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09-12-2007, 09:26 AM
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We are Desolation!
Character: Mephiston
Guild: Elysium
Server: Crushbone
Posts: 1,331
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The Inquisitor, a non Inquisitors guide. (draft and drawing board)
ok so getting a lil tired of having the exact same uphill discussion with just about everyone out there so i have in mind a thread, or more of a....essay? about our class.
any thoughts are welcomed and if agreed upon can be included in the final stickied post. ideally id like a post that can be used by the Inquisitors out there when dealing with a non beleiver, a thread that will save them the frustration and annoyance of convincing the other person to let them play their class their way, by simply stating, check X thread, read it learn it.
Now some of you are probably thinking this is going to be banging on about parses, dps and str gear. well you know what, it will included that, but on the other side itll discuss our healing side as well, how sometimes you gotta chill back and heal your ass off, and how they can both work together, with out gimping the rest of our abilities.
we have alot to cover, and if anyone would like to volunteer for some of the sections i hope to cover that would be great.
possible sections.
1) Chilling Inquest
2) AA lines
3) Dps while healing
4) group compatability
5) straight healing
6) our buffs
7) straight dps
8) debuffs
9) power management
and so on, once weve beat the crap out of each other on these issues the final draught will b stuck on top and used as a reference sheet.
if i may, id like to nominate certain ppl for certain sections. but anyone who wishes to write any thing is free to post here statinf which part we want, and we can go over it together.
points like shield ally, inquest and role and the like will be big sections.
ive got to know most of you while ive been sat on this board and i feel between us, even if we dont always agree can combine into a truely helpfull effort.
so yeah, whose in?
***edit***
also seeking a non int specced OT inquis for a section.
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Last edited by Mephiston; 09-16-2007 at 02:21 PM.
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09-12-2007, 10:13 AM
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Unmitigated Superiority
Character: Echo - Kaius
Posts: 3,310
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Re: The Inquisitor, a non Inquisitors guide. (draft and drawing board)
Er... I can collect the strictly technical stuff I've posted if you remind me to later and send it to you via PM or something.
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09-12-2007, 10:16 AM
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We are Desolation!
Character: Mephiston
Guild: Elysium
Server: Crushbone
Posts: 1,331
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Re: The Inquisitor, a non Inquisitors guide. (draft and drawing board)
post it up here man, thisll b the collection thread, try and sort it into sum logical order and into sum specific heading 
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Last edited by Mephiston; 09-12-2007 at 10:20 AM.
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09-12-2007, 11:47 AM
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Regular
Character: Handi Kapp
Guild: LFcasual!
Server: Guk
Posts: 256
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Re: The Inquisitor, a non Inquisitors guide. (draft and drawing board)
Myself and raseil split time as OT healers because the group setup is the pwn for melee dps and we are both agi sta speced. OT healing is done with ease unless I have an emo paladin with axe of war in offensive on a large group of mobs lol.
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09-12-2007, 12:54 PM
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We are Desolation!
Character: Mephiston
Guild: Elysium
Server: Crushbone
Posts: 1,331
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Re: The Inquisitor, a non Inquisitors guide. (draft and drawing board)
excellent i thought you 2 were specced that way i remember talking about it b4, good i shall be calling on you to provide xp soon if thats ok.
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Last edited by Mephiston; 09-12-2007 at 01:01 PM.
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09-12-2007, 07:28 PM
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I'm good at pressing buttons
Character: Solkastor
Guild: Aion
Server: Kaisinel
Posts: 1,153
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Re: The Inquisitor, a non Inquisitors guide. (draft and drawing board)
I am running sta/agi right now and I am always in OT grp : (
gd I miss being in grp3/4 sta/int ...
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09-13-2007, 12:17 PM
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We are Desolation!
Character: Mephiston
Guild: Elysium
Server: Crushbone
Posts: 1,331
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Re: The Inquisitor, a non Inquisitors guide. (draft and drawing board)
Chilling Inquest<?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:office:office" /><o:p></o:p>
<o:p></o:p>
This is a single target buff that we can maintain, until cancelled on a single ally within the group. Depending on its level (adept, master) it has a % chance to steal power from the allies target and return a portion of that power to the Inquisitor. <o:p></o:p>
<o:p></o:p>
This buff is fantastically useful, it enables the Inquisitor to regen power at a fast rate, even when reduced to 0, as long as it has a decent class to proc off. Fights which are very long, mana intensive or include some kind of AE mana drain are made all the more easy by this buff.<o:p></o:p>
Inquisitors do not have a self power buff, either in the guise of a buff to wisdom or straight power. Our overall power pool will “generally” be less than other priests (there’s always exceptions) ad din the fact that the groups we often find our selves in are general dps or tank groups, and again “generally” lacking in straight power buffs, this buff stands out as one of our corner stone abilities.<o:p></o:p>
<o:p></o:p>
That’s all well and good IF you have a good class to put it on. The skill itself reads, successful attack, but i'm damned if I have EVER seen it proc on ranged. If it does, the rate of fire from bows will mean it procs very, very rarely and it is not going to help much at all if you’re forced to place this buff on a ranger. Also “attack” would indicate spells as well, and yes it does proc on spells, and if you can get it on an illusionist that’s half way decent. But it’s not ideal; it simply doesn’t proc as much as it will from straight melee. Rogues are the ideal class for this buff, fast attacks etc, with swashies being the preferred. Assassins are good as are monks, or zerkers in offensive. But you get the idea, fast hitting melee classes. <o:p></o:p>
I’ve always been a fan of button spamming when i’m playing, be it combat or healing. When healing spamming heals all over the group and raid, getting debuffs in, when things are stable nuking or refreshing reactives, anything to keep busy and add to the raid. Now if i've got regen from a bard or enchanter, this buff on a suitable class and the odd manstone use, i’m fine, I can go forever and ever. Without the constant flow from this buff however and I start to have issues. Not every priest has access yet to the set from throne room, and the mad ass power proc. Our way of overcoming this is putting inquest on a fast hitting group mate and letting them go to town helping us regen.<o:p></o:p>
<o:p></o:p>
You can fuck an inquisitor over by denying him the class’s he really should be with anyway. An all mage group with a trouby (should anyone run a straight group) is a bad place for an inquisitor due to this among many factors.<o:p></o:p>
ok first part, thought or anything we should add?
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09-15-2007, 10:59 AM
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We are Desolation!
Character: Mephiston
Guild: Elysium
Server: Crushbone
Posts: 1,331
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Re: The Inquisitor, a non Inquisitors guide. (draft and drawing board)
Inquisitor Buffs
Inquisitors are two things when it comes to buffs. 1) Clerics, we give out mitt and hp, not as good as a shamen but still respectable. 2) dps modifier, we can boost dps, give a attack proc and temporarily buff haste, re-use and int. in either of the inquisitors ideal groups, OT or dps, these buffs play a decent role.
Break down of the buffs.
Pious
Our mitt and Sta buff, generally this buff is dropped first, why? Because at level 70 and in even medium gear a most people are at sta cap and into diminishing returns, also if in the OT group generally you will be with another healer, invariably a shamen, who will run their mitt buff and theres no need for two.
It takes up a conc slot naturally and seeing how we want as many of those free for aura as possible this buff often finds it self benched for much better alternatives. Good for groups and solo.....great
Fanatics Faith
This buff provides straight hp gain and mitt against magic, mental and divine damage. Now i'm not crazy about resists but the flat hp gain of this buff make it superior to most toons for hp gain over pious, thus making it a superior defensive buff in most situations.
Act of Conviction
our attack proc. You can boost its % chance to trigger up to 2 times a min with AA's and it does around 400 damage varying on int. this skill works on all forms of attacks, spells, ranged, melee etc. its a decent proc as far as it goes and with a dirge can give out a fairly decent % of someones damage. No matter what group im in, i dont drop this buff, its simply too usefull, and remember our purposes, healer AND dps buffer.
Consecrated Aura
provides HP and dps boosts, that only effects auto attack damage. At master one with the 5 piece bonus from the fabled set, provides 1064 hp and 41 dps. Thats awesome. You can cast it as many times as you have empty conc slots and this is the buff were most wanted for. You want this buff on anyone who does melee damage or is going to be taking damage obviously. We also make extensive use of this buff, the extra hp is always good for those AE's and the dps allows us to hit even harder than normal and put out some good numbers.
Ok so those are the 4 main buffs that we have. Now as you've noticed we have 3 group ones that take concentration and 1 single target, multi cast one. This means we have to know whats best to cast when. Your scouts are gonna be begging for aura, but you need to maintain the proc at the same time, but also have to consider the hp of the group. You also need to consider the encounter, a heavy AE fight or a named will be different to most trash fights. In a dps group of say, your self a dirge an illusionist a brig a ranger and a assassin, you've got ACT up already so 4 left. If its trash then throw up 4 conc auras, the damage scouts first then yourself. Trash is all about ploughing through asap. Your basically multiplying the damage of the group members to increase dps. If you find the bard out does you in the parse then buff him, but generally we can out do them and thus should take the buff. Now if its a named fight or AE heavy you drop your aura and put up faith for extra hp group wide.
Exceptions to be considered our things like PHH where there a fairly heavy AE in the fight. Special cases like this should be viewed separate. Use the aura to buff up anyone who has low hp, invariably a mage.
Experiment with it, but this is ultimately the best buff we have.
Our buffs, as well as our class is flexible. We dont offer huge defensive buffs but we do offer some, and we do buff dps.
ok so yeah needs tidying up and probably clarifying, but there is the basic.
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Last edited by Mephiston; 09-16-2007 at 02:20 PM.
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09-16-2007, 02:05 AM
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Regular
Character: Avirodar
Guild: Infamous
Server: Befallen
Posts: 341
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Re: The Inquisitor, a non Inquisitors guide. (draft and drawing board)
You should specify that Consecrated Aura only affects auto attack damage.
Also you should add mana management, via procs and consumables to the list of to-do's.
You asked me to do a section on shield ally, but as I still have some testing that I want to do (I have been lacking time, particularly due to a hectic work schedule), I feel I can not promote what I believe would be an incomplete analysis of an ability.
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09-16-2007, 02:20 PM
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We are Desolation!
Character: Mephiston
Guild: Elysium
Server: Crushbone
Posts: 1,331
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Re: The Inquisitor, a non Inquisitors guide. (draft and drawing board)
np man if you ever get times thats cool, this whole thing will take sum time.
ill add the change to aura and put that other thing on the to do list.
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