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Old 07-05-2009, 10:11 PM  
Mega'Bruiser
 
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Default Dps/soloing Lines- general info

im rolling a inquisitor (betraying my temp) currently at 60 with 52 aa and iwas wondering a few things to help me lvl up to 80 or atleast mid 70's

AA lines
AA tree final abillities
important stats
armor/weapons

im guessing get te 100% mc and for the hell of it the heal crit below it cuz of the final bubble and the casting speed in int, 2h weapon and then im lost =/ so PLS help

Last edited by Jiraya; 07-05-2009 at 10:13 PM. Reason: forgot reason for solo lines =P lol
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Old 07-06-2009, 06:13 AM  
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Default Re: Dps/soloing Lines- general info

That would be a Temp build. Cast speed doesn't matter at all while soloing. ;)

Better get the CA from the Inq tree (incl. the end ability)
Then the 100% MC but nothing more there.
Then go for Litany of Combat in the shadow priest line and keep the melee buff running.
After that either AGI for double attack or STR for Steadfast are a valid choices.
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Old 07-06-2009, 11:32 AM  
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Default Re: Dps/soloing Lines- general info

Quote:
Originally Posted by Calain View Post
That would be a Temp build. Cast speed doesn't matter at all while soloing. ;)

Better get the CA from the Inq tree (incl. the end ability)
Then the 100% MC but nothing more there.
Then go for Litany of Combat in the shadow priest line and keep the melee buff running.
After that either AGI for double attack or STR for Steadfast are a valid choices.
I strongly beg to differ.

For solo leveling if you are grinding/questing to level fast then I would agree that the most important skills are the battle cleric CAs for the sole reason that they level with you. The 100% MC after that just helps with DPS.

However, if you group and/or want survivability/utility getting casting speed from the INT line helps a lot along with steadfast from STR (though for leveling it might not be as needed as it is on a pvp server). Your worst enemy as a cleric, especially leveling up and being under-geared is the casting speed of your spells.

Now if you are one of those people who slowly level and enjoys getting yourself pimped out before you progress (I doubt it is the case with your level/aa) then going for spells for damage is a much better way as they do more damage. (Especially seeing how dps mod, haste, dbl attack, and flurry do not proc off them, though overwhelming arms can proc off them to aid in your next CAs [it can also proc off spells though, just not as often as it is harder to get high spell crit]).

The final stamina ability is probably useless (or near it) on a pve server as well, so do not bother with it. For playing a healing based Inquisitor eventually aim for STR/INT (group DPS) or STR/AGI (Tank survivability) final abilities.

For EoF AAs, well most of the AAs are generally useless. Battle cleric has become a staple just because it is generally the least useless. I personally like the +5 spell range on the far left of the tree becasue it makes aoe handling a lot easier in raids (and spot healing). While the reverse reactive line (right line) can help with DPS, although on a PvE server the only somewaht useful one is for the one that procs off auto-attacks.
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Old 07-06-2009, 11:43 AM  
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Default Re: Dps/soloing Lines- general info

Uilamin, if you read the name of the topic it says DPS / solo and for DPS / solo the INT line is crap.

So all what you wrote about grouping might be true but does not answer the question. He did not ask for a healing or group build. As I read it he will play as fast as possible to ~75 and then betray back to Templar, so he does not even need one.

And about stats:
STR > INT > STA > WIS > AGI for solo play

Master crafted gear with these stats should be good enough for leveling. But if you can get you hand on a good Fabled two handed weapon, that would be even better.
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Old 07-06-2009, 03:34 PM  
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Default Re: Dps/soloing Lines- general info

oops i totally missed that part after reading what he posted and my mind setting into healing specs. For DPS/solo'ing for leveling battle cleric mixed in with melee crit is the way to go followed by some litany and yaulp.
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Old 10-10-2009, 04:25 PM  
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Default Re: Dps/soloing Lines- general info

so what is/would be the best way to go pre lvl 70 where you only get 50 points per tab, mostly soloing, dont think i would group much, unless your 75+ on LDL seems like its impossible to geta group.
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Old 10-13-2009, 03:24 PM  
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Default Re: Dps/soloing Lines- general info

Ummm??? if you are going to betray back to Temp why bother betraying in the first place? All of the abilities are matched in the Templar lines as far as what is being talked about here? MC 100% and Double Attack and then Strike line (so it's spell damage instead of melee damage for Temp) but there is no reason to make the change if you are going to betray back, just build your Temp AA's from reading the Inq boards.

It is good to read though, so thanks, I can't betray my Temp as i'm casual player and it's taken way to long to get him the masters and where he's at. So I just rolled an Inq as an Alt. I play my Temp a lot along the lines of Inq becuase I don't get to raid much and it makes him at least somewhat interesting in all the pick up shard groups. I'm really looking forward to getting the Inq fully decked out like the Temp.

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Old 10-15-2009, 06:44 AM  
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Default Re: Dps/soloing Lines- general info

I would guess he meant that he betrayed his templar to an inqui..

"im rolling a inquisitor (betraying my temp)"
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Last edited by Cenarius; 10-15-2009 at 06:48 AM.
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