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Keeper of cheese, useful things, and lost buttons
Posts: 37 |
Adeste's guide to making money
by Didi I just did a little test this week.
Now that I have coin to work with of course, I can greatly increase my earning capacity - if I wanted to continue I would buy a severed fir/oak/cedar whichever is cheaper, and hunt up a friendly carpenter to make a salesman's crate to sell from. I'd also buy some cheap backpacks so I could hold more harvestables at a time without having to return home. I won't bother on that alt since I have no intention of sticking around that server, but that's essentially how I started my first alt off on a brand new server, and I had my nice 40% speed horse by the time I was level 20, and plenty to spare too. So. I keep hear people in guild chat complaining they have no money. But it's easy! How do you make money? Read on for Adeste's lecture on EQ2 economics. The theory behind all money making is simple in EQ2 (or anywhere really) - figure out what people richer than you will pay money for, and sell it. Exactly what they may want to buy varies from month to month and server to server so there's no one hard and fast rule, though there's generally some things that are always popular. But if you understand WHY people buy things and what they want, you'll always have a way to make money. Collectible sparklies are a great source of income for all levels. Once you know which ones sell and where they come from, it's easy enough to run around and pick them up. Rich, high level people who just want to complete a collection and get that achievement XP, and who need only one more item to finish, are generally more than happy to hand over 50g or even 1p for certain of the rarer items, or the ones that are found in zones they don't feel like running around in. Ask yourself, would a level 70 adventurer with 100p in the bank really rather spend 3 hours running around Antonica/Commonlands looking for that elusive cracked Iskar bone fragment? Or would they rather spend 50g and pick it up instantly from the broker? There's a lot of people who'll choose the second, I can assure you. Check the prices of cracked iksar bone fragments on the broker if you don't believe people will pay that much. To see collectibles from as far away as possible: Open your display options (Alt-O), go into Particle Effects, and change the two "Particle Level of Detail" sliders to max. What collectibles happen to be selling well varies a bit depending on where people are hunting lately - prices tend to drop in zones that are very busy, and rise in zones where fewer people are hunting lately. At the moment people are paying ludicrous prices for the collectibles in the "Expert Recognition: Faydwer Collections" set. There are tons of people in the Faydwer zones looking for these collectibles, however, which means that all the other collectibles you'll find which are NOT in this collection, are worth next to nothing. If you're high level and can grey out a zone like Klak'Anon, it may be worthwhile to run around it hoping for the rare ones to sell - and they do still sell for large amounts. On the whole though in my opinion it's probably more time efficient to go to another zone where they'll all sell for a bit, even if nothing sells for a spectacular sum. Zones like DoF and KoS areas are full of collectibles but fairly empty of players since EoF came out, so while you may only get 5-25g per collectible, if you can sell most of them at those prices you'll still make a steady income. Antonica and Commonlands have good sellers too - the leaves sell well, coins of Erudin sell very well, and many of the cracked bones are the last item people need to finish off a collection and can sell for large amounts. Collectibles aren't the only thing you can sell of course - any treasured or better loot is selling well since transmuters need it to skill up on. Rare harvests always sell well too. Loams and ore common harvests in all tiers sell well, especially now tinkers need so much. Roots are a popular harvest also, especially in tier 6, so if you're 70 and Pillars of Flame is all grey, you can fairly easily acquire these while you run around doing other things. You don't need to dedicate a whole hour or two to making money either - pick up collectibles as you pass them, whatever zone you're in. Harvest nodes when you see them, between kills. It all adds up. If you're high level, of course, you have more options - if you can solo named, you can hope for masters and legendary loot; you can spend hours farming trash mobs for drops that vendor well. Personally I find that boring as anything so I don't bother, but it works well for some. It's definitely optional however. Whatever you're selling, you can maximize your sales by the following:
The message is NOT that you have to be level 5 - t's even easier to make money if you're 70 -- the point is just that you don't HAVE to be 70 to make this kind of money. The message is also NOT that you have to go up to KoS and run around there -- that's just one option, a place I happen to be familiar with and where the collectibles are currently selling for a reasonable average price each. There are many other zones you can go to, Sinking Sands has plenty of collectibles also, and even Commonlands and Antonica have some quite valuable collectibles in them. You will generally do better in a zone you are more familiar with than getting frustrated somewhere you don't know your way around and die repeatedly. What zones are most valuable now will most likely not be the same ones that are most valuable next month or next year, so the lesson is to understand what comes from where and what is currently in demand and why. Ideally, look for zones that not too many people are hunting/collecting in recently, which have collectibles with rewards that are still desirable. The final message is that it doesn't really matter what you sell - and what I've listed above is true now, but will no doubt change again in a couple of months. All that matters is that you look around you and figure out what people will PAY for, then supply it. Keep up to date with the patch notes and read the dev tracker, those are often good hints. Watch out for things coming up on test server. If you hear for example on test server that jewellers are going to get a new recipe for bellybutton rings, which will be made from rare gems and will give really nice stats, well, good time to start buying up any rare gems you can find at low prices, and then resell them for much higher once the change goes live. The more time you're willing to invest in thinking about what people want to buy, the easier you'll find it to make money. |
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