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Old 05-01-2008, 09:38 AM  
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Default A Few General PVP questions

Well I play a level 26 Dark Elf Inquisitor with 37 AA atm. I am almost nearing the max for 100% crit on my aa.. I started off going down the line for Battle Cleric and have since gotten that and then persued the Stamina Line for my 100% crit.. My K/D ratio is fantastic at 151 to 20 deaths.


First of all.. Our weaknesses seem to be more around casters and healers. So I am thinking Maybe I should be focusing more on elemental or majical resists in order to keep the spell damage down.

Second.. M/C crap is nice gear dont get me wrong but I question some of its stats regarding Inquisitors and pvp. It just doesnt seem like it benefits us in many different ways. I think for my T4 Set i am going to look at maybe the Nightblood set or something like that with a Lot of wis and Sta/Str.

Third.. I wanted some feedback on how I pvp. If I am the attacker I generally cast my Group retro heal for the more procs of heal and then start it off with a debuff to their damage. I then debuff armor and start the charge in for my melee ownage. I will next blow my prayer target retro heal and wait for half health before poping my instant heal. By this time I am at full health and they are usualy around 25% health. Obviously one of our biggest problems as inquisitors is power management and lacking the ability to chase down even a slug. I run with a Troub often so that helps but when I am not with her its a pain. I was hoping someone had a suggestion on how to break around casters and the running people down.. I generaly save my stuns for runners.
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Old 05-01-2008, 10:25 AM  
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Default Re: A Few General PVP questions

caster's are squishy ,if they have a pet ignore it and kill the caster
healers well ever notice when your stun or stifled you can cast a heal hmmm
you will get a spell called inquest soon <that is lvl 80 one, forgot the lower versan name of the power regen proc
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Old 05-01-2008, 01:40 PM  
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Default Re: A Few General PVP questions

I love pvp on my pve server, i duel all the time, but thats a world of difference.

Strategy vs. healers: Heresy is a detrimental reactive placed on the opponent, whenever they heal, they take damage and a 2.5 second knock back with three triggers, its very nice seeing as it dosnt allow chain healing. And as mentioned above Inquest is huge as well, maintain that on yourself and your power problems are a thing of the past in duels against healers.

Strategy vs. Casters: Summoners, conjys can be tough, im not sure when they get the ability to use their planeshifted pets, but a planeshifted scout pet will beat the shit out of you, necros are pretty much cake. Both instances you should ignore the pet and chase down the caster and beat his face asap.

Strategy vs. Runner scouts: I would imagine this would be the toughest match up since u likely wont catch them if they snare u and kite you. Your detimental reactive spells are pretty key against these classes, the one where they use a CA and take dmg and stifle/stun for like 3 seconds is the key, that way u can catch up with them and sneak in some melee hits and dots, also gives time to heal

Strategy vs. Brawlers : Hardest match imo, so many interrupts/stuns, Compelled Repentance the t7 version of a detrimental spell would be your main hope here, try to use your AGI line knockback CA to buy time for your single target reactive and play defensively.

Strategy vs. Zerks : Tend to blow through juggernaut/adrenaline early in duels, make sure your 100% defensive for the first 20 seconds or so, keep healing through reactives and the quick single target heal. Use the agi line knockback CA to buy yourself time, try to get compelled repentence on them as they are running up on you.

Strat vs. Brigs : The biggest problem with brigs that i have noticed is re aquiring your target if they cast thugs then invis, you will have to tab through multiple things before you finally get the brig. Lots of interrupts and stuns/roots/snares ESPECIALLY with thugs up. Compelled repentence is big here again.

I would suggest going down your STA line all the way to the end, and getting the stoneskin, because its very very very nice...while you have it up you wont be interrupted so it allows you to stack up your reactives again while taking no dmg at all for 10 seconds.
Also I would go agi until you get 8 points in the DA and shield effectiveness...if u can find a nice 1h with good dmg u can get a nice shield and take much less dmg than with a 2h.
Im not sure right off the top of my head if u have enough AA to get the cast speed increase from INT line and Steadfast from the str line, but that is your discretion, i dont know how often u would be able to stand in one spot for 2 seconds + the cast time of a spell so that u can not be interrupted. But in pve servers pvp matches steadfast is a beast. But if u can get both, do so. The dmg proc on the STR line would help you a lot against other healers and casters since it interrupts so often. 8% max hp is always nice, as is the extra focus keeping u from getting interrupted...and steadfast again is a beat.
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Old 05-02-2008, 06:04 PM  
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Default Re: A Few General PVP questions

Quote:
Originally Posted by Contemno View Post
Well I play a level 26 Dark Elf Inquisitor with 37 AA atm. I am almost nearing the max for 100% crit on my aa.. I started off going down the line for Battle Cleric and have since gotten that and then persued the Stamina Line for my 100% crit.. My K/D ratio is fantastic at 151 to 20 deaths.


First of all.. Our weaknesses seem to be more around casters and healers. So I am thinking Maybe I should be focusing more on elemental or majical resists in order to keep the spell damage down.

Second.. M/C crap is nice gear dont get me wrong but I question some of its stats regarding Inquisitors and pvp. It just doesnt seem like it benefits us in many different ways. I think for my T4 Set i am going to look at maybe the Nightblood set or something like that with a Lot of wis and Sta/Str.

Third.. I wanted some feedback on how I pvp. If I am the attacker I generally cast my Group retro heal for the more procs of heal and then start it off with a debuff to their damage. I then debuff armor and start the charge in for my melee ownage. I will next blow my prayer target retro heal and wait for half health before poping my instant heal. By this time I am at full health and they are usualy around 25% health. Obviously one of our biggest problems as inquisitors is power management and lacking the ability to chase down even a slug. I run with a Troub often so that helps but when I am not with her its a pain. I was hoping someone had a suggestion on how to break around casters and the running people down.. I generaly save my stuns for runners.
Well at 26 you are lacking key abilities that make Inquisitors. Naturally until you hit 40 you will have power problems. I would adorn your weapon with a phantom adornment.

If someone wants to run, they will probably get away. My tip is to get your tinkering skill up and use the tinker snare / root. Also the instance in Fallen Gate has a fabled wand drop that has a activated snare. If you see someone turn and run, try to get your fear off on them before they get too far. Tinkered snare range is longer then your fear and can be casted while running, same with the fabled wand.

Typically when i fight any melee, i will root/ fear them at the start. While CCed i put all my dmg reactives on them and healing reactives on myself. Then i go in with my CAs and try beat them down.

When i fight casters with manashield, i put a reactive up on myself. Then lay into them, once mana shield goes up, i fear / root them until manashield is off. (Remember to click off or wait for your DoTs to wear off)

Fighting healers is all endurance. Do your best to keep your power above theirs. If you signicantly more power then them, blow all your CAs, if not its just best to auto attack and only hit high dmg CAs.

Oh dont leave home without snare/root cure potions and stun/stifle potions. They will save your life over and over again. Also they are dirt cheap.
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Old 05-02-2008, 08:23 PM  
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Default Re: A Few General PVP questions

Thanks for all the advice guys.. I am going to have to work my alchemist up for more pots.. This is all great info.. Yeah.. Dueling and Pvp Server is kinda different.. often i fight two targets at once.. without too much trouble either.. its nice. inquis has done me well.
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Old 05-05-2008, 01:17 PM  
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Default Re: A Few General PVP questions

i just started an inquisitor myself on venekor. got ganked 6 times last night in mok rent. Granted i was only level 13 at the time, and each gank was via group (or my own noobishness of attacking someone my level, not realizing they were grouped with much higher levels fool me once, shame on you, fool me twice shame on me.

Is solo pvp the rare no venekor? Should i be expected to group every night i feel like getting a little pvp action on?

all my mains are on PVE servers, so I guess I learned real fast that PVP != duels, i have been hunmbled, but ill keep trying till I get it I spose, however advice is often appreciated. What are my survival chances at (now) level 14 if I run around solo as an inquisitor? This is also my highest evil on venekor, and the only one I actually put any real focus on, so I do not have tons of cash yet to get fully ad3'd or MC armor. I think i have if im lucky 20 gold in the bank.

I have started down battle cleric aa's and have yaulp, however find power to be a problem at these levels with yaulp on all the time.

here's my inqy's eq2players. working on becomming an armorer so i can make my own MC. - Evelynne

Also, so there is no confusion I am male, I like to put that up front so we don't end up going down the whole path of "i thought you were a girl, lols n00b lamo stfu gay lamo OMGzors" I just dig the chick toons.
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Old 05-29-2008, 11:12 AM  
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Default Re: A Few General PVP questions

Some things you should know about PVP..

First and foremost.. if you are not combat exp locked you are going to get smoked on a regular basis. I would suggest if you are level 14 and not combat lock to go and get yourself locked. Run around kill named do quests.. Try and max out your AA as fast as you can. It can be pretty detrimental to have low AA.

Second.. At level 14 you dont need MC garbage.. The gear from TD is awesome till about level 32 or so. By 32 you should have enough saved up to do a few different things (even though i dont suggest buying the 32 MC set) You can either hold off till 37 and get a set of Nightblood or farm for gear. Keep a few things in mind as an Inquisitor. Try and lure people into attacking you first and make sure that you stay ontop of whoever you are fighting.. Dont nuke unless they are running and nearly dead. Melee spec is KILLER. I trash guys.

Focus on STR and STA and when it comes to mana.. Odds are your either going to get ganked or you are facing 1-2 guys and will have plenty of mana to kill those before you run out.

Dont mess around either keep sow totems around or get a mount whatever the case may be the speed is IMPARATIVE to being able to outrun groups of ganksquads. We dont have any form of stealth or invis and we have no movement buffs. This leaves us at a HUGE disadvantage when it comes to mother other class/races..

I find that heal / mana potions are a HUGE waist of time. Who has time to stop and drink while fighting.. if anything you should be bobbing and weaving in and out of melee combat range so that you arent taking damage when your hammer isnt swinging. That brings me to a nother part. A friggen 2h hammer is the only way to go.
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Old 06-05-2008, 02:07 PM  
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Default Re: A Few General PVP questions

i managed myself up to level 22, got full steel armor which aint too shabby, made it myself. i use the 2 handed imbued bo staff over the hammer just cause i like the way it looks, and im pretty sure it has the same dr/delay as the hammer, if not longer (5 sec delay if i recall) i have been exp locked and i think i am floating around 26 aa or so right now.

Since i got all the armor, my imbued weapon and now finished battle cleric it is a whole new ballgame for me. Only issue i have yet is i cant stop someone from running if they want to I guess i could become a tinkerer, but i dont really have disposable funds yet.
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