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Old 10-11-2007, 04:47 PM  
The Sandpaper Condom
 
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Default Re: Additional AAs

Quote:
Originally Posted by Mephiston View Post
aye they do seem to lean towards the larger rosters, but who wants to sit ppl every raid?

im regularly pleased i took a inquis on as my toon, we are rare enough to not have probs with selection processes....apart from mobs where u need multiple templars ..|..
I find this funny coming from a guy who has 2 other inquis in his current guild!

<3 Meph
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Old 10-11-2007, 05:27 PM  
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Default Re: Additional AAs

indeed but with sum explanation........... one is not able to keep up with the raid attendances due to sum job etc and i beleive the other is an alt of sum kind...

but yeah that wud have looked funny :p
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Old 10-11-2007, 06:19 PM  
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Default Re: Additional AAs

for me i will be torn between the str line and the int line... both offer many nice things..
but i think if i were to pick given themobs that we are facing and the fact that i can now afford to blow points in a line i would go str...

as for eof.. i have the range already.. I LOVE IT as i can now hit mobs with my CA at a much longer distance MUAHAHAH i tried the full bucket into battle at that time it only netted me a paltry 110 extra dps over all. but with the extra 20 i will be soo fucking fat and sassy... oh hell ya.. maxed battle and my range= happy art....

now onto what i think is gonna happen with all these fucking mobs that need more then one of each class to beat... I think sony has no choice but to go that route...
I think the smart guilds will not bloat a roster just to fill that slot but will recruit good players that have alot of toons... for example..

take aviodar lets say avi has as a main
inq
as alts
guard
wizzy
swashy
illy
trouby

all of these are raid lvl a slick guild would jump on that player in a heart beat...
think of the flexabilty
26 individuals that have 2 or three alts that could if need be bring them on raids to fill in on slots where their main class is a hinderance..
Sony is trying to force alts down our throats guys not fatter rosters... as in more individuals, just individuals that have more alts....

the guilds that will come out on top in this new tactic are the guilds that will adapt and make that happen...

remember not 40 people guys just 26 people that have 2 or three extra toons...

Last edited by arturos; 10-11-2007 at 06:21 PM.
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Old 10-11-2007, 08:19 PM  
The Sandpaper Condom
 
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Default Re: Additional AAs

Im pretty much unstoked about the 20 more aps nothing really is gonna make us exceptional like the ap will do for other class's. Come RoK I will be going full all out dps specc for grinding, and after that I will see what the expansion holds before I commit to a ap set up.
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Old 10-11-2007, 08:22 PM  
The Sandpaper Condom
 
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Default Re: Additional AAs

Quote:
Originally Posted by arturos View Post
for me i will be torn between the str line and the int line... both offer many nice things..
but i think if i were to pick given themobs that we are facing and the fact that i can now afford to blow points in a line i would go str...

as for eof.. i have the range already.. I LOVE IT as i can now hit mobs with my CA at a much longer distance MUAHAHAH i tried the full bucket into battle at that time it only netted me a paltry 110 extra dps over all. but with the extra 20 i will be soo fucking fat and sassy... oh hell ya.. maxed battle and my range= happy art....

now onto what i think is gonna happen with all these fucking mobs that need more then one of each class to beat... I think sony has no choice but to go that route...
I think the smart guilds will not bloat a roster just to fill that slot but will recruit good players that have alot of toons... for example..

take aviodar lets say avi has as a main
inq
as alts
guard
wizzy
swashy
illy
trouby

all of these are raid lvl a slick guild would jump on that player in a heart beat...
think of the flexabilty
26 individuals that have 2 or three alts that could if need be bring them on raids to fill in on slots where their main class is a hinderance..
Sony is trying to force alts down our throats guys not fatter rosters... as in more individuals, just individuals that have more alts....

the guilds that will come out on top in this new tactic are the guilds that will adapt and make that happen...

remember not 40 people guys just 26 people that have 2 or three extra toons...
Imo you and Avi can start another thread for this shit, and its not like we havnt seen your theories already in the AoM thread. Go back to that thread or ty to derail a different thread imo.
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Old 10-17-2007, 09:09 AM  
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Default Re: Additional AAs

So, what are we thinking on EoF line? just go for triage 5 meters? I dont think there is really any other option. or 5 points into heresy and compelled repentance and start taking over in the world of pvp!!!! or not.
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Old 10-17-2007, 06:22 PM  
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Default Re: Additional AAs

Is it definite that there won't be a new tree for the additional AA?
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Old 10-18-2007, 11:04 AM  
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Default Re: Additional AAs

Yeah, thats what i've heard, 40 new aa's and no new tree or new lines or anything
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Old 10-18-2007, 04:01 PM  
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Default Re: Additional AAs

those 20 points could be spent to MAX the battle stuff and put some points in the first 2 debuffs from 2. tree

dont really think we needed the +range, if the mob is nice to you, you are smacking him with your hammer anyways, if hes not, like mayong the 20m range will do to avoid soulparalysis
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Old 10-19-2007, 05:17 AM  
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Default Re: Additional AAs

where are you aa's at on your EoF tree if not in battle cleric and convict/debase?

right now i run maxed out battle cleric and enhance fanat. which requires 40 points then 5 into debase/convict. only other thing i can think of is put 5 pts into all of the Triage line except for the death intervention.

Cleric line (still not sure, any suggestions would be great, put 1 random leftover pt into str)
Str: 5-4-8-8-2
Agi: 4-4-8
Sta:4-4-8-8-2
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