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10-09-2007, 08:26 AM
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Slayer of frogs
Character: Mephiston
Guild: Validus
Server: Splitpaw
Posts: 1,096
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Additional AAs
ok ive read it in enough places now to be fairly sure were getting 40 new AA's evenly split im assuming between trees.
so thoughts on where and what youll do with em?
me personally im slightly torn
yaulp 1
sta 4 4 8 8
agi 4 4 8 7 2
is 50 and im perfectly happy with it. so 20 bonus points.
i think str line will get my points, im torn between going all the way for the imune to stifle interupt etc which wud prove usefull sumtimes, and dropping the AE immune which i forget half the time, or just maxxing the proc and using the remaining points beefing up the CA's we get, i mean skull cracks not bad as a debuff.
as for the inquis tree, mayb the range extension? that tree is weak as fuck aside from the battle cleric but i think the range wud b good although grabbing focus increases also appeals.
but either way the str proc will b a boost to the dps, not a very good one but a boost non the less.
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10-09-2007, 11:26 AM
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Visitor
Character: Malkavious
Posts: 22
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Re: Additional AAs
I'm currently STA 4/4/8/8/2 and AGI 4/4/8/7. I'm up in the air about how I'm going to work it exactly, but it looks like the INT line is where it's at. Since the points are extra anyway, the cast time might actually be worth it (since there's no loss to STA, our meat, and AGI, our potatos). If that doesn't work out though, I'll probably just fill up the trees I've got now. and maybe dump some in stats. Low return on investment for stat dumping but then so is the INT line as a whole.
And yeah for the INQ tree they'll go down the reuse-timer line and then the range increase.
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10-09-2007, 11:28 AM
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Healing is for suckas
Character: Raender
Guild: Vendetta
Server: Najena
Posts: 139
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Re: Additional AAs
Right now I'm at
str 4 1
sta 4 4 8 4 (Think 8 points in heal crit is almost useless)
agi 4 4 8 6 2
Specced down str for the extra CA, but I think now I might respec down int for that CA since it does 2x the damage.
If we do get 20 extra for each line, speccing down range on the inquisitor line then finishing str for the proc AA, maybe go down for steadfast, then go for the int CA to have every CA to maximize my dps.
Last edited by Steeltoed; 10-09-2007 at 11:29 AM.
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10-10-2007, 03:07 AM
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Regular
Character: Joshisgreat
Guild: Fuck
Server: You
Posts: 211
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Re: Additional AAs
that INT second ability is a CA if we have battle cleric? i thought it was still a spell?
but my spec opinion AGI 4-4-8-4 STA 4-4-8-6-2 STR 4-4-8-8-2
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10-10-2007, 06:43 AM
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Slayer of frogs
Character: Mephiston
Guild: Validus
Server: Splitpaw
Posts: 1,096
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Re: Additional AAs
not sure been a hell of a time since i had it or looked at it.
hmm
int line
int boost - marginal usefullnes, dots are boosted slightly and anytime we nuke or cast punishments (lol) they get a boost.
CA- hard hitting CA
spell crits - yeah punishments and spells are boosted
casting haste - a whopping 14,sumthing% increase for 8 AA's
DR - a good oh shit ability for casting dps and emergancy healing moments.
Str line
str buff - boosts initial hits and auto attack swings
skull crack - nice CA and a good debuff stacked with forced ob.
the proc - its weak as fuck but goes off a hell of a lot of the time at least and the interupt makes u a dueling god :p
hp increase and sum skills boosts - hp is hp and skills are ok.
steadfast - i must confess to underestimating how uber this skill is but during the pulls on mischief and the susquent avatar fights with out it, i rate this higher than i did during eof so far.
now in my mind, even with the haste and DR the str line just delievers more bang for your buck. neither of these lines compare in any way to our staple sta and agi, at all, but as an addition i think str will complement us better. casting fast is fine, and even turbo fast with DR is great, but i dont like the way SoE is going with their view on "hard" mobs. i think interupts and constant stifles are here to stay so steadfast may be a safe option untill prooven other wise.
roll on RoK.
Last edited by Mephiston; 10-10-2007 at 06:44 AM.
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10-10-2007, 07:08 AM
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Regular
Character: Avirodar
Guild: Strike
Server: Lucan DLere
Posts: 241
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Re: Additional AAs
Ahh Mischief... The second notable mob where SOE designed the encounter so that having 1 of each class will not provide a competitive force for taking the mob down. (with the prior being Matron early TFD, where you needed 1-2 extra groups of people to keep trash cleared for teleports. Epic*5 mob ftw!).
I wonder... If the trend continues, making obligatory benching/rotations required in order to have a roster capable of providing up to 3 of one class type to defeat an encounter is required (the same encounter where some guilds abuse out of raid interference on add spawns, lol), how it will change the shape of EQ2 raiding.
hmmm....
If this is the trend SOE is taking, ROK = tailored to guilds with 35+ active members.
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10-10-2007, 08:23 AM
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Slayer of frogs
Character: Mephiston
Guild: Validus
Server: Splitpaw
Posts: 1,096
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Re: Additional AAs
aye they do seem to lean towards the larger rosters, but who wants to sit ppl every raid?
im regularly pleased i took a inquis on as my toon, we are rare enough to not have probs with selection processes....apart from mobs where u need multiple templars ..|..
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10-10-2007, 07:45 PM
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L337 Poster
Character: Heal or Buff type things
Posts: 2,272
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Re: Additional AAs
I'm definitely considering these for my two AA spec's:
Primary:
-Sta: 4488
-Agi: 44782
-Int: 4448
Reasoning: This is exactly my normal spec, works very well at my primary job, keeping an OT alive. The 14.4 faster casting from Facile Grace, which 20 extra points maxes out exactly, will only increase my total health healed per zone. This will also have the dual effect of increasing my DPS due to losing less time to casting heals/debuffs instead of Auto Attacking and CA use.
Secondary:
-Str: 45862
-Agi: 488
-Sta: 4488
Reasoning: Primarily will be my Solo/DPS line. End line Strength to rid myself of stifles; the Str3 proc is not a hard hitter, but at 40%(48% with dirge) it will be proc'ing enough that it will make a notice-able difference in DPS. Extra points into the Agi2 Mez mainly for solo'ing efforts. Sta4 mainly because I still consider myself a healer even when I am going all out for DPS.
One set up I am throwing around considering what kind of bitch Mischief is and SoE's known penchant for fucking the players is this:
Str: 44682
Sta: 4445
Int: 4448
Reasoning: This is the best possible pure healer spec I can devise. Anti-Stifle ability, Fast Cast, Heal Crits.
That third AA spec may potentially become my secondary AA spec and the currently listed secondary spec my primary if there are more encounters or, god forbid, zones like AoMischief.
__________________
Quote:
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"When the stock market crashed, Franklin D. Roosevelt got on the television and didn't just talk about the, you know, the princes of greed. He said, 'Look, here's what happened.'" A neat trick given that Herbert Hoover was president in 1929 and no one was watching television.
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~Biden 10-02-08
Ouch.
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10-11-2007, 02:35 AM
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Hourglass Specialist
Character: Kearn
Guild: Dirty Dozen
Server: Oasis
Posts: 310
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Re: Additional AAs
Mine will look like
Raid if in OT grp still.
agi 4 4 8 8 2
sta 4 4 8 7
int 4 4 4 8
Solo
str 4 8 8 7 2
agi 4 4 8
sta 4 6 8 4 2
I might drop the extra focus/hp for more raw str depending on how it looks but this would def make me more of a badass
Depending on the heroic content I would use either/or spec
Down the inquis line I am not sure I have triage and battle cleric right now but if shits still dying in 30sec I really dont know what else to do other then beefing out the emergency reactives and pious, the buff i never use.
Last edited by Serias; 10-11-2007 at 02:39 AM.
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10-11-2007, 03:46 PM
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The Sandpaper Condom
Character: Hanging out
Guild: on
Server: Unrest, but I stil slum on BB
Posts: 706
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Re: Additional AAs
Quote:
Originally Posted by Avirodar
Ahh Mischief... The second notable mob where SOE designed the encounter so that having 1 of each class will not provide a competitive force for taking the mob down. (with the prior being Matron early TFD, where you needed 1-2 extra groups of people to keep trash cleared for teleports. Epic*5 mob ftw!).
I wonder... If the trend continues, making obligatory benching/rotations required in order to have a roster capable of providing up to 3 of one class type to defeat an encounter is required (the same encounter where some guilds abuse out of raid interference on add spawns, lol), how it will change the shape of EQ2 raiding.
hmmm....
If this is the trend SOE is taking, ROK = tailored to guilds with 35+ active members.
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OMG Avi you better not quit on us! send me a tell in game when you get online.
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