 AM
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30 Pound Dildo of Retribution!
Character: Stoic/Targetme
Guild: Defiance/Dissolution
Server: Permafrost/Befallen
Posts: 381
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Re: The Inquisitor, a non Inquisitors guide. (draft and drawing board)
In regards to Condemned, due to the melee hit rate only being around 45% or so right now, being able to debuff cold and heat and spell type debuffs as well improve DPS tremendously because all your spell casters have nearly 100% hit rate and are going to be the bulk of your dps alot of the time except for 1 or 2 scouts who are just kicking ass. So TG on an Inq with AA enhanced Condemned at Master are gonna give ya more bank for your buck. Least until melee hit rates have improved, and lower melee mitigation does NOT help in being able to hit the mob, if you can't hit an orange its cause of its avoidance not its mitigation.
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01-24-2008, 09:49 AM
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Visitor
Character: Inhumanus
Server: Nektulous
Posts: 66
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Re: The Inquisitor, a non Inquisitors guide. (draft and drawing board)
I am a casual player that longs for the schedule to play end game, but oh well. A fun diversion to try is to get the 72 mastercrafted plus CA/spell damage plate armor set. I added a few pieces of plus spell damage jewelery slots and "bam" nice 2k spikes from several CA's now. I am trying to mix in a lil more regen w/ the set, but its nice to reduce solo fights from 12 to 20 seconds to 6 seconds, not to mention 2k+ parses on groups w/o a high end weapon.
Inhumanus Nex
80 Inquisitor
Nektulous Server
p.s. I am happy we have had a small boost to our heals w/ inquisition, but would like to see a few more proc/reactive heals, even through our own melle (/cough druids /cough).
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01-24-2008, 11:15 AM
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paper thin light weight troll
Character: Valindor
Posts: 1,025
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Re: The Inquisitor, a non Inquisitors guide. (draft and drawing board)
Quote:
Originally Posted by Stoic
In regards to Condemned, due to the melee hit rate only being around 45% or so right now, being able to debuff cold and heat and spell type debuffs as well improve DPS tremendously because all your spell casters have nearly 100% hit rate and are going to be the bulk of your dps alot of the time except for 1 or 2 scouts who are just kicking ass. So TG on an Inq with AA enhanced Condemned at Master are gonna give ya more bank for your buck. Least until melee hit rates have improved, and lower melee mitigation does NOT help in being able to hit the mob, if you can't hit an orange its cause of its avoidance not its mitigation.
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If you're really interested in debuffing magical resists, and you only have one brigand, TG should be on your Troubador everytime. If you have 2 brigands, then by all means look at either the dirges or the Inquisitors, but if your primary purpose is to debuff magical mit, Troubador wins.
Bright Blade (Master II): all magical mit by 833 (+208 from AAs, +167 from TG) total: 1208 (single target)
Spell Rebuff (Adept III): all magical mit by 1044 (+261 from AAs, +208 from TG) total: 1513 (encounter)
And then we can debuff WIS by up to 144 (Master II plus 5 AAs)
I's also like to point out that Dirges get Spell Rebuff as well, theirs cannot be AA enhanced though.
__________________
'The bait isn't supposed to eat the fish!'
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01-24-2008, 12:40 PM
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Rank: ESCRIMADOR (10+ DSPS)
Character: Sacdaddicus
Guild: Heaven and Earth / DAKKOTA'S SCHOOL FOR WZRDS
Server: BlackB / Funrest
Posts: 1,154
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Re: The Inquisitor, a non Inquisitors guide. (draft and drawing board)
ok paikas, we get it. you want Thieves guild.
Hey, if your all about the debuffs i would personally love you in game. My wizzy main is especially missin his troub atm. Seems no one wants to play the class longer than 2 weeks at a time.
But honestly, unless you are runnin short on mages...how often is a brig grouped with a troub?
How much more often is a brig with a dirge and an Inq?
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01-24-2008, 08:51 PM
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paper thin light weight troll
Character: Valindor
Posts: 1,025
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Re: The Inquisitor, a non Inquisitors guide. (draft and drawing board)
Considering I play on a PvP server, where every third player is a brigand...?
Anyways, this is about Inquisitors, lets stop the de-rail. PMs if you want to continue.
__________________
'The bait isn't supposed to eat the fish!'
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