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Old 08-13-2007, 02:37 PM  
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Default Spell Consolidation

Aeralik Posted about spell consolidation and making a Thread in your Class forums on what you think should be consolidated so I will start:

Compelled Repentance + Fanatical Vengeance + Heresy
Forced Obedience + Debase
Absolving Flames + Affliction
Pious + Fanatic's Faith

Those are the ones I would like to see.
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Old 08-13-2007, 02:42 PM  
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Default Re: Spell Consolidation

do NOT combine our attacks, omg
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Old 08-13-2007, 03:23 PM  
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Default Re: Spell Consolidation

If they Halved the Reuse timer on them, combined the debuffs and slightly increased damage then they would be the same thing pretty muich.
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Old 08-13-2007, 03:27 PM  
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Default Re: Spell Consolidation

Quote:
Originally Posted by Khalan View Post
If they Halved the Reuse timer on them, combined the debuffs and slightly increased damage then they would be the same thing pretty muich.
I hear they are keeping the higher casing speed and reuse timers. I am not positive just speculation. So keep your attacks seperate.
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Old 08-13-2007, 05:09 PM  
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Default Re: Spell Consolidation

I get a dirge and for cob i want as many cas as i can have. Do Not combine our spells or cas.

as far as the 2 group buffs as long as they are still one concentration slot im fine with it. If it costs 2 slots the i dont want it because i rarely run pious.

The punishments would be strange because how many triggers is it going to have...? Would it combine all the triggers and use a trigger each time the mob did something to set one off?

Dpsing with a troub instead of a dirge if they consolidate my hostile spells ill be left with what 2 spells for potm and ice lash? That will kinda take something off my dps while im stuck with a troub/wiz.

I think it was fine the way things were personally. I liked prioritizing my spells. But the punishment might be cool and worth casting all the time if its done right.
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Old 08-13-2007, 05:25 PM  
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Default Re: Spell Consolidation

Other than the attacks being consildated I wouldn't mind the others. Reason being is that we have so few attacks as it is and since alot of us went down the battle line and made those spells into CA's it would hurt us. Plus they are on diffrent cast timers, Affliction is 2 seconds where Flames is 3 I believe. Sadly I just don't trust them to consilidate our EOF aa's considering ROK is around the corner and they still can't fix E:Fan.

Having Compelled and Fanatics together though would be odd, because 1 triggers off CA's (which yes we all know doesn't work anyway on most mobs) and one triggers off of just successful melee attacks. The only solution to this I would think, would be to make the damage on Fanatics Vengenace be a combined total of the 2 damage per trigger and then add another 200, then make the EOF AA for it increase damage by 8% and 1 trigger per AA with a total of 5 AA's being spent in it, making it a very worthwhile spell to any inquisitor. Because then it would do well over 1k damage per trigger and would work well on raid mobs as well as allowing for it to stay on a mob longer for a total of like 10 triggers. Make the duration 1 minute to account for the trigger chance.

Something that just occured to me (if implemented correctly) is to combine Consecrated Aura with Chilling Inquest. I know what some of you will say "omg that would be too powerful, but hear me out first." If Chilling Inquest was combined with Consecrated Aura it would have a less single target effectivness by making it say 40 power drained 35 power gained from EVERYONE in group you have it on. It would lower one less buff and would encourage inquisitors to buff as many people possible with it, in order to have the same effective power drain. Only problem with this is E:fan still lowering it by half but who knows. It could be overpowered or it could be less useful. I am kinda iffy on it myself but figured I would throw it out there.

Personally I think Debase and Convict should be Merged instead of Forced Obedience, or all 3 for that matter. However we get into the EOF AA thing again where all those spells have an AA associated with them. The AA could however make it 7% harder to resist per rank and lower skill, mitigation and stats by 10% per rank to put it up to par with other powerful debuffs making it a nessecity to use. And encouraging people to use that AA as well.

Its so hard to tell which of our spells should be consolidated due to the fact so many of them are useful in different situations. Heresy is an extremly situational spell and for the most part completly unused. Plus its an ancient teaching meaning that I doubt it will be merged with another spell due to it being "unique" to dof. Frankly all Ancient Teachings should remain unique and unmerged imho.

edit, oops put wrong info in one of em. corrected.
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Old 08-14-2007, 08:59 PM  
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Default Re: Spell Consolidation

Fanatic's Faith + Pious
Compelled Repentance + Fanatical Vengeance
Litany of Anguish + Forced Obedience
Debase + Convict(with convict duration)

You know what might work? Merging our group heal and group reactive so it gives 9 reactives and instant heals and if any reactives are left when the duration ends they are converted into heals.

Please don't merge heretic's with anything. Not our DoTs either.
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Old 08-14-2007, 11:26 PM  
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Default Re: Spell Consolidation

Is there any "guideline" of what is a reasonable request, or a rough example of what this guy is looking for?

I could think of some combinations under certain circumstances that would give us a much needed boost. But in this "consolidation", can we redefine how a skill or spell functions?

Basically, I want to know what actual options and restrictions we have?
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Old 08-15-2007, 06:57 AM  
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Default Re: Spell Consolidation

i really dont understand where is the goal here, watching tv when raiding? i dont play like a bot on mobs, i dont buff like a bot, nor heal like a bot

if there is a consolidation between buffs.. it would not cost 2 conc or it will be not useless but just a kind of nerf, most part of the time i run 5 aura, or 4 aura and act, or 3 aura act and pious etc etc, that always change depends on mobs, groups etc

same with debuff, i never use obedience shit, rarely debase, most of time convict, i dont want to cast 3 in 1, with higher cast time or any kind of restriction while i just want to cast convict..

same with vengeance and repentance, repentance dont proc on lot of mobs so i dont use it, vengeance works on all mobs... (i prefer not to talk about heresy...)

and please dont talk about dots and dds...


i really dont understand the goal of "consolidation", if it is to put the game more easy to play, while it is not so difficult, that sux hard
i dont want to push 3 buttons per fight...

ho one thing would be nice : heretic and verdict (with instant cast of course) :D .. just kidding
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Old 08-15-2007, 07:07 AM  
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Default Re: Spell Consolidation

obedience is actually semi decent thou....
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