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Old 03-25-2009, 04:43 PM  
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Default Specific aa questions

Question 1:
Blessed Yaulp - increases the bonuses of yaulp by 3.
-Does that mean at max yaulp will have 15 extra double attack, haste, and dps mod?

Question 2:
Litany of Combat - Grants additional spells which increase spell damage, melee dmg, or buffs a pet.
-So this gives us some new buffs one for melee and one for spell dmg? What are the specifics of the buffs? (duration? benefits?)

Question 3:
Steadfast - makes caster immune to stun and sometimes stiffle, lasts 2 seconds
-2 seconds? does that ever go up with levels or anything? I guess its enough to get off a heal which is nice.
-Also whats the cast and recast time on it?
-Can it be cast while stunned/stiffled?

I'll have more questions I'm sure. I'll append them to this post.
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Old 03-25-2009, 05:12 PM  
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Default Re: Specific aa questions

Yes

Yes, The melee one gives 25% DA and 30 DPS mod IIRC while the spell one gives 15% base damage and spell crit chance IIRC.

It means you have to be standing still for 2sec before the ability takes effect, it is a passive, always up buff.
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Old 03-25-2009, 05:38 PM  
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Default Re: Specific aa questions

Great, thanks for the reply Pagansaint. That Litany of Combat sounds pretty nice. And Steadfast actually doesn't sound too bad either. But let me be sure I understand it.

Steadfast:
If I stand idle for 2 seconds I become immune to stun and sometimes stiffle?
I take it I lose the immunity as soon as I move?
Does the 2 second count down still count down if I'm casting/meleeing?
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Old 03-25-2009, 07:33 PM  
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Default Re: Specific aa questions

casting/meleeing =/= moving. Pushing a movement key, or getting knocked around IE, your feet move off the spot they where in = moving
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Old 03-25-2009, 09:54 PM  
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Default Re: Specific aa questions

oh. hmm... well I guess if it worked while casting or anything else it'd be a bit over powered for a lot of situations. (like pvp).

Though as is, idk what use I'd have for it. Probably none, but thats ok. There are an assload of other aa I want and need.
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Old 03-26-2009, 02:09 AM  
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Default Re: Specific aa questions

Steadfast is awesome for soloing. I think you misunderstood. With steadfast, after you have stopped moving (autoattacking, casting spells and combat arts don't count as moving) for 2 seconds, you can't be interrupted while casting unless you are knocked back or you move yourself. Even if you get stunned or stifled while casting, you will still finish casting the spell.

How many times have you died because you were interrupted while casting a heal that would have let you win? Steadfast is the answer.

It is of limited use in groups or raids where you shouldn't be getting beaten on, but you won't regret the points you spent in the STR line anyway.
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Old 03-27-2009, 04:08 AM  
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Default Re: Specific aa questions

Next question is on Overwhelming Arms, tso AA. It states that it has a 5% chance to proc 15 seconds of 4% having auto attack strike multiple times

My question is; what do you gain with additional ranks?
-does it proc more often?
-does the proc buff last longer?
-does the 4% chance raise?

Second question:
-How does this work with double attack? Does it swing in addition to double attack? or if you manage to max double attack does this cease to have an effect?
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Old 03-27-2009, 05:16 AM  
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Default Re: Specific aa questions

- Yes (25%)
- No
- Yes (20%)

- Normal and double attack can proc it and it does up to 5 additional attacks.

One of our better AAs. Possibly 'cause we share it with Templars. ;)
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Old 03-27-2009, 01:57 PM  
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Default Re: Specific aa questions

Ah ha, well then that makes it a pretty cool AA. I would have planned on getting it regardless but now I'm even excited.

You say "it does up to 5 additional attacks", so when the AA says that it allows you to hit multiple times, it really means multiple times? thats pretty wicked. curious how often it hits more than once. But I can wait to find out. I just wanted to understand it better.
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Old 03-27-2009, 11:45 PM  
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Default Re: Specific aa questions

It hits a lot, and at 5 ranks with 100% DA and 100% crits, it's always up. My average raid dps is somewhere between 4-5k when I'm not healing much, and I've seen my 10 second averaged dps spike over 12k (on ACT), swinging Bonecrusher.

It's cool when you're soloing trash mobs and the proc is up from one fight to the next and you get a massive flurry and basically 1-shot the next mob.

On the other hand, it's a pain in pickup groups when the tank sucks and lets you die after you pull aggro near the beginning of a mob just from turning on autoattack.
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