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  1. #11
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    Default Re: "Value Changing Proc" Lag

    Assuming the lag is on value changing of spells, one way to at least reduce the lag considerably would be to only allow current tier spells to have their values modified.

    This way, only spells 57-70 and Ancient Teaching type spells get recalculated. This would probably reduce recalculation lag by 75+%.
    Quote Originally Posted by Snark View Post
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  2. #12
    YOU SHALL NOT PASS! Illuminator's Avatar
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    Default Re: "Value Changing Proc" Lag

    Where I see this going is (a) a design gravitation against integrating "value-changing procs" into new items, in favor of BoE and flat increases and the like, and (b) a nerfing of existing such procs, to decrease the incentive to use them forever. Somewhat like what happened to Cryptic Metallic bp's, where some effects were given a redline against level 60 enemies.

  3. #13
    LFG
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    Default Re: "Value Changing Proc" Lag

    Quote Originally Posted by Pinski View Post
    There's a huge problem with this. Why is it that sometimes there is no lag, even with all this gear equipped?
    Because it is probably not ALL the items, but an item or two or three used in combination with each other. The reason this problem has defied trouble shooting is that it isn't linear.

  4. #14
    Done with MMOs, once again.
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    Default Re: "Value Changing Proc" Lag

    Quote Originally Posted by LFG View Post
    Because it is probably not ALL the items, but an item or two or three used in combination with each other. The reason this problem has defied trouble shooting is that it isn't linear.
    LFG, that makes 0 sense. When we have the SAME FUCKING RAID, with the SAME equipment. We have a 50/50 chance of lag existing. There is no variable except the current date/time. Everything else is the same.
    Calaglin, Former Illusionist/Guild Leader of Dissolution on Nektulos for EverQuest II
    Calaglin, Former Illusionist/Guild Leader of Confirmed on Unrest for EverQuest II

  5. #15
    *has fallen to the ground*
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    Default Re: "Value Changing Proc" Lag

    Quote Originally Posted by EQAditu View Post
    You cast it, and 24 people have to recalc their spells. You click it off, 24 people have to recalc their spells. That's got to be way more lag than half a dozen people with procing gear that does 1/24th the effect. If people claim to notice the latter, they will notice the former.
    As a monk I have not noticed any added lag even when recasting the buff mid fight.

    That may simply be because I was the one casting it or that somehow spell cast time is treated differently than damage % increase. IE it does not lag when enchanters are procing their speed casting.

    I believe certain odd combinations of spell procs are what is causing the lag.

    Just a shot in the dark: the lag spikes are at their worst when fighting multiple mobs. Perhaps it is something as simple as the same buff going up on mob_1 and mob_2 at the same time so the spell book is written, rewritten back to default, written again for mob_2.

    It is not a perfect idea but until soe fixes it random thoughts ftw.

    :46:

  6. #16
    Senior Member
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    Camryn
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    Default Re: "Value Changing Proc" Lag

    Silverfrost on the sony boards:

    "We have a change that will be going live in GU39 that we hope will help with the lag everyone is experiencing in raids.

    The particular thing we're addressing here is kind of a 'death by 1000 cuts' problem. As the level cap has gone up player's spell books have gotten larger. We've also made the interactions between spells more complex. The result is that the server is now spending a lot of time generating what we call spell examine information. Currently the client has to request this information for every spell in your spell book, and there are a lot of times in raids when we invalidate all your spell examine info because of a buff or debuff landing, which makes the client request your entire spell book _again_. Generating these descriptions is very hard on the server, they can't be cached because they are very dependent on the character's stats, etc. Furthermore there's a lot of text expansion and, on international servers, translation (think spell effect description text), so this is especially costly for non english server (which have some of the worst lag right now). This whole design is bad for server performance, increases network traffic, and affects client framerate as well. So we've changed it pretty substantially in GU39 by adding some more information to the base spell book data sent, so after this update the client will no longer need to request the detailed spell examine information until you either pull up a tool tip or examine the spell.

    Hope that clears things up. I understand that it's frustrating to see us say 'we made it better' over and over and not feel the difference much. While I can't promise that this will make it 'all good', from our point of view this is our biggest available improvement right now. "



    At least they are doing something. hehe

  7. #17
    Gnome
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    Default Re: "Value Changing Proc" Lag

    If it's all about the number of re-calculations that's it's having to do it's possible that the spell consolidation is going to help as well. However, I'd throw out the possibility of removing low level spells from our spell book when they get upgrade? Honestly, what's the point (with a few exceptions like charm) of even having the low level versions sitting around.

  8. #18
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    Default Re: "Value Changing Proc" Lag

    Quote Originally Posted by gte386v View Post
    If it's all about the number of re-calculations that's it's having to do it's possible that the spell consolidation is going to help as well. However, I'd throw out the possibility of removing low level spells from our spell book when they get upgrade? Honestly, what's the point (with a few exceptions like charm) of even having the low level versions sitting around.
    there are some low level spells that dont get upgraded, but as for the ones that do...i have used lvl 5 and under spells on occation in order to get procs effects while using as little power as possible...unfortunately there still is use for some of them.
    Quote Originally Posted by Schlebbert View Post

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