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Old 02-01-2008, 03:00 PM  
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Default Re: The Inquisitor, a non Inquisitors guide. (draft and drawing board)

Still in most raid setups TG is more likely to end up on the troub, cause it's groupwide only..
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Old 04-23-2008, 10:46 PM  
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Default Re: The Inquisitor, a non Inquisitors guide. (draft and drawing board)

This is such a great guide. My only wish is that it was updated for T8 and would have all the info consolidated to make it an easier read for non-inquisitors.

Great work guys!!
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Old 04-26-2008, 11:21 PM  
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Default Re: The Inquisitor, a non Inquisitors guide. (draft and drawing board)

posted on wrong thread...im a noob.
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Old 07-09-2008, 11:32 AM  
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Default Re: The Inquisitor, a non Inquisitors guide. (draft and drawing board)

My hats' off to all of you who took the time to really explain the ins and outs of the inquisitor. i feel comfident that i may run my inquis and not look so noobish now
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Old 09-25-2008, 09:36 AM  
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Default Re: The Inquisitor, a non Inquisitors guide. (draft and drawing board)

Ok, a noob question here.

I just respec'ed to have steadfast(first time ever) and how exactly does it work? It says it lasts 2 sec while I am still, but is it a proc or passive? Because I can't find anything in my book about casting it.
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Old 09-25-2008, 11:19 AM  
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Default Re: The Inquisitor, a non Inquisitors guide. (draft and drawing board)

As soon as you stand still for at least 2 sec Steadfast kicks in. The Moment you move it cancels (may also be a by a kick).
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Old 09-25-2008, 02:15 PM  
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Default Re: The Inquisitor, a non Inquisitors guide. (draft and drawing board)

Thank you, this thread and board have been very helpfull. Though I have been playing quite some time, I am certainly not the greatest inq and there is still much I don't know.

So, I am usually in the scout or OT group (rarely MT unless we don't have templar). Our "instructions" for most of the mobs we fight (other than strickly trash) are to stay at maxxed range. Is this the norm and do you follow that or go melee anyway and eat the AoE's and such or joust them? (example doomcoil, tanks and scout dps is usually close and we joust the aoe and healers/mages are "supposed" to stay back)

I have no experience yet with T3 or higher, but we should be there very soon and I want to make sure I am taking full advantage of my "bag of tricks".
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