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Old 10-19-2007, 06:46 PM  
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Default Re: Bloodthirsty Choker = joke loot?

Have you uh... I don't know, here's a concept... read what the item does? It doesn't proc 5%, it procs EVERY TIME to TAKE 5% of your health. It looks to do exactly what it was designed to do.

I do have to get a bit snippy here though. If the intent of this thing was to hurt you when people use it, I REALLY don't think it's a ridiculous request to ask that you make a simple logical leap and say "what happens when that damage kills the player?"

I mean, the inherent point of damage is to try to do exactly that.... kill the player. So, why not test that?
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Old 10-19-2007, 07:28 PM  
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Default Re: Bloodthirsty Choker = joke loot?

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Originally Posted by fyreflyte View Post
. . . Of course I could always go back to just putting straight stats on every item and avoiding this situation altogether... but where's the fun in that?
No no no you should be spending you time fixing jewelry proc's to work on both ranged and melee Pleeeaaaassssseeeee.

Fragment of the Chime and Imbued Strength rings top of the list
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Old 10-19-2007, 07:33 PM  
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Default Re: Bloodthirsty Choker = joke loot?

Because the intent is not to kill the player. If it were, nobody would use the item. The intent was to make it dangerous to use, and thus not viable in many situations. I'm a big fan of situational gear. As such, my gear is also going to be much easier to exploit than items with "simple" effects on them. Because of this, I have two choices:
1) I can make a very limited number of items and test the hell out of them to make sure there is no possible way for a player to exploit them (though there may still be even when I'm done). I could make, say, 2 items a week in this way.
2) Or I can create 5x that amount and test them relatively well and fix exploits and bugs as they crop up among players. You seem to be looking at this on a very small scale, and it's just not viable to think in those terms when you're trying to design interesting content for an entire zone (much less an entire expansion). Considering just getting that effect working properly took me the better part of two days, that item already has much more time devoted to it than usual.

I'd like to point out that even if I had died with the item on, I'd have GM ressed myself and would not have had a problem with it killing me, so I'd still have missed that. Just because something happens to affect you in a play situation doesn't mean we've been able to test it in vitro.

I know from your end it seems very simple when you run into some situation like that to say "Wow, that seems so obvious, why didn't they test for that?" You'd have to spend some time creating/testing games to really understand the myriad of possibilities for bugs and exploitation, and why it's easy to miss things like this.
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Last edited by fyreflyte; 10-19-2007 at 07:43 PM.
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Old 10-19-2007, 07:46 PM  
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Default Re: Bloodthirsty Choker = joke loot?

Its a great fucking item dont listen to these rat bastards keep it up we want more stuff like this.

My only request is that it will trigger my reactives because on my ot SK its enuff dmg not too be a waste of a reactive, and it would save me the hassle of constantly having to spam his gimp sk butt with my measely 2 direct heals.

I know, I know people are gonna say blah blah blah it shouldnt eat up reactives and wards it will cause a tank to die to easily with it on.

My response to you fucktards is if your tank is stupid enuff to wear that while tanking hard shit he deserves to die.

Amazing situational item imo I cant wait till I get one.
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Old 10-19-2007, 07:57 PM  
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Default Re: Bloodthirsty Choker = joke loot?

I agree with Leorra, it is a great item. I like the idea of items with negative effects on them so it's situational when they should be used. Although it is arguable that some of those items are overpowered.

Keep up the good work Fyreflyte
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Old 10-19-2007, 08:23 PM  
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Default Re: Bloodthirsty Choker = joke loot?

I sympathize to a point, because I actually HAVE been a dev on some old muds and have had to design content and the like, but then I would follow up with a statement that you guys need to do something to make your own internal testing a bit closer to what players experience. I know you are under constraints, I know that you put in long hours, but some of the stuff that slips through the cracks seem crazy.

I actually really like the idea behind the necklace (although I'd never personally use it with the way my class works), and I'm not trying to take away from that, and I know that the point of THAT item isn't necessarily to die, but my point was that the point of DAMAGE is to die, if it weren't, the mobs wouldn't do it, and we'd just run around hugging them and all get our gold star for being super.

I'm not necessarily finding fault with specifically you, fireflyte, I'm just trying to suggest that if your dev environment doesn't let you simulate a player's experience well enough, maybe as a whole, look into modifying it, because you guys do a better job catching it than the people on test, who as far as I can tell run around rp'ing and wondering "what do those spiky wing things around a mob's name mean?" since it seems as though they've never seen a raidmob.
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Old 10-19-2007, 08:51 PM  
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Default Re: Bloodthirsty Choker = joke loot?

If you can't handle using the item or find a situation in which it is viable don't fucking use it. Personally I love the idea of creative items such as this and encourage the production of more. I'd rather 10 creative items that I can find a bug in than 50 items with stats and FT. It is impossible to test every scenario for every item and would be counter-productive to do so.

GJ fyreflyte keep up the good work. You should check out my idea for the bruiser rok epic I think it's up your alley.
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Old 10-19-2007, 09:16 PM  
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Default Re: Bloodthirsty Choker = joke loot?

Quote:
Originally Posted by Trumak View Post
GJ fyreflyte keep up the good work. You should check out my idea for the bruiser rok epic I think it's up your alley.
I don't think gay stuff is up his alley!!
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Old 10-19-2007, 09:25 PM  
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Default Re: Bloodthirsty Choker = joke loot?

I love the idea behind this item, it's really inspired. As far as changing it so it behaves more intuitively, couldn't you have the damage-on-equip only function if you don't presently have ressurection sickness? I don't really see a way to exploit that offhand. Similarly, if people hate the idea of it doing damage to the caster for each hit of an AE, maybe have it add a Hunger/Eating counter on the player when it bites them, check to see if they have any counters for additional bites, and just remove the counter naturally in 0.5 seconds (or whatever the minimum granularity allowed by your scripting system is). That's assuming each hit of an AE is processed in a sequence rather than simultaneously though, so I could be off on that.
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Old 10-19-2007, 09:43 PM  
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Default Re: Bloodthirsty Choker = joke loot?

Finally got to test this sucker out tonight and I have to say I loved it. Thnx fyreflyte for bringing creativity to a game that has been lacking it for 2+ years. Keep em coming!
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