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Old 04-07-2009, 03:11 PM  
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Character: Excelsior
Guild: Arcanum
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Icon14 Adornments

Any suggestions for Adornments? Assume there'd be 2 sets, 1 for dps and 1 for healing?
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Old 04-07-2009, 03:23 PM  
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Default Re: Adornments

its all pretty straight forward. put healcrit whereever possible. put STR+INT on the other slots, dps on neck, mitigation on forearms, stamina/hp on the remaining slots.

leave cloak and belt unadorned to save wasted materials.
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Old 04-07-2009, 05:20 PM  
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Character: Aedach
Guild: Lunar Dawn
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Default Re: Adornments

UPDATED: 4/24/09

I am pretty new to playing my Inquisitor, but below is my list for Heal Adorns and DPS Adorns. Feel free to offer input/suggestions. If I'm picking something dumb ass completely also tell me!

Heal Gear:
Neck: +45 heal amount
Head: +3% heal crit
Cloak: +4 In-combat pwr regen
Chest: +7 str/sta/agi/wis/int
Shoulder: +100 hp
Forearm: +16 sta
Hand: +45 heal amount
Leg: +16 sta
Foot: +16 sta
Primary: 3% heal crit
Symbol: +2 In-combat pwr regen
Ear: +16 int
Ring: +100 hp or +100 pwr or +60 hp/pwr
Wrist: +16 sta

DPS Gear:
Neck: +12 dps
Head: +100 pwr
Chest: +7 str/sta/agi/wis/int
Shoulder: +16 str
Forearm: +77 slashing / crushing / piercing
Hand: +30 spell dmg
Leg: +16 str
Foot: +16 sta
Shield: +77 slashing / crushing / piercing
Ear: +16 int
Ring: +100 hp
Waist: +30 ca dmg

Last edited by aedach; 04-24-2009 at 03:20 PM.
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Old 04-07-2009, 06:45 PM  
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Guild: Soulforged
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Default Re: Adornments

anything power wise is pretty much a waste. your chanters should be able to easily keep you going on power. besides, 3 extra points of power on a tick isn't gonna mean jack anyways. Same with wis on forarms, should max that out just from gear, go with mitigation, plenty of physical AE's this expansion that a little extra survivability doesn't hurt on. For your rings, go straight hp's, too many Ae's you need to be able to live through.
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Old 04-07-2009, 08:18 PM  
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Default Re: Adornments

once you're at 100% heal crit you might as well put a +45 heal adorn on your primary as well.
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