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07-23-2008, 11:14 AM
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Devil's Advocate
Character: Calberak
Guild: Ally: Phoenix Rising
Server: Valor
Posts: 408
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Re: Inquisitor Loot (DPS)
This isn't the DR. (Min + Max / delay) This above is just max damage / delay and this is quite acurate for 100% crit.
I even made a Excel sheet to evaluate the real DPS including min damage to calculate how many % of attacks should hit for MAX+1. It was rather complex in the end but did not really change the ranking of the weapons, so I did not pursue it any further.
Last edited by Calain; 07-23-2008 at 11:15 AM.
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07-28-2008, 09:09 AM
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i Don't Parse Shit.
Character: Shadeyes
Guild: Fable
Server: Splitpaw
Posts: 359
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Re: Inquisitor Loot (DPS)
you re not taking the min in account ? wasnt the vrak an uber one just because he was 1-400 range ?
__________________
Shadeyes, 80 fae assassin
Fable , Splitpaw
Ymrir, 80 barb inquie ,Lunar Dawn, Befallen
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07-28-2008, 11:17 AM
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Devil's Advocate
Character: Calberak
Guild: Ally: Phoenix Rising
Server: Valor
Posts: 408
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Re: Inquisitor Loot (DPS)
No it was uber cause of the 400 max damage not cause of 1-400 range. The EQ2 DR System is MIN+MAX/DELAY. As most weapons of the same quality and level have the same DR the MIN must go down for the MAX to go up.
I'll try to do the math again:
If you roll damage X with X x 1.3 <= MAX+1 the damage will be MAX+1. So must set all these values to MAX +1. All other Values have a equipartition between MAX+1 and AND MAX x 1.3. So the average of these part will be (MAX+MAX x 1.3) / 2 or MAX x 1.15. Now you must multiply each of these two values by the chance of the two different sections they could be from and divide the result by the delay. Then you have the "DPS at 100% crit" (you could also add a third section for non 100% crit if you want, but then it would be even more complex (I did for my last list).
Lets take a look at a 1-400/4s, a 200-300/5s and a 200-400/6s weapon. (all DR 100)
Code:
min max delay DR spread % max+1 %> max+1 DPS
1 400 4 100,25 399 77,06% 22,94% 103,63
200 400 6 100,00 200 54,23% 45,77% 071,33
200 300 5 100,00 100 31,54% 68,46% 066,22
So at same DR the weapon with the greatest spread per second wins. (could have build a weapon with 500 spread but 10s delay and it would have be worse then the 1st.
And now lets look how the lower value influences the DR and the DPS if everything else is the same:
Code:
min max delay DR spread % max+1 %> max+1 DPS increase
1 400 4 100,25 399 77,06% 22,94% 103,63 00,00%
200 400 4 150,00 200 54,23% 45,77% 107,00 03,25%
400 400 4 200,00 0 0,00% 100,00% 115,00 10,97%
As you can see the last weapon has double the DR then the 1st but for 100% crit it does only ~11% more DPS. Cause of this I would say as a rule of thumb you can look at one of two equalizations:
- spread / second (which is (MAX - MIN) / second)
- MAX / second (which will most likely be off by less then 5% and easier to do)
Cause of this I think MAX / second is good enough. If it isn't for you here the Excel calculations:
- DR: (MIN + MAX) / delay
- spread: MAX - MIN
- % MAX+1: (((MAX + 1) / 1.3) - MIN) / spread
- %> MAX+1: 1 - [% MAX+1]
- DPS: ((MAX+1) x [% MAX+1] + MAX x 1.15 x [%> MAX+1]) / delay
p.s. here Rex Bone vs MC:
Code:
min max delay DR spread % max+1 %> max+1 DPS increase
94 376 4 117,50 282 69,50% 30,50% 98,47 12,16%
89 505 6 099,00 416 72,17% 27,83% 87,80 00,00%
As you see the Rex Bone Mallet does 12% more DPS then the MC one. At least the MC one has an additional proc to shorten the gap.
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07-28-2008, 12:07 PM
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Devil's Advocate
Character: Calberak
Guild: Ally: Phoenix Rising
Server: Valor
Posts: 408
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Re: Inquisitor Loot (DPS)
Sorry the math was still off for the 400-400 weapon, as it is no longer have an equipartition for the second group. If the MIN is > MAX/1.3 the the DPS would be ((MIN x 1.3 + MAX x 1.3) / 2) / delay. But as this rises at the end. But as it rises at the the end it isn't so wrong for the really existing weapons. Here is the real table with the error if you do assume equipartition for the second section:
Code:
min max delay DR spread % max+1 %> max+1 DPS increase error
1 400 4 100,25 399 77,06% 22,94% 103,63 0,00% 0,00%
300 400 4 175,00 100 8,46% 91,54% 113,75 9,76% 0,00%
325 400 4 181,25 75 0,00% 100,00% 117,81 13,68% 2,45%
350 400 4 187,50 50 0,00% 100,00% 121,88 17,60% 5,98%
375 400 4 193,75 25 0,00% 100,00% 125,94 21,52% 9,51%
400 400 4 200,00 0 0,00% 100,00% 130,00 25,44% 13,04%
p.s. Now I know again why I stopped. To many stumbling blocks on the way. ;)
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08-18-2008, 11:58 AM
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Pantsgoblin
Character: Uilamin
Guild: Reckoning
Server: Vox
Posts: 267
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Re: Inquisitor Loot (DPS)
Quote:
Originally Posted by Catseyes
the DR means nothing , the important thing for crits are min-max dmg and delay.
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I think you are over complicating it, all that matters is max damage and delay. The min-max ratio is better if the lower the delay goes and the higher the max damage goes =)
EDIT: I didn't even realize there was a post or two on the third page, it seems like this was already covered...
But there is one thing to add:
Crits do minimum max damage +1 with a max damage of max damage *1.3. So if you really want to calculate the best dps you would have to do some a weighted average of the damage ranges.
In the case of vraksin with a 1-426 dmg range, calculate what crit gives 426 damage (happens to be about 328). So for damage 1-328 the weapon will do 427 damage, about 328 and then damage increases.
Doing this gives Vraksin a base of about 106 dps (423 average base damage a hit after the weighted average). Note this is about the same as the dps listed on the weapon, however, following the same method for the base damage without crits gives about 63dps.
EDIT 2: I see after rereading Calain's post why my numbers are different, but it is still probably a more valid analysis given the weighted damage range.
Last edited by Uilamin; 08-18-2008 at 12:13 PM.
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12-11-2008, 11:59 AM
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******
Character: Foggy
Posts: 699
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Re: Inquisitor Loot (DPS)
Do we need a new DPS gear thread? Are there even enough of us left to care?
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12-11-2008, 03:15 PM
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Visitor
Character: Athilia
Guild: cheese lounge
Server: Crushbone
Posts: 66
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Re: Inquisitor Loot (DPS)
I'd like to see a new DPS thread for loot items.
YES
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12-11-2008, 04:53 PM
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Devil's Advocate
Character: Calberak
Guild: Ally: Phoenix Rising
Server: Valor
Posts: 408
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Re: Inquisitor Loot (DPS)
Will update the Thread soon (tm) ;)
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12-11-2008, 05:02 PM
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"I believe in getting into hot water; it keeps you clean."
Character: Ulreka
Server: Najena
Posts: 430
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Re: Inquisitor Loot (DPS)
Definitely still a few of us out here that care - Inqy until I die, baby.
- Reka
__________________
"Pain is inevitable. Suffering is optional."
U | L | R | E | K | A
Inquisitor - Najena
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12-11-2008, 09:31 PM
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Unmitigated Superiority
Character: Echo - Kaius
Posts: 3,306
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Re: Inquisitor Loot (DPS)
Double Attack and Crit items are pretty much non entities, but this expansion there are a fair number of procs obtainable(~50-100 DPS each piece usually but its something), Items like the shard merchant shoulders with 5-8% Spell/CA damage, good bits of spell crit obtainable(for those Inquisitors who cast instead of CA due to mechanics/group setups), and strength/DPS mod items.
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