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06-13-2007, 01:26 PM
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Regular
Character: Handi Kapp
Guild: LFcasual!
Server: Guk
Posts: 256
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Re: test notes
32% double attack>40%dps mod imo.
And I agree that insignificant AA changes were not needed while old bugs are still there. I do agree with leorra that 1 min reuse anti aoe looks appealing now for all those damn scouts that dont joust out when they are told every time. Ive even got some encounters in mind where ill pop that trash onto myself 
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06-13-2007, 01:44 PM
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The Sandpaper Condom
Character: Leorra
Guild: Immoture
Server: BB
Posts: 717
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Re: test notes
Quote:
Originally Posted by Mephiston
i hope so, and yeah i freaked out i meant bard :/
we'll see i guess, but the dps loss is another irritating thing.
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Its only a dps loss if you stay sta/int, but if you do that you might as well bust out the spell proc gear, and use a staff of cultivation or twisted mahoghony like a templar.
Its basic math 4 out of 5 swings will be crits with 1 out of 2 swings double attacking
Vs
the old crit rate of every attack critting, and 1 out of 5 attacks double attacking.
That's w/o any melee crit modifiers.
Imo the VCC is now more lethal than it has ever been before.
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06-13-2007, 07:04 PM
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Unmitigated Superiority
Character: Echo - Kaius
Posts: 3,311
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Re: test notes
Leo, back away from my god damn grim brimstone and I won't be forced to shank you!
But yeah, with the increased spell haste that allegro in the bard AAs from these changes I don't see Int being as important anymore to a Melee Inquisitor.
Div Rec, is good, but is it as good as an AE immune on a one minute timer?
__________________

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06-14-2007, 09:51 AM
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Regular
Character: Avirodar
Guild: Infamous
Server: Befallen
Posts: 341
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Re: test notes
These changes will rock for you, if:
a) If you don't want to be the best top end raider you can be.
b) If you never want to be a part of a successful Avatar raid.
c) If your idea of serious raiding, is KoS raids.
d) If you are a PVP'er.
These changes reek of catering to the PVPers, who really, should not count worth a damn on how things are changed or modified.
I know some of the PVP community reads these boards, but to be honest, the game has been fucked one too many times to cater to the PVP minority, of which I could not give a god damn shit about. If SOE wants to throw everything upside down for PVP servers, fine, do it ONLY on PVP servers, dont change our shit on PVE.
People who want to stand up and preach how uber their fanaticism and DPS build is for KOS raiding in scout groups, all power to you. There is a reason your guild is not beating zones like EH/MIS. Why not try opening your eyes and seeing what builds Inquisitors at the top end of the game have, and try to use that mysterious matter between your ears to work out why.
Divine recovery is a gods gift for a number of serious occasions on a number of high end raids. It is not worth dumping the line that helps you beat hard stuff, in order to gain a better ability to beat easy stuff. Doing so is shooting yourself in the foot, and stapling a "retard" sign to your forehead, as you clearly have no intention of progressing in EQ2 and getting better loot. Also going down that line, being able to cast a heal spell quicker, is something any Inquisitor serious about being able to heal, will take, no questions asked.
Meanwhile, our broken and lacking EoF AA content has not been fixed or touched. Go figure. SOE fucks with what is fine, and ignores the real issues.
 SOE. Just when I thought things could not get any worse...
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06-14-2007, 10:26 AM
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Regular
Character: Metran
Guild: Ex-Paradigm
Server: Retired
Posts: 173
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Re: test notes
Quote:
Originally Posted by Avirodar
These changes will rock for you, if:
Meanwhile, our broken and lacking EoF AA content has not been fixed or touched. Go figure. SOE fucks with what is fine, and ignores the real issues.
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That sums up it up right there. I would love if they even acknowledged the problems that Avirodar has outlined on the SOE forums regarding Enhanced Fanatacism, but I guess we can wait for ROK to get them to look at the EoF AAs, since they've now put in two fixes this expansion for KoS AAs.
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06-14-2007, 10:32 AM
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The Sandpaper Condom
Character: Leorra
Guild: Immoture
Server: BB
Posts: 717
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Re: test notes
Imo you should use that mysterious matter between your eyes to think outside the box. I don't personally wanna be a zombie following so and so because they are in guild xyz. Omg SoE gave us a viable cleric tree melee dps spec with utility it must suck cause Avriodar says so.
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06-14-2007, 11:21 AM
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We are Desolation!
Character: Mephiston
Guild: Elysium
Server: Crushbone
Posts: 1,331
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Re: test notes
Quote:
Originally Posted by Avirodar
These changes will rock for you, if:
a) If you don't want to be the best top end raider you can be. or a templar
b) If you never want to be a part of a successful Avatar raid. well thats clearly not true, if your raids sucess depend on one particular guy going one particular AA line then your raid needs sum work
c) If your idea of serious raiding, is KoS raids. you just cant see any other way but yours can you? what about those of us killing eof stuff with these lines? fluke?
d) If you are a PVP'er. or just not a wanna be templar
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my thoughts in red.
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06-14-2007, 11:28 AM
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Regular
Character: Metran
Guild: Ex-Paradigm
Server: Retired
Posts: 173
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Re: test notes
Quote:
Originally Posted by Leorra
Imo you should use that mysterious matter between your eyes to think outside the box. I don't personally wanna be a zombie following so and so because they are in guild xyz. Omg SoE gave us a viable cleric tree melee dps spec with utility it must suck cause Avriodar says so.
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Hmm, let's see change something that people were actually pleased with vs. looking at EOF AAs like our borked enhanced Fanatacism. Sorry if I would much prefer they focus on the shit that's broke rather than the shit that isn't.
Nowhere in my post did I say looking at other builds weren't viable options, in fact I am rereading my post and didn't say shit about builds. What I did say, was rather than touch the shit that ain't broke focus on the shit that is. I guess, because I left in the line "these changes would rock if:", hmm but then I cut out the rest of what he said. I guess you just like filling in the blanks, I'll learn to edit better.
So how about you learn to read, rather than jumping to conclusions that are unfounded? I can tell you this much, the only thing I feel that is truly worth the points I put into it in the EoF tree is Enhanced Act of Conviction. Yes I am battle specced and yes I am using my melee abilities, but damn I wish I had other vialbe options other than that tree. Speaking of thinking outside the box, how about we get a viable build that doesn't make us battespecced?
Bottom line is that SOE doing this to the KoS lines is completely retarded when they have some serious looking to do at our EoF lines. Tree 1, week, endline not working as described. Tree 2 decent, endline ability is completely and utterly useless(if you need an explanation, send me 3 installments of 19.99 for my course on learn to cure). Tree 3, decent tree and a nice twist on the class, Enhanced Fanatacism can not possibly be working as intended. Tree 4, trigger chances on vengeance + wards well um yeah, enhanced Verdict isn't too bad, again not really worth the points to get to it in its current form.
So let's see the cookie cutter you're trying to avoid is what has in fact been imposed on us by the complete lack of viable EoF specs. So instead of thinking outside the box, how about you look at the whole picture instead of just what is outside the box. Bottom line is we didn't need to change the sta/agi/str lines, those who went with that 448 spec in all 3 were happy. What I can say is that a lot of inquisitors aren't thrilled by the EoF AAs.
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06-14-2007, 11:39 AM
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Visitor
Character: Cviidar Spiritquill
Guild: Reborn Destiny
Server: Butcherblock
Posts: 27
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Re: test notes
Quote:
Originally Posted by Metran
those who went with that 448 spec in all 3 were happy.
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I was. The 32% double attack vs. 40% dps is just a slight downgrade, largely in part due to diminishing returns. Basically, its a wash.
Losing 20% (19% actually) melee crits is the big hitter. I don't have a pet dirge following me around everywhere, so I'll notice it.
I plan to respec to the cleric cookie cutter standard of STA 4/4/4/8 and INT 7/4/8/8/2. Its my own fault for meleeing raid trash mobs for fun instead of hanging back and just healing. Now all they have to do is give us the EQ1 Complete Heal spell and our bothood is assured.
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06-14-2007, 11:47 AM
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The Sandpaper Condom
Character: Leorra
Guild: Immoture
Server: BB
Posts: 717
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Re: test notes
Quote:
Originally Posted by Metran
Hmm, let's see change something that people were actually pleased with vs. looking at EOF AAs like our borked enhanced Fanatacism. Sorry if I would much prefer they focus on the shit that's broke rather than the shit that isn't.
Nowhere in my post did I say looking at other builds weren't viable options, in fact I am rereading my post and didn't say shit about builds. What I did say, was rather than touch the shit that ain't broke focus on the shit that is. I guess, because I left in the line "these changes would rock if:", hmm but then I cut out the rest of what he said. I guess you just like filling in the blanks, I'll learn to edit better.
So how about you learn to read, rather than jumping to conclusions that are unfounded? I can tell you this much, the only thing I feel that is truly worth the points I put into it in the EoF tree is Enhanced Act of Conviction. Yes I am battle specced and yes I am using my melee abilities, but damn I wish I had other vialbe options other than that tree. Speaking of thinking outside the box, how about we get a viable build that doesn't make us battespecced?
Bottom line is that SOE doing this to the KoS lines is completely retarded when they have some serious looking to do at our EoF lines. Tree 1, week, endline not working as described. Tree 2 decent, endline ability is completely and utterly useless(if you need an explanation, send me 3 installments of 19.99 for my course on learn to cure). Tree 3, decent tree and a nice twist on the class, Enhanced Fanatacism can not possibly be working as intended. Tree 4, trigger chances on vengeance + wards well um yeah, enhanced Verdict isn't too bad, again not really worth the points to get to it in its current form.
So let's see the cookie cutter you're trying to avoid is what has in fact been imposed on us by the complete lack of viable EoF specs. So instead of thinking outside the box, how about you look at the whole picture instead of just what is outside the box. Bottom line is we didn't need to change the sta/agi/str lines, those who went with that 448 spec in all 3 were happy. What I can say is that a lot of inquisitors aren't thrilled by the EoF AAs.
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1st of all I wasn't responding to you that should have been obvious by my multiple references to avriodar.
2nd this thread is about Lu 36 updates not eof lines.
3rd there's a lot of threads on various forums about eof lines go post on those.
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