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03-25-2009, 04:43 PM
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Newb Enough
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Specific aa questions
Question 1:
Blessed Yaulp - increases the bonuses of yaulp by 3.
-Does that mean at max yaulp will have 15 extra double attack, haste, and dps mod?
Question 2:
Litany of Combat - Grants additional spells which increase spell damage, melee dmg, or buffs a pet.
-So this gives us some new buffs one for melee and one for spell dmg? What are the specifics of the buffs? (duration? benefits?)
Question 3:
Steadfast - makes caster immune to stun and sometimes stiffle, lasts 2 seconds
-2 seconds? does that ever go up with levels or anything? I guess its enough to get off a heal which is nice.
-Also whats the cast and recast time on it?
-Can it be cast while stunned/stiffled?
I'll have more questions I'm sure. I'll append them to this post.
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Last edited by Elucard; 03-25-2009 at 04:54 PM.
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03-25-2009, 05:12 PM
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Unmitigated Superiority
Character: Echo - Kaius
Posts: 3,311
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Re: Specific aa questions
Yes
Yes, The melee one gives 25% DA and 30 DPS mod IIRC while the spell one gives 15% base damage and spell crit chance IIRC.
It means you have to be standing still for 2sec before the ability takes effect, it is a passive, always up buff.
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03-25-2009, 07:33 PM
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Regular
Character: Fluidic
Guild: Soulforged
Server: Antonia Bayle
Posts: 326
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Re: Specific aa questions
casting/meleeing =/= moving. Pushing a movement key, or getting knocked around IE, your feet move off the spot they where in = moving
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03-25-2009, 09:54 PM
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Newb Enough
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Re: Specific aa questions
oh. hmm... well I guess if it worked while casting or anything else it'd be a bit over powered for a lot of situations. (like pvp).
Though as is, idk what use I'd have for it. Probably none, but thats ok. There are an assload of other aa I want and need. 
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03-26-2009, 02:09 AM
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Visitor
Character: Jark
Guild: Madcap
Server: Crushbone
Posts: 48
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Re: Specific aa questions
Steadfast is awesome for soloing. I think you misunderstood. With steadfast, after you have stopped moving (autoattacking, casting spells and combat arts don't count as moving) for 2 seconds, you can't be interrupted while casting unless you are knocked back or you move yourself. Even if you get stunned or stifled while casting, you will still finish casting the spell.
How many times have you died because you were interrupted while casting a heal that would have let you win? Steadfast is the answer.
It is of limited use in groups or raids where you shouldn't be getting beaten on, but you won't regret the points you spent in the STR line anyway.
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03-27-2009, 05:16 AM
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Devil's Advocate
Character: Calberak
Guild: Ally: Phoenix Rising
Server: Valor
Posts: 409
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Re: Specific aa questions
- Yes (25%)
- No
- Yes (20%)
- Normal and double attack can proc it and it does up to 5 additional attacks.
One of our better AAs. Possibly 'cause we share it with Templars. ;)
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03-27-2009, 11:45 PM
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Visitor
Character: Jark
Guild: Madcap
Server: Crushbone
Posts: 48
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Re: Specific aa questions
It hits a lot, and at 5 ranks with 100% DA and 100% crits, it's always up. My average raid dps is somewhere between 4-5k when I'm not healing much, and I've seen my 10 second averaged dps spike over 12k (on ACT), swinging Bonecrusher.
It's cool when you're soloing trash mobs and the proc is up from one fight to the next and you get a massive flurry and basically 1-shot the next mob.
On the other hand, it's a pain in pickup groups when the tank sucks and lets you die after you pull aggro near the beginning of a mob just from turning on autoattack.
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