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Old 06-14-2007, 12:04 PM  
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Default Re: test notes

Quote:
Originally Posted by Leorra View Post
1st of all I wasn't responding to you that should have been obvious by my multiple references to avriodar.
Sorry, since you replied directly after me and I had cited Avirodar's post and referenced his SOE forum post, thought it was directed at me. Chalk it up as me on my first coffee.

2nd this thread is about Lu 36 updates not eof lines.
And my position is that LU36 failed to adress what it needed to, so still relevant to the discussion.

3rd there's a lot of threads on various forums about eof lines go post on those.
I know there are, but those threads haven't gotten us anywhere
look at me, I can type in red.
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Old 06-14-2007, 12:47 PM  
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Default Re: test notes

Problem with new lines:

A) we do not just lose 40 dps mod.

Because before this change there was no huge reason to get 40 dps anyway, item procs and espcially in guild makeup you would already be close to 200 dps mod.

The BEST solo/pvp/raid setup before was:
sta/int, with 1 missing from spell crits and getting divine recovery.

*sorry if i'm 1 or 2 percent off...not next to my game machine*
This gave : 24 percent spell crits, 15 heal crits, 14.9 faster casting.

I pvp a lot. The PURE melee build was only good vs casters and a few other healers, which was not a big deal since they already died fast. If you skipped Crit heals and faster casting scouts would beat you more often.

with the above said best build solo was sleep style easy. Could kill level 72 tripple ups no problem. Raid wise its' the best too. Crit heals, faster casting, Divine Recovery. --

So really with next LU we lose :

A) Faster casting, 14 percent
B) Spell Crits
C) Divine Recovery
D) 40 dps
------------------------

That's assuming you want to go melee INQ.

You gain:
------------------
A) better shield protection (not enough Imo)
B) your DPS BACK + a little (not enough for all the good stuff we lose IMO)
C) 1.5 minute aoe immunity.
D) crappy shield mez--that breaks when u do dmg...(hello dot dmg, so pointless)
E) Block Ally -- maybe will be better with the new enhanced shield thing...but i doubt it.


Don't get me wrong guys, can still solo fine, but don't assume we are losing JUST 40 dps.

We are now forced to choose between DPS and Spell casting.

A) if you have tons of proc gear you go down same lines as before minus maybe 4 in melee crits.

B) you go down new double atk line for melee


This is a nerf in the sense that before we had the best build from two trees (in my view, and after lots of tests)

There are now three good branches instead of just two. The way they came about this though is cheap, they nerfed the best branch (melee crit line) to make it happen...sure it's STILL one of the three good branches, but a nerf is a nerf. They have created the third good branch artificially by nerfing the BEST branch. I could of swore in their audio they said they would not take away AA stuff just make other branches better so people would have more choices. Instead they have nerfed all the BEST branches (for all classes not just INQ), so people will really be in a bind and have to choose. Very clever to say the least.

That's the key difference. If they did not nerf our Crit melee then i would not care because then we would have more choices at no cost to our existing lines...but they took away a key element to the best line for solo and pvp. Maybe this is not too huge though, with future gear maybe it will be possible to get back up to 100 for solo/pvp.

On a closing note i don't think INQ took it that hard compared to other classes, so I'm not really pissed off. Of course I hear there are more changes in store on Test, and if t hose changes go live (e.g., heal reduction in pvp mainly) then yes I will be pissed.

Last edited by Fritzzz; 06-14-2007 at 12:55 PM.
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Old 06-14-2007, 01:26 PM  
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Default Re: test notes

Aviodar You are wrong I am in a guild that plays at the high end of eof and we kill avatars. I am not sta int speced and its nice We haven't killed them all yet but they will die shortly... I can heal the add group tank just fine he never dies and I even have time to throw single reactives on others that have pulled agro. FUCK THE INT LINE ITS NOT THE ONLY WAY ONE CAN HEAL. Yes casting spells are slower but honestly the only thing is people got to comfortable with faster casting.....Inq could heal before kos aas and they can heal without the int line as well:P

Last edited by FatheadBlah; 06-14-2007 at 01:30 PM.
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Old 06-14-2007, 02:09 PM  
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Default Re: test notes

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Originally Posted by FatheadBlah View Post
I am not sta int speced and its nice FUCK THE INT LINE ITS NOT THE ONLY WAY ONE CAN HEAL. Yes casting spells are slower but honestly the only thing is people got to comfortable with faster casting.
the speed thing was not the best part of the INT line.

While i don't disagree you can go down other lines, the sta/int was the BEST two lines.

I'm also in a avatar killing guild, and on a pvp server.

40 dps line...pointless when you have endgame gear.
Interrupt proc line...decent debuff in this line but it does not last long enough.

The INt line gave you: 24 percent spell crits, this is HUGE, esp when coupled with the EOF Punishment line. Think about it, compelled repentence at 1100 dmg per tick with spell crits, Heresy the same.... (very nice on pvp servers...maybe not so huge on pve)
Fanatical Vengeance also 8 triggers with chances to 24 percent spell crit.

the int line created synergy with punishment line
the sta line created synergy with Battle line
Thus....these 2 where defiantly the best lines because they build upon EOF lines

No other lines can you say the same thing.

Don't get me wrong man, I tried other lines a lot. But after months of testing, STA/INT was defiantly the best build for raiding/solo AND pvp, the reason being the synergy with EOF.

Please make an argument against my points tho on other lines, I will read them with a open mind. Not saying that the other lines don't have their own perks either they did, they just did not build upon EOF like Sta/INT did.
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Old 06-14-2007, 04:40 PM  
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Default Re: test notes

OK ill start off with the dps line. It is not a huge important thing with endgame gear and group setups....but now that it will be 32% double attack will be very lethal and I plan on getting Also I think the holy sheild will be a great addition to me at a 1min recast so this line looks hawt to me.

Punishments in almost every raid other than an hos run is a waste of power and time. In eof they rarely every go off and are generally a waste of my power as a melee inq. Thus spell crits=waste of my time. Fanatical vengence also doesnt proc enuff on raids to make it worth my casting....works well in arena and duels as do repettance and heresy but they blo for pve imo.
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Old 06-14-2007, 05:33 PM  
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Default Re: test notes

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Originally Posted by FatheadBlah View Post
OK ill start off with the dps line. It is not a huge important thing with endgame gear and group setups....but now that it will be 32% double attack will be very lethal and I plan on getting Also I think the holy sheild will be a great addition to me at a 1min recast so this line looks hawt to me.

Punishments in almost every raid other than an hos run is a waste of power and time. In eof they rarely every go off and are generally a waste of my power as a melee inq. Thus spell crits=waste of my time. Fanatical vengence also doesnt proc enuff on raids to make it worth my casting....works well in arena and duels as do repettance and heresy but they blo for pve imo.


1) Yah double attack rocks.
2) Yah 1.5 min aoe immune rocks.
3) Everything else in the line is dubious at best...looks good on paper but in reality shield ally sucks, or last time I tested it did (huge suck), maybe INQ one day will get a 1200 protection shield, then *maybe* it will be good. But I doubt it.

The price you pay for this though, is it worth it?

Cost:
Divine Recovery -
24 percent spell crits
14.9 percent faster casting
20 percent melee crits -- from the nerf.
nice dmg AA atk (used to be staff only atk)
-------------------------------------

This is the actual cost of gaining 32 percent double attack and a 1.5 minute aoe immune.

I don't know, seems like a crappy exchange overall.

Other classes got worse exchanges tho so like i said before not bitching too much, just saying it's not really a boost in our power.

If they had let us keep then 20 percent melee crits then I would be in the same boat as you most likely.

Since in a raid it's not that hard to compensate for the 20 percent melee crits, it's not a huge deal. It's more of a nerf to solo/instance players.
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Old 06-14-2007, 06:04 PM  
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Default Re: test notes

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Originally Posted by Cviidar View Post
I was. The 32% double attack vs. 40% dps is just a slight downgrade, largely in part due to diminishing returns. Basically, its a wash.

Losing 20% (19% actually) melee crits is the big hitter. I don't have a pet dirge following me around everywhere, so I'll notice it.

I plan to respec to the cleric cookie cutter standard of STA 4/4/4/8 and INT 7/4/8/8/2. Its my own fault for meleeing raid trash mobs for fun instead of hanging back and just healing. Now all they have to do is give us the EQ1 Complete Heal spell and our bothood is assured.

Learn to add what is changing to what you are keeping.

32% double attack is MUCH better than 40 DPS mod. It will put you at 52% Double attack.

The single target AE immunity timer going down to 1min can actually outweigh in benefit than divine recovery. Div Rec is only used, atleast by me and the other clerics I raid with for pulls(sometimes) and to burn a mob down and rarely for an oh shit moment. This is having cleared everything in game. While a single target AE immunity on that short of a timer can allow a utility or healer to sit through an AE and do their thing without worry of power drain/stun/stifle/etc.

But keeping better healing, more DPS, and uninterrupted debuffs is more important to me, your guild might require you to be cookie cutter.
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Old 06-14-2007, 10:28 PM  
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Default Re: test notes

For inquis the changes should be a plus, cast time decrease is only helpful for a few of melee inquis spells and that can be helped with good timing, it does not effect a raiding inquis at all, Im with handi and leo on this its a small hit on templars due to the fact that they will always go int and sta and that is the best line for them, but this is soe screaming at inquis to shine. only thing thats gay now is if you looked at furys they are being super upped =(.
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Old 06-14-2007, 10:36 PM  
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Default Re: test notes

I am humored by the number of Inquisitors out there that have the attitude of:

Sorry group, I have no intention of giving you all Divine Recovery every 3-4 minutes, because I want to be able to do approximately 200-250 more dps on trash mobs, cuz I think I be ub3r DPS!

Sorry raid, I almost got the heal off in time, but because I am more worried about my double attack percentage, I dropped my cast time buffs.

If you want to be DPS, go roll a DPS class.

Fritzzz and Metran seemed to have worked it out. And one topic was nailed on the head, there was no need to nerf any of our abilities to make others more desirable. The STA line was fine. If you were so confident about having your bard + potion, you could have just spent 7 points on melee crit and used the extra one elsewhere. If SOE only changed the Agi+Str lines, nothing else, it would not have gained such a reaction.

SOE really needs to learn how to fix problems, before building new ones.

This is not a fix, in any capacity, for Inquisitors. It is just another further degradation of the class that is trying to push everyone into being cookie-cutter wannabe crusaders.

I can see it, years from now, I will be sitting down at the dinner table, and telling Avi Junior about how once upon a time, there was Inquisitors who gave a shit about healing. Yeah, who would have ever thought...
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Old 06-14-2007, 11:42 PM  
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Default Re: test notes

Quote:
Originally Posted by Avirodar View Post
I am humored by the number of Inquisitors out there that have the attitude of:

Sorry group, I have no intention of giving you all Divine Recovery every 3-4 minutes, because I want to be able to do approximately 200-250 more dps on trash mobs, cuz I think I be ub3r DPS!

You gotta compare apples to apples here imo The utilty you gain in agi line can add alot of dps too for the grp like dr. Just imagine how much dps you could add by letting a scout stay in for woushi/avatar/cont mayong fights. Compare the utility to the utility. I could only get 2 DR's off on AoF cause we killed him in 7 minutes(good dps maybe?).

Sorry raid, I almost got the heal off in time, but because I am more worried about my double attack percentage, I dropped my cast time buffs.

Im gonna check this out for myself.....Inquisitors didnt always have fast casting ap pre kos. Maybe good timing and awareness can match this loss I will see.

If you want to be DPS, go roll a DPS class.

Well first off I think healers should contribute everything they can to a raid. Healers slack off all the time and can pretty much have a macro play thier characters

Fritzzz and Metran seemed to have worked it out. And one topic was nailed on the head, there was no need to nerf any of our abilities to make others more desirable. The STA line was fine. If you were so confident about having your bard + potion, you could have just spent 7 points on melee crit and used the extra one elsewhere. If SOE only changed the Agi+Str lines, nothing else, it would not have gained such a reaction.

Fritzzz is on a pvp server its pretty much almost a different game. I dont think it was right to change the melee crits, but they are doing it though. I know the old routine lets complain on the forums the devs will do something blah blah blah. Just look at the eof lines everyone is mentioning it, but no1 pays attn to us. They are all banging fury dev groupie girlfreinds imo. I didnt drop the max crit line cause i like to be able to solo crap if i need and wanted every advantage I could get.

SOE really needs to learn how to fix problems, before building new ones.

I once had a dream this was possible.

This is not a fix, in any capacity, for Inquisitors. It is just another further degradation of the class that is trying to push everyone into being cookie-cutter wannabe crusaders.

The melee crit loss sux, but the other changes are not a push merely a option you can choose. I dont wanna be a cookie cutter wanna be templar.

I can see it, years from now, I will be sitting down at the dinner table, and telling Avi Junior about how once upon a time, there was Inquisitors who gave a shit about healing. Yeah, who would have ever thought...

Its not always about who can parse the highest on the heal parse.
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