Re: Inquisitor DPS mode now pointless (endgame)??
Skoshi -> "But realistically you were outparsing pretty much everyone except T1 DPS..."
If that was true for the raids you particpated in, then sadly, most people you raided with performed poorly.
Marv/Calain, you are right. Verdict does get resisted a little bit more than it used to. Not by a lot though, from my experience (so long as the mob is debuffed). Anyway, as I have said for a long time, verdict only has a situational use when things are are running badly. Between the DPS we now see in RoK, in conjunction with a competent raid force using reliable strategies, Verdict is useless...
Enjoy some numbers regarding Verdict:
Assume 50k raid wide DPS (which is shitty DPS if you are talking about end game raiding)
Assume a PERFECTLY timed verdict...
Assume the mob has 4 million base HP.
2% of 4,000,000 is 80,000hp (the figure that verdict can work). A raid doing 50,000 DPS will do 75,000 damage to the mob in 1.5 seconds, meaning a perfect verdict trigger will take 4,999 hp off the mob (leaving it on 1 hp). A raid doing 60k DPS would kill a 4 million HP mob before verdict got a chance to take effect.
In short, the better your raid force gets, the lower your chances of making effective casts of Verdict. It seems so backward...
As for Inq DPS: It is but one of the many things needing a tweak. A big problem for Inquisitors, is our DPS+Haste modding being made redundant by RoK armor+epics and diminishing returns. Inqs have poor defensive utility (no stoneskin, proc percentage boosters, big HP mods etc etc), are at the lower end of healing capacity compared to other healers of equivalent skill, and have a pathetic excuse for a mythical epic...
Small nudges are the way to go to get things back on track. A raiding Dev definitely needs to try playing an Inquisitor!
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