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Old 02-23-2008, 08:42 PM  
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Default My Proposed Changes to the Mythical Epic

Alright we have all seen links or are equipping our mythical atm. Most inquisitors are pretty dissappointed in it and I would go into that except like 4 threads already exist about that. Instead of bitching about the problem some more (which i have become good at sadly) I will propose a solution to the problem in the hopes SOE might actually read this thread, similar to how they ignored our suggestions on the "design your epic" thread. So without further ado, here is a solution that might make people happy.

Btw I am just gonna focus on the effects because for a 1 hander its decent.

Penitent's Absolution Mythical
LORE NO-TRADE
Aftershock
Penitent Smite
Battlecleric Conversion
One-Handed Crushing
Level 80
Inquisitor

Effects:
  • When Equipped:
    • When equipped All direct heal spells cast have a 50% chance to recast at half effectiveness 1.5 seconds later. (a minor buff to the current effect to beef it up some)
  • While Equipped, on any successfull attack target will cast Penitent Smite 1.8 times per minute, lasts 20 seconds.
    • Penitent Smite increases effectiveness of the groups spell and melee attacks by 15%.
    • Penitent Smite deals 700-960 divine damage to target.
  • When Activated applies Battlecleric Conversion on caster. (this effect in essence makes the weapon into a 2 hander weapon -the stats are what I would like not nessesarily what all inquisitors would like)
For the Battlecleric Conversion clickie, it would make the hilt elongate to make it a great mace, (simple amendment for the art department) the Heal Crit and +Heal would remain the same but would include Combat Art damage instead of just heal. The damage spread and delay would be:

1-1300 Damage 10 second delay (haste can bring it down to 5 seconds and self Double attack at 60% would make this very managable and impressive.

The stats would be increased to 2hander acceptability (considering you would lose stats without a shield and hell lets be fair). Since our clickie is also just a weapon change I propose adding +10 crushing to the 2 hander version due to it now being a melee acceptable weapon.

This weapon is highly doable and easily transformed to this, we know this because Wurmslayer exists and does this very exact thing. I don't see why they can't accomodate the only class in game who prefers 2 handers to 1 handers. And for the people who like 1 handers or got an awesome shield for healing like Vioren's shield then you have that option as well. It would make all inquisitors happy to have a weapon they would never have to unequip, cause atm I almost wish Bonecrusher had been our mythical.



On a side note, the proc could also increase the trigger amount of Act of War by say 20%, or even make it a raidwide ability instead of Aftershock, however it would need a slight buffing to the proc chance by say 5% and raidwide. Frankly I don't want to stop suggesting a 2hander version of this weapon because that would obviously make sense and be in line with how just about all inquisitors have been playing since KOS and EOF. Rangers obviously got this consideratoin, so why shouldn't we?

I would also like to express that these are my ideas, and as an Inquisitor on raids my role is the OT/Melee Dps group to keep their DPS buffed and haste as well as keeping them healed. This weapon would be a good comprimise of both those abilities. The gain to spell and melee abilities used by all in the group for 20 seconds would give us enough time to heal and do other things in between as well as making us viable somewhat to the mage group if we get put there.

Something I would like to point out to the devs is that just about any Inquisitor worth their salt maxes out Battlecleric line at 80. We all have 100% melee crit as well. You would be hard pressed to find a raiding inquisitor without those things. SOE should recognize this and understand that we are Offensive Buffing Clerics as opposed to Templars who are Defensive Buffing Clerics. Play on those strengths, give us more disparity between the classes, allow us to make the offensive ability of our group or raid become better for having us in the raid.



A side proc which is already in the game would be:
When penitent smite goes off it increases the proc chance of all abilities (except mythical procs that can't be modified) in the group by 25% for 15 seconds. That would make scouts zerkers, and pretty much any mage almost NEED/Want us in group just for that proc to go off and would encourage inquisitors to do attacks or at least turn on auto attack to trigger it. This proc in a better form is already buyable from Selnok Brigade but only some classes can use. This would give us an edge as well.

Anyway thats my ideas, I dunno if anyone from SOE will take this into consideration but eh who knows. I will leave more ideas as I come to em. Thanks for the consideration and if ya got problems with the 2hander damage delay ratio it isn't to say they couldn't make it something more appropriate for the inquisitor masses and not just me. Thats just my feelings on a weapon that would make ya just wet yourself to see a 10k Double Attack.
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Old 02-23-2008, 09:04 PM  
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Default Re: My Proposed Changes to the Mythical Epic

This is a link to the previous epic thread that was ignored by the inquisitor community but still has some very good ideas in it.
http://www.eq2flames.com/inquisitors...nqui-epic.html
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Old 02-23-2008, 09:06 PM  
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Default Re: My Proposed Changes to the Mythical Epic

The problem with a mode change like wurmy is that iirc those items cannnot be adorned.

Looks good to me, tho.
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Old 02-23-2008, 09:20 PM  
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Default Re: My Proposed Changes to the Mythical Epic

Looks real good to me as well, with a weapon that useful I could easily live without being able to adorn it.
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Old 02-23-2008, 09:24 PM  
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Default Re: My Proposed Changes to the Mythical Epic

I think that's a weapon that would make any Inquisitor worth thier salt happy.

It may not help, but it could be a good idea to also post this on the offical forums, just to try and get as many eyes on it as possible.
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Old 02-23-2008, 11:14 PM  
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Default Re: My Proposed Changes to the Mythical Epic

Rather last effect be:

Battlepriest Fury: Makes Fanta (whatever T8 one is) raid wide while up, takes away ALL penalties on Fanta EXCEPT the Stifle.
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Old 02-23-2008, 11:49 PM  
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Default Re: My Proposed Changes to the Mythical Epic

My only problem with raidwide Devotion is that people are already hitting 300+ haste as it is for most melee and the few that aren't are dang close. It would also lag out raids due to the toggling of the effect so often. Its a nice idea, but when ya crunch the numbers it would actually be less effective than you might think. The strongest part of Devotion is the haste, and even that is weak now. I think devotion should stay group wide personally. However that doesn't mean they can't add a buff that takes away the negative effects of it. Would be a weak thing to put on it though. Raidwide CoB stomps the crap out of Raidwide Devotion.
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Old 02-24-2008, 12:36 AM  
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Default Re: My Proposed Changes to the Mythical Epic

Quote:
Originally Posted by Stoic View Post
My only problem with raidwide Devotion is that people are already hitting 300+ haste as it is for most melee and the few that aren't are dang close. It would also lag out raids due to the toggling of the effect so often. Its a nice idea, but when ya crunch the numbers it would actually be less effective than you might think. The strongest part of Devotion is the haste, and even that is weak now. I think devotion should stay group wide personally. However that doesn't mean they can't add a buff that takes away the negative effects of it. Would be a weak thing to put on it though. Raidwide CoB stomps the crap out of Raidwide Devotion.
I don't know raid wide 10 percent reuse speed is pretty decent. If there is that much lag from toggle they should fix their code.

I just don't see what t he point in having a clicky that morphs our epic into a 2hnd. I highly doubt thye would make it muhc better than Bonecrusher... and so it would be kind of a pointless clicky-- though better than the current pointless clicky.
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Old 02-24-2008, 01:05 AM  
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Default Re: My Proposed Changes to the Mythical Epic

Personally I would change the timing of aftershock from 2s to 3s or 5s as there is greater chance the target would of taken more damage by then. Better yet would be changing it from an aftershock proc to recasting the spell with 0s casting time and 0 power at the first available time after 2s have passed, of course at a lower proc chance (maybe 20%)
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Old 02-24-2008, 03:39 AM  
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Default Re: My Proposed Changes to the Mythical Epic

Definately loving the clicky, allows us to heal without really affecting auto attack dps.
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