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Old 10-31-2009, 03:22 AM  
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Default Casting Order

My 60 templar just threw up her hands abd shrieked to the skies that she was SICK OF BEING A TEMPLAR!!!

So, before I knew what she was about, she had betrayed and moved to Gorowyn.

Now I'm trying to sort out all her spells and debuffs and heals.

My question is, does anyone have a preferred cast order for an inquisitor? I know I definitely have specific orders for other toons and that cast order can make a huge diff with both healing and DPS.
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Old 11-02-2009, 02:02 PM  
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Default Re: Casting Order

Casting order isn't really as important on an Inquis as it is on other classes. The reason is we don't have that many heal spells or damage spells/CAs. There are frequently times when I'm either DPSing or Healing, and there's just nothing for me to press.

When I was soloing, I usually precast my single target reactive (Penance). Cast Condemn (all mitigation debuff) at the very least, then Deny (STR/INT) and Forced Obedience (offensive stats) to reduce the damage you take. Then just start using your combat arts (see AA page if you haven't done the Battle Cleric AAs yet). Heal as necessary. If stuff is dying pretty fast, you can forgo some of the debuffs. You can also start with damage reactives (Vengeance and Repentance) for added damage.

In a group setting, I usually precast group reactive (Malevolent Diatribe), and single target reactive (Penance) on the tank. If you're in a raid setting, Penance doesn't stack with other Inquis or Templars, so don't cast that on the MT to start unless you're in that group. Other than that, Ministration is your fast heal, Fanatical Healing is your big heal, and Alleviation is your group heal. Use as necessary.

Also put Tenacity buff on as many people as possible - particularly melee DPS (tank + scouts), then other classes if you have extra concentration slots.
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Old 11-02-2009, 06:40 PM  
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Default Re: Casting Order

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Originally Posted by Stubbswick View Post
Casting order isn't really as important on an Inquis as it is on other classes. The reason is we don't have that many heal spells or damage spells/CAs. There are frequently times when I'm either DPSing or Healing, and there's just nothing for me to press.

Stubbswick has it right here, but forgets to talk about timing, which is critical for inquisitors. Other random notes and thoughts in yellow, below.

When I was soloing, I usually precast my single target reactive (Penance). Cast Condemn (all mitigation debuff) at the very least, then Deny (STR/INT) and Forced Obedience (offensive stats) to reduce the damage you take. Then just start using your combat arts (see AA page if you haven't done the Battle Cleric AAs yet). Heal as necessary. If stuff is dying pretty fast, you can forgo some of the debuffs. You can also start with damage reactives (Vengeance and Repentance) for added damage.

When soloing, timing your attacks is critical. Your single-target CA's can be cast anytime, but I'll start my debuffs/heals right after a melee attack. With a sufficiently large/slow weapon, you can cast two debuffs/heals or your group reactive heal without delaying your melee attack.

Also put Tenacity buff on as many people as possible - particularly melee DPS (tank + scouts), then other classes if you have extra concentration slots.

Check with your group -- some folks have maxxed or near maxxed DPS and don't need tenacity. In some raids, Tenacity goes on the (undergeared) squishies to keep them alive when the AoE hits. Preventing regular raid death (and the 2% mob heal per death) is *much* better than the extra DPS you get from a scout/tank.

When grouped, timing attacks is less critical -- don't let it interfere with healing. If you're not healing, then worry about timing attacks to maximize your DPS and maximize any healing procs from melee attacks.

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Old 11-02-2009, 06:47 PM  
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Default Re: Casting Order

Oh, one thing I forgot: Assuming you have enough AA's to get the 100% melee crit and 20% flurry, initiate (solo) melee combat with a CA. It should critical and activate your 20% flurry for the upcoming melee attack. It's great to pull with Condemn, pop a CA, then get lucky on the flurry and do >10k of damage.

On the flip side, you may want to avoid this tactic in a group unless you want to explain to the tank why you're grabbing aggro 1-in-5 fights.

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Old 11-03-2009, 08:49 AM  
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Default Re: Casting Order

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Originally Posted by Stubbswick View Post
Casting order isn't really as important on an Inquis as it is on other classes. The reason is we don't have that many heal spells or damage spells/CAs. There are frequently times when I'm either DPSing or Healing, and there's just nothing for me to press.
I disagree.

When I am trying to heal as best I can, I have heals coming up before I have finished casting them all. I can chain cast heals to the end of time, and never, ever be sitting there waiting. The heals in mention are single reactive, group reactive, 2 * direct heals, and group heal.

To the OP : Casting orders can be situational, depending on if you are solo, grouping or raiding, what type of group you're in, and what your equipment is like. There is not a "one covers all" cycle. If you want a more specific answer, some more info from you will help someone give a better answer.
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Old 11-03-2009, 12:54 PM  
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Default Re: Casting Order

Yeah, sorry I guess I kinda half-assed that response.

I've put a lot of AA into Condemn, some of which boosts the recast as a side effect of additional mit debuff. Now it's a recast every minute and a half or two minutes. For soloing/grouping, almost anything will be dead before that needs to be recast - other debuffs may need refreshed.

Also use the ACT ding-er or Profit Auto-Attack timer if you don't have one of those already. I prefer Profit because I'm a visual person. It depends on what you're soloing, but if you need to cast longer heals or debuffs, definitely do it after a melee attack like Sadari said. You don't want your auto-attack bar sitting at full (waiting to hit) while you're casting something, unless you're low on health and need to heal yourself a lot.

When I was grinding the Rime stuff, I was playing around with different DPS specs and gear, and parsing. With a big hammer (long delay), the highest hit at the top of the parse was almost always an auto attack. You may parse differently, but think of your auto attack as one of, if not the highest hitting combat art you have.

The times I mentioned where I have nothing to click in a Raid are usually when I have my group reactive up, single target reactive(s) up, and everyone's at full health. In a lot of Raids, you can start DPSing at this point, but on some fights melee DPS is out of the question.

What I meant with the first line (not as important as other classes) is more DPS-wise. If you go on the wizard forum or coercer forum, they have a set casting order - "this is the most optimal dps casting order". I don't know if we have anything like that, or if we need it really. In my experience, I think it's enough to just paying attention to your Auto-attack timer, pop in debuffs/heals as needed like Sadari said, and hit whatever combat art is up when you're waiting for the next auto-attack.

Last edited by Stubbswick; 11-03-2009 at 12:59 PM.
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Old 11-06-2009, 01:41 PM  
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Default Re: Casting Order

We don't have a lot of things to cast pre-pull. SO if you are in a group that is having aggro problems, don't be afraid to use extar Single reactives on the folks who are in need. This will leave more group reactive charges for the tank to burn. I always try and get these up on squishies in a raid setting too.
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Old 11-06-2009, 07:31 PM  
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Default Re: Casting Order

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Originally Posted by Canul View Post
We don't have a lot of things to cast pre-pull. SO if you are in a group that is having aggro problems, don't be afraid to use extar Single reactives on the folks who are in need. This will leave more group reactive charges for the tank to burn. I always try and get these up on squishies in a raid setting too.
Casting single reactives on people wont save group charges. When someone gets hit if they have group and single reactives on them they will have both go off. It will help save squishies though...
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Old 11-07-2009, 05:55 PM  
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Default Re: Casting Order

Pre cast reactives, Condemn on pull, strike o flames for devine debuf, writhing strike for mental debuf, and then click CAs and heals as needed between melee attacks.

As far as DPS set goes... i seem to do much better with a fast weapon like the shovel \aITEM 1420028556 1845409425:Grave Digger's Shovel of Zombie Slaying\/a
CAs, condemn, and single target heals fit nicely between a 1.3-1.6 delay
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Old 11-15-2009, 01:01 AM  
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Default Re: Casting Order

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Originally Posted by Avirodar View Post
I disagree.

When I am trying to heal as best I can, I have heals coming up before I have finished casting them all. I can chain cast heals to the end of time, and never, ever be sitting there waiting. The heals in mention are single reactive, group reactive, 2 * direct heals, and group heal.
This tactic is only really feasible after you have enough procs, both healing and power... Otherwise the power penalty gets to be too extreme for the possible benefit.

Inquisitors without the zarrakon/avatar belt, and little other power procing gear will find themselves OOM pretty quick when they chain heal. And without good ward procing gear the returns are minimal.
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